Square Enix have updated their official Japanese website for Kingdom Hearts coded. This update includes additions to the information section, as well as screenshots and renders from Episode 4 and 5 of the game. Also included is information about how these relate to Kingdom Hearts Mobile. All included images are available to view below.
Coded, Japanese website
All images are from Square Enix's official website.
Episode 5 of Kingdom Hearts coded, Agrabah, was released on October 15, 2009. Thanks to ReBirth Wings, the first details of this episode are surfacing online. ReBirth Wings wrote up an extensive summary of this episode, and Kingdom Hearts Insider have translated this summary. It can be read below.
As we saw last time, Pete has suddenly appeared at the Coliseum. He is not data, but has come from the real world in the same way that the King has, to interfere with whatever is going on. Pete tries to run, and Sora ends up following him into the next world.
Sora arrives in Agrabah, but has lost sight of Pete. So he goes around trying to collect information. In the first area (Palace Gates) there is a save point with a moogle beside it. He gives you the Avatar item “Desert Town Wallpaper”. In the same area is a shopkeeper who will exchange High Potions for the battle item “Magna Ball” (which will pull all enemies in the area towards Sora. It has the same effect as the Support Ability “Enemy Draw”.)
Sora searches around Agrabah, and then goes to the palace where he meets Aladdin out front. At first they just have a normal conversation, but when Sora leaves Aladdin stops him and asks him to look for Jasmin.
If you go in front of the palace and climb on the Ash Bug that went to the left, you can reach the top of the wall. You can then cross the Ash Bug and get a “Kupo Nut” from the Prize Bug.
Jasmin is in the Alley (when you get near the Alley from the Main Street you will hear conversation.) When you go into the Alley you will have to fight Jafar. Afterward Jafar will run to the palace, and Sora and Jasmin meet up with Aladdin.
If you enter Main Street through the upper area of the Alley, you will see an Ash Bug which you can cross to a Prize Bug which has the Support Ability “Second Chance”. Then if you go back to where you entered and drop down overhang, there will a Prize Bug close by which has another “Kupo Nut”.
Though they meet at the Palace Gates, Jafar appears immediately and captures Jasmin, while Iago swipes Aladdin’s lamp. Jafar then uses the power of a fake lamp to control time, which means you have to search out Iago to grab the real one under a time limit. At first you only have 30 seconds, but if you get Debug Balls from enemies and Bugs (which are stopped and won’t attack) you can extend the time limit. It can also be extended by breaking open Prize Bugs or using Reaction Combos.
At first Iago will be on top of the wall in front of the palace, but if you talk to him he’ll run. Jafar can also appear and create a time stealing mirage. If you are captured by the mirage you will lose time. But it is very slow moving and can’t climb up high places. So if you stay as high as you can you will be safe. It will not appear on the Main Street, so you can safely build up as much time as you need.
Iago will then go from the Bazaar to the Palace Gates. He will periodically move between these two areas. If you talk to him at the Palace Gates you will be able to steal the lamp back, and Genie will stop the time limit. Unfortunately time doesn’t return to normal, which means they’ll have to defeat Jafar first. With Genie’s power they teleport to the Cave of Wonders.
When they arrive, they see Jafar in front of the Cave of Wonders. He wishes something on the lamp and the Tiger Head goes crazy, and Sora has to fight it. This battle is in Area Debug Mode (4min.) You have to get rid of the eyes, but since the Ash Bugs that you can climb on are only in the air, you will have to use the Bug Spider instead. If you hit them once they will turn into an Ash Bug, and you can walk on them. So climbing the Ash Bugs, you can smash the Tiger Head’s eyes and defeat it. If you get close to the eyes, the head will send out beams of light, but you can block them with Reflect Guard. After you’ve defeated it, you will receive the Debug Ability “Confuse”. It will make the enemies confused and hit each other. Once the battle is finished, Sora follows Jafar into the cave.
