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[Medieval Fantasy] Resolve to Fight! [OOC Board!] Sign ups are {Open}

Posted

Resolve to Fight!

A Medieval Fantasy Roleplay



Plot:
In the distant land of Ebya, many species lived in harmony and prosperity. The different people of these species would often trade with one another, making friendships throughout Ebya. Although some of the species had made friends, not everyone was happy. Every species—or race—had their own plot of land to call theirs, and each race was very protective of their land. Everyone seemed to be living peacefully, except for the ground dwelling races. Their living style cut them off from the rest and after many years of starving, they decided to rise up and take new lands so their races would no longer rot away in their caves. The Dark elves, Goblins, Draconians, and Demons all joined forces to wage war against the High elves, Nephilims, Dwarves, and Gnomes. The latter having no option but to defend their land by becoming allies. Two years into the war, and it is in full force. Many other races were caught in this crossfire, some being forced to pick sides. Who will win?

Setting:
Ebya is a very large, and highly populated, area. In the north is a vast desert, bordered by the rocky mountains of Ulear. Above the desert is an area that has not been thoroughly explored due to various reasons, especially it‘s very barren landscape. In the northeast, the desert fades into grassy lowlands, a place where many decide to live. The Dwarfish capital of Barnead is located in this area. The area that lies on the other side of the mountains is very rocky, and covered with dense forests that lead into the middle of the continent. Most explorers don’t dare to travel through it. On the far west side of the mountain is an active volcano, and the area doesn’t have much growth around it. In the south, there are many hills. Thane’hel, the main city of the Elfish people, is located here. Ebya is surrounded by water on the west and south sides, and there are many lakes and rivers located throughout the area, as well as small villages. The Taivaar prefer to burrow along the west side of the continent, but their people also can be located in the south.


Rules:
1) No godmodding, powerplaying, metagaming, or anything of the sort.
2) Make your characters power realistic, they can’t take on a whole army alone. If you have read this rule, exclaim your power level like a Dragon Ball Z character.
3) If you try to take on a whole army alone, you’re probably going to die, just saying.
4) Respect plz.
5) Type to the best of your ability, this also means no one liners. If you have read this rule, give me an example of a one liner.
6) Don’t progress the plot when most of the players are offline, it’s a pain to deal with.

Race List:

High Elves:

Usually located: Large, beautiful cities crafted out of stone, mostly in highlands.
Usual Alignment: Lawful Good

Possible Classes:
Solider
Arcanist
Archer
Paladin
Priest
Bard
Illusionists

Background:
High Elves are elfish creatures, with fair, silky skin and hair. They keep themselves well groomed, and have a very high opinion about themselves. Though they don’t enjoy fighting with the dwarves too much, it is necessary so they don’t get taken over as well. The elves have very advanced magic skills, and beautiful architecture. Their most notable features are their long, thin, pointed-upward ears.




Dwarves:

Usually Located: In grasslands or mountain regions, usually in cities.
Usual Alignment: Lawful Good

Possible Classes:
Monk
Solider
Archer
Paladin
Priest
Pirate

Background:
Dwarves are a powerful and influential group, and are a central trade hub for some of the other races. They have large cities, and try to have good relations with other races. They are short, and have large frames. Dwarves are known for many things, among them being their excellent alcoholic beverages. When the Dark Elves started to complain about their territory, they didn’t expect it to turn into a complete war. When they were beginning to get outnumbered, they tried to call for their many allies.




Nephilims:

Usually Located: In colder mountain regions.
Usual Alignment: Lawful Good

Possible Classes:
Solider
Gladiator
Priest
Paladin
Battle Priest
Bard

Background:
Nephilims are part-human, part-angel. They are very, very tall, and often associated with giants of all sorts. They might not exactly get along with dwarves, but work with them out of respect and the fact that they get most of their imports from them. Nephilims are very in-tune with divine powers, and have great strength. They don’t enjoy fighting very much, though.




Humans:

Usually Located: Spread throughout the land
Usual Alignment: Varies

Possible Classes:
Necromancer
Monk
Theif
Solider
Archer
Gladiator
Paladin
Pirate
Bard

Background:
More likely to gain trust from others, as well as more of a chance to be taken advantage of by others. Humans are a very adaptable race, and have a long list of professions and classes available to them. They will join both sides as long as they see an advantage in either, depending on what their alignment is. The majority of them greatly dislike goblins, and often treat them with no respect.




