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Gizoman

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Everything posted by Gizoman

  1. Hey guys, so I'm on my first playthrough of Re:CoM and I'm currently about to go to the 5th floor so I'm coming along. But there's still a lot of questions I have about deck building, strategies, etc. I'm pretty hyper analytical about games I play and want to make sure I'm understanding the game. So please bear with me because it's a lot of overthinking questions that might seem obvious to some or super basic. I'll just list the things I can think of: How low is an attack card for it to be considered a low-numbered card? 4? For those, is the only point of them as the first card in a sleight? Is it good to reset my save on moogle rooms until I get good cards? Do you grind high cards early on or does it hurt the experience? Should I have an attack deck for mobs and a sleight deck for bosses? Or a deck that uses both? I find that where I'm at in the game my attack deck isn't good and gets broken a lot. Do I need to just find higher cards? What's the lowest value you would put in an attack deck? Is it ever worth it to sleight cards together that don't form a real sleight, as just a 3 hit combo? Should I throw a few sleights inside an attack deck? I want to ask about the order of a deck. Say for an attack deck, Is it best to order a deck based on the strength of the keyblades combos placement, or their numbered value? Also should I order the attack cards as 3-hit combos over and over again? Or with sleight decks, do you consider the order of your cards after you've used the sleight and lost the first card after reloading? Do you make it so it forms a good 3 hit combo with a good strike, thrust, and finish, or forms another type of sleight? Which is going to be more powerful? I'm confused about how to smartly arrange my decks and layer attacks and sleights. Should I bother strategizing a deck taking into account the recovery stat? Do you order your decks accounting for screw-ups? Like if you miss an attack? Is it fine not to use summon cards? Is magic viable outside of using it to clear mobs? Is it viable to heavily focus on attack cards and attack sleights over magic and summons? Or do I need a little magic? How many item cards should i have? How many zero cards should I aim for in my decks? I heard someone mention "great" zero cards, what makes some zero cards better than others? I thought functionally they're all the same? Why is an Ars Arcanum with 0, 0, and 9, better than 3, 3, and 3? Is it best to play the game defensively (focusing on dodging and retaliating) and rarely throw out attacks and sleights ahead of an enemy's attacks? Lastly, if you don't mind, could you post three sample decks that would be good for early, mid, and late game? Including the card order. Thanks a million to whoever is cool enough to parse through my insane post.
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