There are a lot of traps inside the Cave of Wonders that you’ll have to get past. In the first area (Entrance) there are large boulders that roll down the path. They can’t be broken. The last boulder will roll opposite the others, so be careful. If you get hit by them you will get pushed to the edge, you will receive damage but you can start again from there. In the second area (Chasm of Challenges) there are seven water spouts that you must get by, which should be easy with good timing. If you get pushed off you will receive damage and fall below, and will have to start again at the beginning of the Chasm of Challenges. After that, there will be Ash Bugs to use as platforms, but if you stand on them for too long they won’t be able to hold you up and you’ll fall (when you fall you’ll receive damage, and have to start again in front of the water spouts.) There are few stable platforms, but Air Soldiers will appear there. When you reach the square Ash Bug near the end, you will be taken to a lower level. However, you will have to fight a battle with Air Soldiers three times. If you fall you will receive damage and reappear. Once you’ve gotten past all that, you will be taken to the Lamp Chamber. Jafar is there, and you will have to fight him. He will create two mirages of himself, and you must attack the real one. (The mirages are slightly transparent.) When the battle is finished, Jafar will run to the other side of the keyhole. Sora must find the keyhole within three minutes. Once the keyhole is found, you will enter the boss stage.
In the boss stage, you will be able to gain lots of bonuses depending on how many Bugs you’ve destroyed and how much time is left. In this area you will not be able to touch Jafar, so you’ll have to attack Iago who is holding the lamp. Jafar will aim beams of light at you, and if you get hit Sora’s movements will become slower. You can use Reflect Guard to bounce the attacks off of you, and if you hit Jafar both him and Iago will be stopped for a short time. The beginning will be a normal battle, but after awhile Ash Bugs will appear and Iago will start moving upwards. So then you’ll have to climb up to attack him. Unfortunately, regular attacks do not work all that well, so you’ll have to perform a Reaction Combo about 20 times. Once you’ve defeated and sealed Jafar, you will receive the Debug Ability “D Blizzard”.
Sora then sees Pete and chases after him, but Maleficent appears and destroys Sora’s keyblade. “This is our world, you know” she says, and summons Shadows.
The latest issue of Weekly Shōnen Gangan has included an article on Kingdom Hearts Birth by Sleep. This article reveals Terra, Aqua and Ven's master, as well as his name, Master Erauqs. It also shows the first world of the game, the Land of Departure. FF-Reunion have scanned this article, and this can be seen in our gallery, below. Kingdom Hearts Insider have translated the article, and this can also be read below.
Weekly Shōnen Gangan (October 15, 2009)
Thanks to FF-Reunion.
An important scene!! The apprentices of this Keyblade Master leave on a journey!!
A very dignified looking Keyblade Master!!
A new world for the series “Land of Departure” will be the area for the first event you’ll see! The story of our three keyblade wielders will start from here!
He senses something amiss in the world!!
Eraqus realized that something bad will soon come upon the world. Are the princesses of light in trouble...?
Finally we get to see the protagonists master!
Our main characters are training under their master, Eraqus. When he senses danger coming to the world, he orders his pupils on a journey, and our story begins!!
Our three MCs each leave their homeworld seperately, praying for each others safety.
Master Erauqs One of the “Keyblade Masters” in that are in the world. He is the master that trained our heroes.
Three MCs They have trained under Master Eraqus, and are hoping to become “Keyblade Masters”
Have fun while powering up your Commands!
The “Command Board”
You can gain and strengthen the Commands you use in Action Battles in various ways. Just take a short detour on your adventure to play around with the board game “Command Board”, and you can power up your Commands!
Try to get a lot of BP (Board Points) Roll the dice on the board, gaining BP as you aim for the goal. If you stop on special panels, an event will activate!
Strong helpers will appear!! Lots of characters will appear to help the player. They’ll take BP from your opponent!!