Chimeras:

Usually located: In caves, around the rockier areas of the mountains.
Usual Alignment: No alignment

Possible Classes:
Solider
Arcanist
Conjurer
Bard
Illusionist
Monk

Background:
Chimeras a very wise, and powerful, group of beings that have inhabited the realm of Ebya. They are good at Hand-to-hand combat and summoning magic. They prefer not to align themselves with the other races due to their differences in practices and way of life. They usually choose to wander their territory by themselves, and normally don’t associate with others of their race either.




Taivaar:

Usually Located: They burrow underground, but live somewhat close to the dwarves in the grasslands.
Usual Alignment: Good

Possible Classes:
Theif
Solider
Arcanist
Priest
Red Mage
Bard

Background:
The Taivaar are gnomish people who are very short, shorter than dwarves. They are usually happy and bubbly, and take pride in their work. They are good at sneaking around, but lack in strength compared to the other races. They are often born with darker skin and silver hair. They aligned with the dwarves due to similarities, as well as the fact that their territory is also being threatened by the forces of the Dark Elves.




Werewolves:

Usually Located: In dense forest regions.
Usual Alignment: No alignment

Possible Classes:
Necromancer
Theif
Solider
Dark Knight
Bard

Background:
Werewolves humans who have been turned into half-man, half-wolf through means of magic, potions, or other werewolves. Some have the ability to keep their half-man, half-wolf form, while others (usually younger ones) have to wait until a full moon to turn. Often times, they are uncontrollable and fly into fits of rage. They live in packs and have a very tightly-knit community, and the werewolves usually trust each other. They do not care about the affairs of others much.




Lorron:

Usually Located: In deserted areas, away from all other races.
Usual Alignment: No alignment

Possible Classes:
Necromancer
Monk
Theif
Solider
Dark Knight
Bard

Background:
The Lorron are simply a group of beings that have bound together after being risen by necromancers. The more humanoid they are, the more of a mind they have. Some are similar to mindless zombies, while others are fully capable of many actions, including being necromancers themselves. They wander around in many forms, and have no place to rest in peace after being risen. They prefer to be left alone by the other races, as they do not have good relations with them.




Demons:

Usually Located: Deserted or volcanic areas
Usual Alignment: Chaotic Evil

Possible Classes:
Necromancer
Theif
Conjurer
Dark Knight
Summoner
Illusionist

Background:
They can easily trick humans into making deals with them, and are very cunning. They have agreed to work with the Dark Elves in their quest. The demons will kill innocents, even when not ordered to do so, which caused a more aggressive assault by the dwarves and their new allies. Their greatest weakness is the powers of holy light.




Dark Elves:

Usually Located: Some are in dense forests, while others would rather be underground.
Usual Alignment: Chaotic Evil

Possible Classes:
Necromancer
Arcanist
Theif
Solider
Archer

Background:
They are very cunning, and many like to be destructive, in contrast to High Elves. They usually appear dark-skinned with small frames. They share many similarities in appearance to High Elves, but have very different customs. Currently, the Dark Elves are fighting for territory and respect, and have managed to ally themselves with Demons, Draconians, and Goblins. They will also allow humans to work with them, but often don’t treat them as equals.




Draconians:

Usually Located: In deserts
Usual Alignment: Evil

Possible Classes:
Solider
Arcanist
Gladiator
Dark Knight
Trapper

Background:
Draconians are a race of people with dragon-like features. Some of them have tails, while other have wings, it usually varies. Scales cover most of their body. They also have large hands and claws. Draconians are very tall and bulky, but can range from many sorts of heights. They aren’t the smartest, but do get along quite well. Most of them live in hot, desert-like areas, and have a hard time adapting.



Goblins+Hobgoblins:

Usually Located: Deep within underground caverns
Usual Alignment: Chaotic Evil

Possible Classes:
Necromancer
Solider
Archer
Trapper

Background:
They are vile, humanoid creatures. Goblins are very mischievous, and love to work along with the forces of evil. They hate humans as much as humans hate them, but when forced to work with them, they have to deal with it. As for their appearance, they usually look very disgusting and unkempt. They keep to underground caverns, and dislike sunlight.




Here’s your character sheet!

