Hello and welcome to my upcoming roleplay Kingdom Hearts Agents.
Plot: Many Criminals have risen to take up the Organizations dirty work for a good sum of money. A group to stop the Organization was made they are called the Agents. When it comes to missions willpower is everything. Assassins must be stealthy and ready to kill at anytime. Briefers must be smart and decision makers. The Second in Command Must be ready for anything. Spies must be good at acting and blending in. Executives must be cunning, smart, quick thinkers, and able to point out others faults. Now that you have entered this war there is no turning back. Friend or foe you must work together to reach your dreams and make a perfect world. I promise in the end you shall feel rewarded, proud, stronger, and smarter. You won't regret your choices.
Ranks:
Scout: Looks around for enemies. Reports Findings to Briefers
Assassin: Carries out missions given by Briefers.
Second In Command: Answers to the Boss/Leader giving orders to Executives.
Spy: Spies on the Agents/Organization to find secrets. Reports secrets to Executive.
Executive: Gets the Scout's info from the briefers deciding if it's mission worthy or not. Receives the secrets from the Spies giving it to a Second In Command. Occasionally go on missions.
Briefer: Assigns missions to the Assassins. Gives Scouts info to Executive
Sign Up Sheet:
Name:
Age: (Minimum 15, Max 48)
Keyblade/Weapon:
Secondary Weapon:
Group: (Agents/Organization)
Rank: (Scout/Assassin/Second In Command/Spy/Executive/Briefer)
Bio:
Personality:
Appearance:
Other:
Rules:
1) KH13 Rules
2) No F-Bombs unless it's truly necessary
3) No God modding
4)Have Fun
If you accept the rules say Agents Unite at the end of your Character Sheet
Hello and welcome to my upcoming roleplay Kingdom Hearts Agents.
Plot: Many Criminals have risen to take up the Organizations dirty work for a good sum of money. A group to stop the Organization was made they are called the Agents. When it comes to missions willpower is everything. Assassins must be stealthy and ready to kill at anytime. Briefers must be smart and decision makers. The Second in Command Must be ready for anything. Spies must be good at acting and blending in. Executives must be cunning, smart, quick thinkers, and able to point out others faults. Now that you have entered this war there is no turning back. Friend or foe you must work together to reach your dreams and make a perfect world. I promise in the end you shall feel rewarded, proud, stronger, and smarter. You won't regret your choices.
Ranks:
Scout: Looks around for enemies. Reports Findings to Briefers
Assassin: Carries out missions given by Briefers.
Second In Command: Answers to the Boss/Leader giving orders to Executives.
Spy: Spies on the Agents/Organization to find secrets. Reports secrets to Executive.
Executive: Gets the Scout's info from the briefers deciding if it's mission worthy or not. Receives the secrets from the Spies giving it to a Second In Command. Occasionally go on missions.
Briefer: Assigns missions to the Assassins. Gives Scouts info to Executive
Sign Up Sheet:
Name:
Age: (Minimum 15, Max 48)
Keyblade/Weapon:
Secondary Weapon:
Group: (Agents/Organization)
Rank: (Scout/Assassin/Second In Command/Spy/Executive/Briefer)
Bio:
Personality:
Appearance:
Other:
Rules:
1) KH13 Rules
2) No F-Bombs unless it's truly necessary
3) No God modding
4)Have Fun
If you accept the rules say Agents Unite at the end of your Character Sheet
Edited by Riys Hassam (TheGamer)