The latest issue of Monthly Shōnen Gangan includes an article concerning Kingdom Hearts Birth by Sleep and Kingdom Hearts coded. This article shows previously revealed screenshots and information about Birth by Sleep, and also announces Episode 5 of Coded. HEARTSTATION.ORG have uploaded scans of this article, and translated the parts regarding Coded, which can be seen below.
Monthly Shōnen Gangan (November 2009)
Thanks to HEARTSTATION.ORG.
Kingdom Hearts Coded, Episode 5 releasing this October! “Put an end to Jafar’s plans in Aladdin’s world of Agrahbah!”
Join powers with the same Genie and bring peace to the world of Agrahbah! Sora comes to the world of Agrahbah. Hearing that unsual happenings have been occuring around town from Aladdin, he takes off on an adventure together with Genie to find the cause.
Malficent emerges in this world!? Maleficent appears in front of Sora. What is she planning? Maleficent: You who disturb my plans are not allowed.
Along with Genie, unravel the mystery of the unsual happenings in the town! Pursue Jafar ’s evil plans and quest through the maze with Genie. Sora: But through here, Jasmine is in the back right?
In the boss fight Jafar turns into a Genie! Take down Jafar who has acquired Agrahbah! Genie: Now Jafar is invincible! Whaterver kind of attacks won’t hurt him.
Aladdin is having trouble dealing with the unusual happenings in the town too! It seems the bug blocks have begun eroding this world too. Sora: What are you doing here?”
Connected with Avatar Kingdom! If you meet the requirements when you clear the world of Agrahbah, you can get cute items you can use in Avatar Kingdom!
Kingdom Hearts coded, the Kingdom Hearts game for docomo mobile phones and sequel to Kingdom Hearts II, has been periodically releasing episodes in Japan. Currently, four episodes have been released. The first three released episodes, Destiny Islands, Traverse Town and Wonderland, have been recorded, and uploaded to ニコニコ動画 by ハトスケ.
We have uploaded these videos, in the form of a playlist, and this can be viewed below. Also, the first six cutscenes of the game can be watched and downloaded from our exclusive cutscenes page for the game.
Square Enix's official European website for Kingdom Hearts 358/2 Days has updated, to coincide with the official release of 358/2 Days in European regions. The website now includes more information concerning the worlds, characters and gameplay of the game. Also, a trailer, new wallpapers, and avatars can be seen.
The trailer, which is a higher quality version of the E3 2009 trailer, can be seen or downloaded from our page for the video, or watched below. The wallpapers can be seen below, in our gallery, and the avatars can be used when you change your avatar on our forum.
358/2 Days, European website
All images are from the official European website for 358/2 Days.
Famitsu.com have recently updated with an article concerning Kingdom Hearts Birth by Sleep. HEARTSTATION.ORG have translated this article, and it can now be read below.
Link with Disney Character Friends in “Kingdom Hearts Birth by Sleep” The exciting Direct Hit Battle System
‘Birth by Sleep’ is an action RPG in which Terra, Ventus and Aqua run about in Disney worlds.
In-battle the ‘command style’ changes, and so, the system is one in which the technique and action changes sharply. This time will be about confirming the second level of this command style!
This is a Terra-specific command style, “Fatal Mode”. It makes the direct attack type techniques are more powerful than normal. By the way, change the command style, and the gauge design also changes. From here, full the gauge up even more, and…
Fill the command gauge in Fatal Mode again, and fill the conditions, and it changes to the second level command stage! The finish move ‘Rock Breaker’, in which attack power increases even more, attacks by making huge rocks push up at wide-ranged enemies.
Here is Ven’s level two Command Style, “Cyclone”. It’s a finishing move that, while spinning, attacks the circumference, even if it hits a wall or something, it rebounds. There are many kinds of Command Style, and there are many finishing moves, too. You can enjoy a battle rich in change.
Borrow Friend’s power with Dimension Link!
When the D-LINK gauge is at full-tank status, you can set the ‘Dimension Link’ in motion, and begin to borrow the power of strong-hearted Disney Character friends. While it’s in motion, other than the Deck Command that can be brought up by the triangle button changing into a special technique, individual rich finishing move is sent out in proportion to the number of ‘symbols’.