Name:
Age: (Keep it reasonable, you‘re in a war!)
Race:
Class: (loleditedin)
Appearance:
Alignment: (Lawful Good, Good, Neutral, Evil, Chaotic Evil, etc.)
Bio:


Remember guys, the outcome of the battle all relies on you. You can make your character a general, and you can control NPCs if it is necessary, as long as it matches with your characters background! Try to form alliances, and create multiple characters if you have to.

Featured Replies

Name: Thel Va'dam

 

Age: 240

 

Race: Draconian

 

Appearance: A rather slim Draconian, but is complete with wings and tail. His height is 6'7, rather small for the average Draconian.

 

Class: Arcanist

 

Alignment: Good

 

Bio: Thel is actually one of the smartest Draconains, and at a young age (50) was sent to one of the High Elves capital cities. There he worked as a mage, and worked his way to become a Master Arcanist. That dream never came to fruition. When he fianlly took his Arcane Exam, the area was attacked by his fellow species- The Draconians. Against his own will, he joined the Alliance army as a Battle Mage.

 

Thel specializes in offensive and defensive spells. His best are the various flame and healing spells. He will use his telescoping enchanted lance if need be.

 

MY POWER LEVEL IS ONE LESS THAN INFINITY. Only Chuck Norris has a power level of infinity.

 

One liner: "Hmph. These enemies are no match!" Thel said, swooping in.

Name: Silvazad.

Age: 26.

Race: Dark Elves.

Appearance: Silver Hair, Dark Skin, Green-Yellow Eyes, wears a black suit, has a rapier and a dagger.

Alignment: (Neutral Evil.)

Bio: Silvazad lived in the underground city of Haldasin.Revenge against the murderer of his father and young brother earned him a death sentence and the contempt of his uncomprehending society, so he was forced to flee the underground kingdoms. He always carries with him a venomous spider, Arcophag, his best friend; he has a rapier that was designed by his father and the dagger he has vowed to plant in the throat of the murderer of his family.

Power level: 5432!

Class: Some kind of mix between a thief and a ranger.

  • Author

Huh, Silver, that's interesting. Accepted, and I wonder how the characters will interact with yours :)

 

Name: Silvazad.

Age: 26.

Race: Dark Elves.

Appearance: Silver Hair, Dark Skin, Green-Yellow Eyes, wears a black suit, has a rapier and a dagger.

Alignment: (Neutral Evil.)

Bio: Silvazad lived in the underground city of Haldasin.Revenge against the murderer of his father and young brother earned him a death sentence and the contempt of his uncomprehending society, so he was forced to flee the underground kingdoms. He always carries with him a venomous spider, Arcophag, his best friend; he has a rapier that was designed by his father and the dagger he has vowed to plant in the throat of the murderer of his family.

 

Mind if you post your POWA LEVEL (not serious, just part of the rules) and a one liner (Also part of the rules)? Oh, and you need a class, comrade. Unless you want to be some sort of normal-guy, which I could accept.

O_O Y DO U HAVE SO MANY GOOD RACES IM HAVING A HARD TIME PICKING!

  • Author

O_O Y DO U HAVE SO MANY GOOD RACES IM HAVING A HARD TIME PICKING!

 

Variety is always nice, y'know? Just pick one that will make an interesting character, be it because their flaws or their strengths. YOU CAN BE A DWARF PIRATE OR LORRON BARD THOSE SEEM FUN RITE.

Name: Risa "Vitium" Scelestus

Age: 19 (23 if u want it to be older)

Race: High Elf

Class: Illusionist

Appearance: http://t0.gstatic.co...Wed4HFctvEjBUAD

Alignment: (Lawful Good, Good, Neutral, Evil, Chaotic Evil, etc.) Neutral

Bio: Risa is a girl who loves to trick people. She uses this power to steal many great things to use it for herself. She is also be able to figure things out, make duplicates of herself, and create fake catastrophe. She can mess up many technology or even try to use a wrench to break apart pieces of the truck and get away with it! She is super quick and she can out speed many things, she has not gotten caught, because she confuses many people! Not only that she can out speed people and trick people, but she can also attack. She uses many of her powers like artifical spirits to attack people. She also poisoned weapons to kill people. Even though she never poisoned anyone she basically put toxic gas bombs and smokescreens to run away easier. She lived her life as a criminal, but she is a sweet girl inside and is really really childish. Many dont know how such a girl is able to pull this off. But people wonder if she could use her "abilities" for good against the enemy faction.

