Hey guys. I've played through all the story quests so far (570) and something's been on my mind recently. It's about how sometimes KHUX makes your avatar talk during cutscenes. This is really weird to me because in this game, you create and customize an avatar that's basically you. Most of the time, your avatar just emotes and nods to express dialog, which is fine. But forcing your character to talk during these cutscenes gives them an implied personality that might conflict with your personality, which blurs the fact that this avatar is you. Some of the things that my avatar said, I know I would never say
Now I know this isn't a big problem, but it's just something that I've been thinking about. Square Enix probably did it because of storyline reasons, so that all the events make sense in the end. I'm trying to think of alternatives they could have done instead, and how they would have affected the story. I think the silent approach isn't correct here either, because the content of the messages was important. But it's tough trying to customize messages, unless you allow multiple options where the user picks one.
I'm a Game Design major in college, which is why I'm interested in this, and obviously this question doesn't pertain to everyone. But any feedback is appreciated.
PS: I also find it funny that at the beginning of the game, I skipped the cutscenes to get to more gameplay, but now that I've played this game for so long and the story is actually progressing, I skip most of the gameplay but not the cutscenes
Hey guys. I've played through all the story quests so far (570) and something's been on my mind recently. It's about how sometimes KHUX makes your avatar talk during cutscenes. This is really weird to me because in this game, you create and customize an avatar that's basically you. Most of the time, your avatar just emotes and nods to express dialog, which is fine. But forcing your character to talk during these cutscenes gives them an implied personality that might conflict with your personality, which blurs the fact that this avatar is you. Some of the things that my avatar said, I know I would never say
Now I know this isn't a big problem, but it's just something that I've been thinking about. Square Enix probably did it because of storyline reasons, so that all the events make sense in the end. I'm trying to think of alternatives they could have done instead, and how they would have affected the story. I think the silent approach isn't correct here either, because the content of the messages was important. But it's tough trying to customize messages, unless you allow multiple options where the user picks one.
I'm a Game Design major in college, which is why I'm interested in this, and obviously this question doesn't pertain to everyone. But any feedback is appreciated.
PS: I also find it funny that at the beginning of the game, I skipped the cutscenes to get to more gameplay, but now that I've played this game for so long and the story is actually progressing, I skip most of the gameplay but not the cutscenes