In the bottom right of the screen, a few gauges are displayed. The blue gauge amongst them is the D-LINK gauge. The D-LINK gauge fills up by collecting the blue ‘prizes’ that are dropped when enemies are defeated.
Symbols are an item that you can acquire from defeating enemies while linking. Collect them, and a link character window is displayed nearby. In Cinderella’s case, they are tiara and glass slipper symbols. It means that objects connected to original works become the symbols.
If you can obtain up to two symbols per one character, the technique changes depending on how many symbols you have collected. The techniques differ from when you have between zero and one symbol, and when you have two. And, the finishing moves that can be used when linking with people like Stitch or Cinderella, are on a system that works by being started by hitting the button with good timing.
While linking, not only the Deck Commands and such change; the status also rises. The effect of this bonus is put into motion by collecting symbols. In the case of the photo above, with one symbol it is ‘attack up’, and when you have collected the second, a state called‘CP2 Doubled’ effect is added.
The latest issue of Famitsu featured an interview with Tai Yasue, a director for the development of Kingdom Hearts Birth by Sleep. The interview discusses the Mirage Arena, as well as revealing other information concerning the multiplayer feature. HEARTSTATION.ORG have translated the article and it can now be read below.
-We’re wondering, what kind of playing style were you aiming to have in multiplayer?
Tai Yasue (hereby referred to as Yasue): We had all sorts of aims; working with friends to defeat enemies, competing, growing together, getting commands and items, and the like. The ease with which even beginners can participate in various games is one thing we included in depth, right till the end.
-How many people can play at the same time?
Yasue: Even other than the ‘arena’ we introduced this time, we are preparing many kinds of games that can be played in multiplayer. The number of people changes depending on the contents of that, so please wait for further news.
-Can more than one participant choose the same character?
Yasue: There are no restrictions on the character you can choose, so you can play as the same character. The world of ‘Mirage Arena’, which we introduced this time, has a special premise, so only here can the same type of character gather. The name of the world is a hint towards this premise.
-Please explain about Mirage Arena.
Yasue: It’s a new type of world, different to the worlds in ‘Kingdom Hearts’ up until now. It’s a mysterious place with many riddles, and we are preparing exclusive enemies and exclusive maps other than the lobby. The same type of character gathering, fighting under special rules; it’s a special world, ‘removed from reality’.
-Why are the figures in armour, here?
Yasue: There’s a deep reason that has something to do with the story, but, it’s a secret (laughs). The armour isn’t only to protect the body from enemies, and that’s all I’ll say for now.
-Before, it had been said that single player takes about 15 hours to complete. How long do you think multiplayer lasts?
Yasue: Just like the number of people playing at once, there are many ways to enjoy multiplayer, and so to put it simply, I can’t really answer that at this stage.
-Because the level of ‘Kingdom Hearts 358/2 Days’ could be adjusted by oneself, progressed people and those who weren’t could play together. What is this game like?
Yasue: In multiplayer, there is a number of kinds of games, and there are ones in which progressed people and non-progressed people can play together with the same strength, and there are ones in which they cannot. From the early stages of the game, there is contents for both people who want to play with multiplayer, and people who want to play after having made their character grow.
-Are there elements such as game rule changes, like there were in ‘358/2 Days’?
Yasue: The games that can be played in multiplayer are all played after first deciding rules. Even in the same game, you can enjoy completely different ways of playing depending on the rules. So that people don’t get bored with it, we have prepared a great number of rules.
-Is there a network connection element, such as mission downloads?
Yasue: There aren’t any plans concerning that. But, we are packing the game with enough contents for this not to be necessary.
-What will we be able to do in the demos that can be played at Tokyo Game Show 2009?
