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No.

Xaon and Snow.

I'm not sure I can battle. haha

Just give it a shot brah. I'll let you know if you're doing it wrong.

xD

It seems very random...

I gotta ask. Is this based on something? Or did you and Lexa actually make all of the rules and such yourselves?

I gotta ask. Is this based on something? Or did you and Lexa actually make all of the rules and such yourselves?

 

The rules are just to be fair and don't godmod.

So Xaon, you going to post your stats? Mine are in a spoiler on my profile.

I can see that. I'm just wondering if you created it or if it's based on something.

 

If you did create it then nice job. :)

Does anybody remember which pages the battle was on? Then I will look and see if I get it.

Does anybody remember which pages the battle was on? Then I will look and see if I get it.

 

It began on page 1314

It began on page 1314

 

thankies

o.O

...

......

.........

Confusion....

Edited by XaonSchock

It's like you guys were throwing out random numbers. hahaha

Weapon: Purge (Effects: Damage Limiter released, Strength +75, Magic Attack converted to HP, HP +1,200, Magic Attacks Dealt to Snow converted to health. Attack Defense -150, Accuracy -75

HP: 2,500(+)

MP: 1,300

Strength: 520(+)

Magic: 0(-)

Accuracy: 45 (-)

Defense: 225 (-)

Magic Defense: N/A

 

Abilites:

[Commando Paradigm] (Only three roles known)

Attack (50~60HP per hit, combo possible. Critical hit 100~120)

Ruinga (Combo starter, 50HP)

Blitz (40 HP damage, combo possible)

Sovereign Fist (200HP damage, combo finisher)

Launch (20~30HP, used directly after combo starter to initiate Air Combo)

Slam (10~20 HP damage. Slams opponent into the ground after air combo. Used directly before Finisher.)

Oral Rehydration Therapy [Water element] (Special, Finisher, Sacrifices 300HP, 500 HP damage, decreases physical attack resistance.)

(Passive) Lifesiphon (Fills Limit Gauge faster)

(Passive) Confidence (With each hit Snow deals, his strength increases slightly. +3% each consecutive hit, percentage lost if combo ends or Snow misses an attack, up to a total of 30%)

 

[Medic Paradigm]

Cura (200HP Restore, 20 MP Cost)

Esuna (Negates status ailments present on Snow, 30 MP cost)

[Auto] Second Wind (If an attack or combo is dealt to Snow that would otherwise kill him, he is left with 1HP. 50 MP required)

 

[Paradigm: Sentinel]

Steelguard (Snow assumes a defense position, negating 20% off of the next attack dealt to him)

Mediguard (Same as Steelgaurd, except health is gained with each hit taken)

[Auto] Is Snow is attacked when using Steelguard, he automatically counters)

 

[Paradigm: Unknown] (When Snow is lower than 1/3 of his maximum health, he may access this role. Only usable once per battle)

Omega Defense (100MP cost, Protect, Shell, Shroud)

Harden (Snow's defense increases by 50. Effect does not stack.)

Debilitate (Inflicts every status ailment on all opponents. MP cost 300)

Holy (200MP cost, 400 HP damage)

Earthshaker (Snow kicks the enemy into the air, and slams the enemy into the ground. 300HP damage)

[Passive] Auto-Life (Whenever Snow falls in the Unknown Paradigm, he is restored to 50 health and put into the Commando Paradigm)

 

Battleground:Top of Taejin's Tower

Battle music:

 

Just make it sort of like mine, and you should be fine. And you don't need to have Paradigms, I just have them for fun.

And if you want to be like Demyx, I suppose you could use a sitar and make water based attacks. If you want, I'll make your stats and abilities for you.

Edited by Snow

Prepare to win bitch!

(It may take me awhile sometimes. Because I am at work)

 

Weapon: Mystic Sitar (i.e. Sitar Keyblade) (Water damage +25%, Strength +100, HP+500)

Accessories: Water Sigil (Water damage +50%, Defense +45, HP+250), Tungsten Armlet (HP+500, defense +10)

HP: 1,950(+)

MP: 1,500

Strength: 350(+)

Magic: 600(+)

Accuracy: N/A

Defense: 300(+)

Magic Defense: 300

 

Abilities:

Attack (30~40 HP damage. Combo possible) Slash foe with sharp end of the sitar.

Flash Flood (50HP damage, combo starter) Stuns foe with a blast of water, leaving them open to combo)

Water Column (Create columns of water and attack the foe with them, 60HP damage, combo possible.)

Dance, Water, Dance! (Special. Create clones of yourself with water and use them to attack and combo opponent. MP-100)

Melody of the Damned (Special.) Play a riff on the sitar and Doom your opponent. (Effects: Doom. After 50 attacks, if you are not defeated, opponent is automatically defeated. Best used at the start of battle. Not comboable with other attacks.)

Cure Water: Shroud yourself in restorative water. (MP cost 75, HP +150)

Riptide (Finisher.) Send pressurized water down unto the enemy. 60HP damage.

Limit Ability: Dance with Time (Create realistic copies of yourself and fight alongside them, and control each of them, and do up to triple the damage. MP-300)

Edited by XaonSchock

"You know, out of all people, I didn't think I'd be fighting you." *sigh*

[Paradigm Shift: Commando]

Combo: Ruinga, Attack, Attack, Attack, Attack, Blitz, Sovereign Fist.

320 hp damage.

Edited by Snow

"Don't look so excited."

 

Melody of the Damned.

Edited by XaonSchock

(*melody)

"Oh. I was warned about this. Damn time limits."

Combo: Ruinga, Attack x 6, Blitz, Sovereign Fist. Hp damage 350.

Doom counter: 49.

Edited by Snow

"Ouch! Well I guess it's to late to back out now."

Flash Flood, Water Column, Attack x 5, Water Column.

Hp damage 320.

 

"Like it?"

"Tch, yeah. It's refreshing."

Combo: Ruinga, Attack x 6, Blitz, Attack

Limit: Power Break (Xaon's Attack and Defense are lowered!) Str -5, Def -5

350 hp damage.

Doom Counter 48

Edited by Snow

"Alright, That's it. You asked for it."

Limit: Dance with Time

Combo: Flash Flood, Attack x4, Water Column, Riptide.

 

750 hp damage

[Paradigm Shift: Medic]

Cure x 4, 800hp restored

[Paradigm Shift: Sentinel]

Steelguard

 

Doom Counter 47

"Oh, so you wanna play that game?"

Cure water x 2, 300 hp restored.

[Paradigm Shift: Commando]

Combo: Ruinga, Attack x 6, Blitz, Sovereign Fist

(Level up! Two abilities learned: Launch and Slam)

300 HP damage.

Doom Counter: 46

Edited by Snow

Dance Water Dance!

Flash Flood, Water Column x 4, Attack x 2, Riptide

800 HP damage

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