Power level: 1... jk xD its 7834

One liner: Mary went to enemy. Enemy says die. Mary yells no. Enemy then pushed Mary. Mary fell off cliff. Mary died. (xD)

you could be a nephilim like meXD

  • Author

Name: Risa "Vitium" Scelestus

Age: 19 (23 if u want it to be older)

Race: High Elf

Class: Thief

Appearance: http://t0.gstatic.co...Wed4HFctvEjBUAD

Alignment: (Lawful Good, Good, Neutral, Evil, Chaotic Evil, etc.) Neutral

Bio: Risa is a girl who loves to steal. She stole many goods from stores and trucks. She is also be able to figure things out, open locks, and create destructions. She can mess up many technology or even try to use a wrench to break apart pieces of the truck and get away with it! She is super quick and she can out speed many things, she has not gotten caught, because she confuses many people! Not only that she can out speed people and steal, but she can also attack. She uses many daggers and poisoned weapons to kill people. Even though she never poisoned anyone she basically put toxic gas bombs and smokescreens to run away easier. She lived her life as a criminal, but she is a sweet girl inside and is really really childish. Many dont know how such a girl is able to pull this off. But people wonder if she could use her "abilities" for good against the enemy faction.

One liner: Mary went to enemy. Enemy says die. Mary yells no. Enemy then pushed Mary. Mary fell off cliff. Mary died. (xD)

 

High Elves can't be thieves and POWER LEVELL RAAHHHHHH

 

And Hex accepted, I guess. You're new here so don't be offended if I pick you apart mbro.

High Elves can't be thieves and POWER LEVELL RAAHHHHHH

 

And Hex accepted, I guess. You're new here so don't be offended if I pick you apart mbro.

 

oh xD i was thinking of dark elves.... ugh damn my memory and i read 5 times!

 

High Elves can't be thieves and POWER LEVELL RAAHHHHHH

 

And Hex accepted, I guess. You're new here so don't be offended if I pick you apart mbro.

 

done....

 

 

 

you could be a nephilim like meXD

 

lol no thx im good xD i wanna be a childish girl but if i become an angel looking thing i feel i have to be serious and super duper good which isn't me http://kh13.com/forum/public/style_emoticons/default/happy.png

  • Author

done....

 

Well, then you're accepted.

Well, then you're accepted.

 

lol ty xD ive been waiting for a day...

Name: Scape Rywing

Age: (Keep it reasonable, you‘re in a war!) 24

Race: Demon

Class: Dark Knight

Appearance: http://api.ning.com/...eGuyWinged1.jpg

Alignment: (Lawful Good, Good, Neutral, Evil, Chaotic Evil, etc.) Evil

Bio:

Named by many as the Dark Knight of Mercy, words that have spread from lip to ear regardless of race. Despite the generalization of all demons being evil and heartless, Scape refuses to deal death to innocents yet he does not share the same sentiment against enemy soldiers. Scape agrees with the idea of what the Dark Elves are attempting to accomplish yet he wishes to take it a step further. He wants to bring his fellow demons into the light in which the High Elves have prospered. But not just his fellow demons. He wants to bring all the other races barely scraping by into a future where they can all thrive.

 

Scape himself bears a disliking of High Elves. A dislike that slightly hinges on jealousy. He detests them for their status and for their wealth. From his perspective, the High Elves are only fighting for themselves so they are not taken over. He feels they care nothing for the other races and only for themselves and in his mind, their hearts are darker and colder than the highest peak of Ebya.

 

"Vegeta! WHat does the scouter say about his power level!"

"ITS OVER 9000!"

 

I love this one liner i found:

If I agreed with you we'd both be wrong.

 

6) Don’t progress the plot when most of the players are offline, it’s a pain to deal with. This will be my saving grace.

  • Author

6) Don’t progress the plot when most of the players are offline, it’s a pain to deal with. This will be my saving grace.

 

Yeah, I'll try to at least let everyone do some development during a plotline have it concern your character before moving on to far into it. It will be hard to not start some of the stuff a bit earlier than others since there's 13 players now, but I can try.

So yeah, accepted.

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