Yasue: In the demos, the story modes of Aqua, Terra and Ventus, and co-operating with other players to fight in the arena can be played. I especially want people to take notice of Aqua, who you haven’t had a chance to play as until now! Aqua fights in a feminine style, completely different to that of Terra and Ventus, and you can experience a new Disney World that hasn’t appeared in any ‘Kingdom Hearts’ until now. Also, the co-op arena battles are also very heated, and so those who can make it to the meeting place, please take the challenge! There are strong enemies which you cannot win against if you do not help each other, and so you can taste a different flavour of excitement to single play.
Stores across North America have begun selling copies of the English version of Kingdom Hearts 358/2 Days prematurely. As a result of this, KH13.com have purchased a copy of the game, and our coverage of it begins now. Please do not discuss any illegal methods of obtaining the game. If you wish to play 358/2 Days, then please purchase a copy here.
KH13.com have completed a complete playthrough of the game, as well as uploaded each cutscenes of the game in the highest possible quality. These cutscenes can be seen and downloaded at our exclusive cutscenes page for 358/2 Days, or at the links below.
- Opening - Meet Xion - The Dark Margin - The Man in Black Reflects - Xion's Defeat - Naminé and DiZ - Why the Sun Sets Red - Snarl of Memories - Riku Takes Care of Xion - Roxas Passes By - Xion's Dream - Xion's Capture - Axel and Saïx - Xion and Riku - Riku's Resolve - Mickey and Riku-Ansem - Roxas Leaves the Organization - Xion and Naminé - Xion and Axel Face Off - Xion Attacks - Xion's End - WINNER - Skyscraper Battle - Roxas and Riku - Riku Turns Into Ansem - After the Battle - A New Day - The Usual Spot
Also, we have completed a complete playthrough of the game. This is a complete recording, from start to finish, where we show you 358/2 Days in its entirety. If you have not already seen it, then you can now below. Any videos you watch may contain spoilers, as they aim to serve as complete coverage of the game.
Lastly, all boss battles from the game are also downloadable from our exclusive boss battles page for the English version of 358/2 Days. Or, you can simple click the respective link below.
- Saïx - Xion (First Form) - Xion (Second Form) - Xion (Third Form) - Xion (Final Form) - Riku
Famitsu.com have updated with an article concerning the upcoming Kingdom Hearts game for PSP, Kingdom Hearts Birth by Sleep. This article includes new and previously seen screenshots in high quality, featuring new pictures about the D-Link feature. All included screenshots can be viewed below, in our gallery.
Famitsu.com (October 2, 2009)
All images are from Famitsu.com.
The latest issue of Famitsu PSP+PS3 has included an article on Kingdom Hearts Birth by Sleep. HEARTSTATION.ORG have uploaded scans of this article, and these can be viewed in our gallery. Kingdom Hearts Insider have translated this article, and this can also be read below.
Famitsu PSP+PS3 (October 2, 2009)
Thanks to HEARTSTATION.ORG.
--”An exciting battle system”
Talking about BbS’s new system: This time we will be revealing more about the second level of the Command system, and the D-LINK (Dimension Link) system that has been a mystery up until now.
--”There are two levels of Command Styles”
When the Command gauge reaches MAX, and you’ve fulfilled the requirements, your Command Style will change. If the gauge fills up a second time, and again when you’ve fulfilled the requirements, you will change to the high level Command Style. In Terra’s case, the first level is called “Fatal Mode”, where in his Finish move him jumps up high and then slams the keyblade into the ground. The second level is called “Rock Breaker”, where floating rocks hit all the enemies in the area for the Finish move. For Ven, his first level is “Speed Rave”, where during his Finish move he attacks several times, and then attacks with a radiating beam of light. The second level is called “Cyclone”, where he uses a spin attack against all enemies in the area.
“An explosive Finish move!” “You can change into a stronger second level Style!!” “Riding the light!” “A Command Style that’s almost like a Tornado”
--”Borrowing your companion’s power with the Dimension Link!”
