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tallpaulh

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  1. Sadly no the only buffers I have are Ansem the Wise, Uniform Selphie, and the farmable Twilight town trio. At the moment I'm not quite strong enough to get all the Adam ores for multiple keyblades so I'm trying to focus on one at the moment, just not sure which keyblade
  2. 1. I used one of the rerolls and got 60 guilt yay...honestly I don't want to risk getting a bad reroll with my last Jack, plus I heard non guilted Jack is pretty decent.2. I'm sorry I didn't properly clarify I wanted both Jacks to have their proper multipliers and get buffed. For Starlight if one Jack is on 5th slot and a buffer is on 4th slot, then the second Jack would go on 1st slot but it can't get buffed since its on the very first slot, and if I were to instead put the second Jack on the 2nd slot then it wouldn't get a multiplier. For Divine Rose if I were to put first Jack in 3rd slot and buff in 2nd slot, then the second Jack would go in the 4th slot and not get buffed. 3. I don't have the Cid medals to take advantage of their damage even if I wanted to
  3. Hi everybody!~ Soooooo I have acquired a 50% guilted Jack skellington and a non guilted Jack and I plan to use both together, but I am not sure which keyblade (Starlight, Three Wishes, or Divine Rose) would work best. I got Ansem the Wise and Uniformed Selfie (and an Alice yay) from the deal and was going to use both of them one for each Jack, but I noticed for Starlight and Divine Rose non-guilted Jack wouldn't be able to get a magic slot multiplier or a buffer due to the magic multiplier being on the first slot on both keyblades. Three Wishes is excluded from this since all slots are magic multipliers, but Divine Rose has higher total gauge and Starlight has the overall most multiplier and is more flexible in terms of setup.... Can someone help me pick between these 3 keyblades please ?
  4. Hello everybody~ I am having trouble with Adamantite, Proud, and event quests...I'm using only farmable medals so I knew I wouldn't be able to complete them in one turn, but I can't complete them at all. For my regular setups I don't do enough damage and always run out of gauge. I even tried using a "proc" setup using poison, paralyze, sleep (for multiple targets), and healer with defense boost, but it is too unreliable since there is less than a 50% chance of activating, then there is the chance of it hitting or missing, and for paralyze its even a step further since it also has a chance to proc or not...too much rng not fun Is there anyway I can have a chance at beating these besides waiting around for event medals to pop up or waiting until I have enough jewels to do pulls?
  5. Thanks everyone~ I will continue to hold onto these medals then. Also I don't know why I'm just now realizing that slapping 150 strength onto a medal with nearly 7k strength won't do much good lol...that's like a drop in a bucket...
  6. Hello everyone~ I have a few guilted farmable medals (all the guilts are 20% and higher so very happy) and I have started thinking about the Cids, Chips, and Dales that I have. For my Cids I plan to save them for good event medals, I would save them for guilted premium medals, but I have none...and if I do get any that would very very very far in the future, so far I can't even envision it lmao. As for Chip and Dale I am not sure if I should use them on my farmed medals or only event medals or if it's better to +1000 a few strong medals or +150/300 a lot of medals? Also for Dale (the def one I think?) would it be best to put him only on buffer and healer medals?
  7. I guess the name of the game is versatility lol. I'll continue using the keyblades I have now and I will do a bit of testing to see what my LL setup should be. Thank you very much~
  8. Hi everybody~ I have my treasure trove and three wishes all good to go, but I need advice on my lady luck. Due to my setup I can only have 3 attacker medals, and I'm not sure if I should go with: A. Stitch x2, Rikku x1 B. Stitch x1, Tidus x1, Sora Ver. A x1 C. Other For A because I have 2 stitches (single targets) I can only have 1 aoe and I am afraid Tidus and Sora would be too weak to get the job done, but due to Rikku's 3 gauge cost I can't use her too often and I won't be able to use the stitches to their full power on a second turn. For B the problem is...I only have 1 Stitch lol. From what I'm aware of low gauge single targets are generally more efficient because single target>aoe and 1>2>3 gauge. Although since my gauge cost is lower with B than A I can use the Stitch to his full power for both turns. Or am I just going about this wrong and shouldn't use stitch at all? Also I am curious about Olympia, Divine Rose, and Star keyblades...when I watch KHU youtube videos they are usually using those keyblades even though a majority says that the other 3 are better? Which ones are better?
  9. Thank you both very much~ Guess i will use at least one of each then .
  10. Howdy all~ I've been hearing that there is quite a bit of "kill all heartless in one turn" content that is impossible for f2p players to complete. I am wondering if it is even worth using any medals of 3 or 4 gauges with a max guilt of 25%? Wouldn't it just be better to focus on 1 and some 2 gauge medals instead so that damage would be better in two and three turns instead of one? I started playing only 2 weeks maybe so the only event medal I have is Sweetheart Beast, and I am saving up my Jewels for the Avatar board so I am not getting premium medals anytime soon...
  11. Thanks~ and rip status eft lol. Thank you. Honestly, I forgot defense existed lol... Thank you~ judging by its equivalent does make it easier. Could anyone tell me what are the strongest and weakest medals (damage wise) in the game are? Or if you can direct somewhere that has a list with all medals please?
  12. No, but thank you for trying I guess the simplest way to say it is, is x multiplier good or bad for x gauge cost. The reason why I included medal abilities is because usually depending on the type of ability the medal has, the multiplier is higher or lower. For example medals with special attack effects (status effect=more damage, higher hp=more damage, skills used in succession=more damage,etc) usually have higher multiplier if their special attack condition is met, or medals that grant strength buffs usually have lower multipliers. I noticed that single target and aoe medals without buffs or special attack effects have multipliers that are inbetween the ones with buffs and special attack effects, so if I knew the estimate of gauge~multiplier for single target and aoe I would be able to make educated guesses for the others~
  13. Hi everyone~ Can anyone please estimate gauge to multiplier ratio? For example, for 1 gauge x1.00=bad, x1.50=decent, x2.00=great. Or for 3 gauge x2.50=bad, x3.00=decent, x3.50=great. I understand that the multiplier will vary depending on what the medal can do (single target, aoe, buff, special attack effect...), but an estimate of just single target without buff/effect or aoe without buff/effect would be fine . Sorry if I didn't explain well...I hope someone understands what I mean

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