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KH13 · for Kingdom Hearts

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Xendran#1406

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Everything posted by Xendran#1406

  1. so you need to grind and switch to a strength build
  2. if you make a magic build it starts out fine, then you hit a damage cap
  3. so you need to restart and make a strength build
  4. so if you make that build, you are essentially level 1 power but with all the downsides of level scaling formulas working against you
  5. at level 50 it takes 13 points of agility to increase accuracy by 1%
  6. fun fact, these stat formulas in nocturne are so broken that they do close to nothing
  7. you might go agility / luck for high speed, high accuracy, and high crit chance with low chance to be crit yourself
  8. lets say you like fast characters who deal spike damage
  9. the game is much less than the sum of its parts unless you know what you are doing already
  10. Nocturne is one of those games where it has a great gaming experience in it, but it actively tries to stop you from having it
  11. SMT4 starts off with an incredibly hard tutorial dungeon but then gets much easier
  12. only ds
  13. oh i havent tried 3ds version
  14. DDS1 and 2 are like one game btw though 2 has much MUCH more refined combat and balance
  15. SJ is really not, but some players really enjoy its etrian oddysey style gameplay so it doesnt grate on them
  16. and the later dungeons are much more mazelike and interconnected DDS and SMT4 are the most welcoming
  17. DDS1 dungeons are actually really cool, but the first 2 or 3 are pretty standard the dungeons open up more later as well though with new areas and bosses
  18. that take a few hours to get through
  19. the final dungeons though are your classic giant SMT teleporter maze towers
  20. it's like a bridge game for FF players to get into SMT
  21. it just starts linear
  22. oh it does
  23. smt4 goes quite light on it, and nocturne is a mid ground where it starts slow and ramps up throughout the game but it also layers unique puzzle mechanics specific to the dungeon you're in
  24. SMT4 falls short in dungeon design unfortunately if SMT5 had nocturne's dungeon and puzzle style with SMT4 everything else (and SMT4A Combat) it would be perfect
  25. it can be pretty crazy before then as well but not to the same level as SJ, because there is more logic behind the layout of the nocturne dungeons

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