Kello 310 Posted March 15, 2012 Maybe it's like Days, every Keyblade have unique combos, and has command system from Re:Coded Quote Share this post Link to post Share on other sites
MisguidedBliss 35 Posted March 15, 2012 I personnally don't have anything against the control panel in Days. I think it was fine and challenging. I liked re:coded command style better because it was more like BbS and well, BbS' gameplay is my favourite. So, I don't really care, as long as the gameplay is fun. And from the trailers, the gameplay seems pretty fun to me so, we'll have to wait and see but I'm not really worried. Quote Share this post Link to post Share on other sites
DarkRebellionX 7 Posted March 15, 2012 I hope the battle system goes more towwards BBS, it worked, it wasnt too compicated and it was effective. I didnt like the pannel system too much, the one thing i did really like about Days howerver was that every keyblade had like its own combos/fight style, i thought that was pretty cool 1 syrupforthejester reacted to this Quote Share this post Link to post Share on other sites
eraldaine 89 Posted March 15, 2012 I'm having my doubts as well; I never had a problem with the Days panelling system, but the amount of difficulty in levelling up in Coded makes me very wary... That being said, there were excellent elements to both systems, and that mostly had to do with stragety. I wouldn't really mind seeing the coded styled system in levelling Dreameaters; maybe the panelling system from Days will be effective in that way as well? Quote Share this post Link to post Share on other sites
DragonMaster 1,166 Posted March 15, 2012 Not worried. I liked Days' battle system, and really liked Re:coded. The Panel System was awesome, it made you chose need over want, limited you so that you had to progress further to be able to use good abilities and make them better, and by limiting what you could take made the whole thing more strategic. Sure button mashing KHII style is fun, but the game is so much more rewarding when you actually have to formulate a strategy, even if it is a small one. Days was a pretty difficult game on the first play through, there was quite a few times where I had to die a few times against a boss to understand attack patterns, figure out how to dodge powerful attacks, find out the best way to damage it, etc. Re:coded had a great command system and the Stat Matrix was downright amazing. Everything about the command system is pretty cool, and it was really easy to get the hang of and understand. Melding commands was simple, and I loved trying to find different combinations of commands to make even stronger ones. The Stat Matrix was an awesome way to apply "stat ups" and etc. The "cheats" were also fun to unlock, and some of them could be really useful. I hope DDD uses something like the Panel System to equip things like abilities (not commands like Judgement Triad, abilities like Glide), accessories, weapons, and items. Then, for leveling up and stat buffs/nerfs (like the chips that would raise stats in Re:coded) something like the Stat Matrix (with the ability to remove things without the need to replace them, please). Finally, Re:coded's command system for the commands (obviously). If they pull it off right, this could potentially have the best gameplay of any KH. 1 syrupforthejester reacted to this Quote Share this post Link to post Share on other sites
P50L 610 Posted March 15, 2012 To be honest, the Panel system confused me when I first played days. I had to replay a few missions just to get to a certain level. All of my rage. I really want the command system, where you can meld commands together to make new and stronger commands. Ars Solum was a hard command to get, but all of that level grinding did pay off. As well as Magic Hour and Ars Arcanum. In all honesty, I want the Command System to make a comeback. Quote Share this post Link to post Share on other sites
esumsoraroxas 48 Posted March 15, 2012 Im just not as fond of the card system although its not so bad after you get used to it. I hated having to choose HP,CP,or sleights every time i leveled. Sora is only as strong as the deck you build him in this system. I hated having to choose HP, CP, and sleights, too How was creating a special move like "Blitz" for you? What was the experience like? I'm having my doubts as well; I never had a problem with the Days panelling system, but the amount of difficulty in levelling up in Coded makes me very wary... That being said, there were excellent elements to both systems, and that mostly had to do with stragety. I wouldn't really mind seeing the coded styled system in levelling Dreameaters; maybe the panelling system from Days will be effective in that way as well? I'm not exactly sure about the answer to your question, but, I think that "Dream Drop Distance" will have an incorporation of "Free Flow Action" and the best of "Days" and "KH: Recoded"'s battle systems Quote Share this post Link to post Share on other sites