Hey, guys. Remember that "Sonic and the Dreamstalk" idea I posted on Sunday? Well, I shared the story and stuff there a few days later, so here's some more details:
-I intend to have it be two episodes and release Episode II a few months later.
-The zones of Episode I:
-Floral Fields: this level retains its look from "Kirby: Triple Deluxe", but with minor changes; for example, there are plant rails that characters can grind on, as well as the wind. There are also giant water canisters, activated by rotating levers, that can make giant flowers grow. Sonic and friends rescue the first of the People of the Sky, who explains the whole situation; they also collect their first Sun Stone.
>Act 1 Boss: Metal Sonic
>Act 2 Boss: Egg Hive, piloted by Sophia and Fang
-Lustrous Workshop: a temperate forest with thick trees that can be used to make things wooden robots, giant hammers used as springboards, and even wooden saws that can be used to create makeshift bridges.
>Act 1 Boss: Great Raven
>Act 2 Boss: Egg Kyodai, piloted by Eggman
>Alternate Act 2 Boss (requires Espio): Egg Woodpecker, piloted by Fang
-Orion Casino: a stargazing observatory fronting as a casino building, solely for the purpose of monitoring the Death Egg. In Act 1, there are things like slot machines that spawn either enemies or shields-with a 50% chance of both-and roulettes that function as moving wheels. In Act 2, more of the observatory is shown; constellations form into things like platforms or obstacles.
>Act 1 Boss: Bean the Dynamite
>Act 2 Boss: Doll Tsunami
-Water Palace: returning from Sonic Rush, with several changes; the Bubble Shield is available in some locations, there are beach balls across the bodies of water, and anchors are scattered about and can be used to pull a character out of the water.
>Act 1 Boss: Egg Turtle, piloted by Eggman
>Act 2 Boss: Egg Seashell, piloted by Sophia
-Egglantine Glacier: a mountain base that harvests Twistanium out of the captured People of the Sky. In Act 1, characters have to climb a snowy mountain surrounded by enemies. To get up higher, they can used flower-shaped handle copters that reach up to 20 ft. high. In Act 2, the entire base is explored; it is a power plant (get it?) extracting Twistanium from the fairies in small pods, which can be destroyed by jumping on them. When they're freed, the fairies will grow small beanstalks for characters to jump on and climb.
>Act 1 Boss: Tricky Walrus
>Act 2 Boss: Bark the Polar Bear
-Royal Death Egg: a refined version of the normal Death Egg. It retains its initial gimmicks in Act 1, but in Act 2, it has things like animatronic dragons, giant gavels, and flower thorns.
>Act 1 Boss: Marble Zone boss, Casino Night Zone boss (both piloted by Sophia) and Rose Eye
>Act 2 Boss: Death Ball mk. II, and Egg Wasp (final boss)
Hey, guys. Remember that "Sonic and the Dreamstalk" idea I posted on Sunday? Well, I shared the story and stuff there a few days later, so here's some more details:
-I intend to have it be two episodes and release Episode II a few months later.
-The zones of Episode I:
-Floral Fields: this level retains its look from "Kirby: Triple Deluxe", but with minor changes; for example, there are plant rails that characters can grind on, as well as the wind. There are also giant water canisters, activated by rotating levers, that can make giant flowers grow. Sonic and friends rescue the first of the People of the Sky, who explains the whole situation; they also collect their first Sun Stone.
>Act 1 Boss: Metal Sonic
>Act 2 Boss: Egg Hive, piloted by Sophia and Fang
-Lustrous Workshop: a temperate forest with thick trees that can be used to make things wooden robots, giant hammers used as springboards, and even wooden saws that can be used to create makeshift bridges.
>Act 1 Boss: Great Raven
>Act 2 Boss: Egg Kyodai, piloted by Eggman
>Alternate Act 2 Boss (requires Espio): Egg Woodpecker, piloted by Fang
-Orion Casino: a stargazing observatory fronting as a casino building, solely for the purpose of monitoring the Death Egg. In Act 1, there are things like slot machines that spawn either enemies or shields-with a 50% chance of both-and roulettes that function as moving wheels. In Act 2, more of the observatory is shown; constellations form into things like platforms or obstacles.
>Act 1 Boss: Bean the Dynamite
>Act 2 Boss: Doll Tsunami
-Water Palace: returning from Sonic Rush, with several changes; the Bubble Shield is available in some locations, there are beach balls across the bodies of water, and anchors are scattered about and can be used to pull a character out of the water.
>Act 1 Boss: Egg Turtle, piloted by Eggman
>Act 2 Boss: Egg Seashell, piloted by Sophia
-Egglantine Glacier: a mountain base that harvests Twistanium out of the captured People of the Sky. In Act 1, characters have to climb a snowy mountain surrounded by enemies. To get up higher, they can used flower-shaped handle copters that reach up to 20 ft. high. In Act 2, the entire base is explored; it is a power plant (get it?) extracting Twistanium from the fairies in small pods, which can be destroyed by jumping on them. When they're freed, the fairies will grow small beanstalks for characters to jump on and climb.
>Act 1 Boss: Tricky Walrus
>Act 2 Boss: Bark the Polar Bear
-Royal Death Egg: a refined version of the normal Death Egg. It retains its initial gimmicks in Act 1, but in Act 2, it has things like animatronic dragons, giant gavels, and flower thorns.
>Act 1 Boss: Marble Zone boss, Casino Night Zone boss (both piloted by Sophia) and Rose Eye
>Act 2 Boss: Death Ball mk. II, and Egg Wasp (final boss)
That is all, for now.
Edited by lollygagger19