Once the D-LINK gauge is full, you can activate the “Dimension Link”, where you can borrow the power of Disney characters that are your friends. When activated all of your Deck Commands will change to special moves, and you can perform special Finish moves based on how many Symbols you’ve collected. The characters you can borrow powers from will increase as you play the game. This time we’ll be introducing #626 (Stitch) and Cinderella.
#636 (Stitch) 1 Symbol = Shotgun, 2 Symbols = Spaceship When you have 0~1 Symbols, you can activate “Reflect Beam”. If you press the button that appears on the screen at the right time, a beam that can reflect objects will appear. When you have 2 Symbols you can activate “Ohana Beam”. Buttons will go from right to left, and if you’ve hit them all a sound wave will come from the a ukulele and attack your enemies. It seems you can use both at the same time. The Commands you can use are mostly Thunder-types. “Thunder Blitz”, “Stun Blade”, and “Esuna” are the first ones you get. Also, there are effects when you are in D-LINK, with 1 Symbol giving you an “Attack Up”, and 2 Symbols giving you “CP x 2”.
“You can connect to Stitch via D-LINK” “Get two Symbols” “Get more power by being succesful!”
-- Cinderlla (1 Symbol = Tiara, 2 Symbols = Glass Slippers) When you have 0~1 Symbols you can activate “Dream Sparkle”. Raise enemies up into the sky by a magic light. At 2 Symbols you can activate “Dream Waltz”, where you will spin making a magic vortex. With either one, when you’re suppose to start the Finish move, the Carriage will appear. Pressing the button at the right time is important. It seems there are a lot of moves particular to Cinderella? Just by the screenshots I can se “Fairy Cure”, “Fairy Step”, “Wish Turn”, and “Wish Shot”. With “Wish Turn”, you gather power and then release it in a spin attack.
“With Cinderella!!” “When you Link there are special Deck Commands”
-- Comment from co-director Yasue: “We’re coming up on the final stage of development, and now we’re able to see the game as a whole. Even the developers are surprise about just how much we’ve put into this game. Many different ideas have become reality, and it’s like we’re combining chemicals with all these new systems that we’re trying out here. We’ve only just begun introducing the new game system and worlds to you. And we’re going to continue introducing more of the game to you soon, so wait for it!”
Nomura/Yasue Interview
-- So Terra’s clothes are red, Ven’s are yellow, and Aqua’s are blue. These are similar colors to what we saw in KHII with Sora’s Form changes. Do these indicate similar fighting styles?
Nomura: No, nothing like that. We just matched colors to each element that is in their names, Earth, Wind, and Water, so their “image color” ended up being red, yellow, and blue respectively. Regardless of their name element attacks, much like the earth named Terra has power based moves, we’ve made each of their abilties with a specific image in mind.
-- How do they actually get to other worlds?
Nomura: There are no Gummi Ships, they do have a special way of getting there. It’s something like the Corridor of Darkness that Organization XIII uses.
-- This is a story set even before the first game in the series, will some of the same worlds be appearing in this game?
Nomura: Yes, of course. Even though it’s the same world, however, since the time and the place will have changed it will feel new.
-- Do you think it’s best to watch the original movies of the new worlds that will be appearing in this game?
Nomura: No, I don’t think it’s necessary. Although, “Experiment 221” in Stitch’s world, also named Sparky, can only be seen in the sequal. In that case I think it will be more enjoyable if you’ve already seen the original.
-- In “KH Birth by Sleep” will there be more new mysteries, or more previous mysteries being answered for us?
Nomura: Hmm, I wonder. Well I haven’t counted them so I don’t know the exact number, but there will be a lot of mysteries answered. But there will also be many mysteries that will deepen, so because of that perhaps you could say they’ve increased. We’ve already given you plenty of hints in previous games, so people with good sense will probably already understand.
-- I see. Of course, people who start the series with “KH Birth by Sleep” will be able to enjoy it with no problems, right?
Nomura: Of course. Just like “KH 358/2 Days”, it has a different main character from Sora, so I think it would be easy to get into. If “KH Birth by Sleep” is your first game, I’d like you to go on after that to play the first KH game.
-- So, when will the release date be?
Nomura: Well, we had to balance it with the release date of “FFXIII”, so once that was decided, we decided on January 2010 for BbS. We are still trying to figure out what day it will be.
-- Will you be able to use the same data with both multiplayer and single player?
Yasue: Multiplayer and single player are completely linked together, so all the items, commands, and character growth you receive in one will go over into the other.
GameTrailers.com have recently updated with footage of Kingdom Hearts Birth by Sleep from Tokyo Game Show 2009. This footage features Aqua in Dwarf Woodlands, and can be seen below.
Square Enix have updated their official website for Kingdom Hearts 358/2 Days. This includes a complete redesign of the characters section, giving information for each character included in 358/2 Days.
Stores across North America have begun selling copies of the English version of Kingdom Hearts 358/2 Days prematurely. As a result of this, KH13.com have purchased a copy of the game, and our coverage of it begins now. Please do not discuss any illegal methods of obtaining the game. If you wish to play 358/2 Days, then please purchase a copy here.
We have done a complete playthrough of the game. This involves recording each day, and uploading videos. This complete walkthrough can be viewed below, in a playlist. Any videos you watch may contain spoilers, as they aim to serve as complete coverage of the game.
Now that the playthrough is complete, we will be uploading cutscenes and boss battles from the game in the highest possible quality. These videos will also be available to download from KH13.com, so please watch us over the next couple of days as we keep you updated. These videos should be available to download in an small amount of hours, so keep checking back.
A recent issue of Famitsu magazine featured an article on the upcoming Kingdom Hearts game for PSP, Kingdom Hearts Birth by Sleep. This article included an interview with the series' director, Tetsuya Nomura, where he discusses the development of the game. HEARTSTATION.ORG have translated this article, and thanks to them, you can read it below.
-A 2010 release has finally been decided upon, hasn’t it.
Nomura: At the end of the year is ‘FFXIII’, and I think you’ll be able to enjoy ‘Birth by Sleep’ in January.
-By the way, about when in January?
Nomura: Hmm… I hope it’s earlier. It shouldn’t be as late as February, so please wait just a little longer.
-Board game-type screens, and battles where Disney characters are co-operated with and the like; many exciting scenes have been appearing. It seems a great many elements have been put in, doesn’t it.
Nomura: No, no, what we’ve unveiled so far is only just the beginning. Particularly this time, where we displayed a test-play of multiplayer, there is no downloadable content, but, it is packed full of more than enough things to enjoy playing. You can also play that board game-type content in multiplayer.
-How loaded… will it fit on one UMD1?
Nomura: According to the staff, it should fit somehow (laughs). Well, we’re still making it, or course, so we don’t know for sure how much it will take up.
-In the pictures, the new samurai-like character that appeared was a point of interest.
Nomura: He’s the master of the three protagonists, isn’t he. As for the voice, I was able to get a voice actor whom I was keeping in mind for when a suitable role came up, but I unfortunately couldn’t ask to do any work, to cover it.
-Speaking of voicing, Master Xehanort’s apprentice finally spoke…
Nomura: That voice was… my own.
-Huuuh?!
Nomura: Of course that was a lie (laughs). It’s a surprise, so please let me keep it a secret.
-That must mean there’s some kind of gimmick about it, doesn’t it. Moving on, we were also finally able to play as Aqua, weren’t we. In the test play, our eyes popped at how her clothes were gaping open at the back.
Nomura: Ah, we plan to revise that, because the design is changing. Because it’s turning into an over-sexy version, at the moment.
-Perhaps there will be some people who think that’s a pity (laughs). And so, what is the state of development?
Nomura: It’s progressing satisfactorily. This time, because of the order of release dates, there’s are parts that must wait, and there were contents that I haven’t been able to show you yet, so we will put out best efforts into the winter event.