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Posted

since my last black ops 2 topic i wanted to learn more about the modes and stuff so here's what i found

(note font is different because this info was taken from different sites)

Posted Image

 

Characters and Setting

Black Ops 2 is set in 2025, as opposed to the Cold War setting of Black Ops. In this new setting, China and the United States are locked in a cold war after China bans the export of rare earth elements following a cyberattack that cripples the Chinese Stock Exchange. War is now defined by robotics, cyberwarfare,unmanned vehicles and other modern technology. The game's story deals with the speculation that this unmanned technology could just as well be used against those it was meant to protect.

Although the game is set in 2025, it will start in the 1980s Cold War era in order to focus on the origin story of the primary antagonist of Black Ops 2: Raul Menendez who, in 2025, is provoking a war between China and the USA. In the 1980s section of the game, the player protagonist will be Alex Mason, protagonist of Black Ops. Much of the action in this section will take place in the proxy wars of Central America. Another character from Black Ops, Frank Woods will be returning in Black Ops 2 and will narrate the story into 2025. In the 2025 section, the player protagonist will be David Mason, son of Alex Mason.

It has been hinted at that the side-plot of Viktor Reznov and his relationship with Alex Mason, which began in World at War and was advanced by Black Ops, will be continued in Black Ops 2.

 

 

Strike Force missions

 

Black Ops II will be the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. The game will feature special 'Strike Force' missions that are offered as a choice to the player during the campaign. Choosing one of the missions locks out the others unless the player begins a fresh campaign.

Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez. By the end of the game, the player may have changed the results of the new Cold War, and the player will be shown what could have gone differently.

 

Zombies

 

Treyarch has confirmed that the Zombies mode will return for Black Ops II with its own campaign. Its predecessors were Call of Duty: World at War and Call of Duty: Black Ops. This is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have its own campaign along with the main story. Treyarch has also confirmed that Zombies will implement the multiplayer engine, allowing for a deeper community experience along with new game modes. It has also been confirmed that the Zombies mode will support 8 player co-op, unlike Call of Duty: World at War and Call of Duty: Black Ops, which only support in its multiplayer 4 player co-op. Further information about the Zombies mode is unknown.

Edited by FLASH45

Featured Replies

It'll also have classic zombies which is 4 person co op

I'm only getting it for it's creative take on zombie survival. Seriously they could make a separate game for it. 8 players could be good if there are 8 barriers. So I'm guessing that means bigger maps. But 4 is the best, and a campaign is perfect.

8 Player Co-op? 4 was just fine.

 

Are you complaining about the only good thing about COD games getting better?

Are you complaining about the only good thing about COD games getting better?

 

No. I just dont see why there should be 8. Unless they also increase the amount of zombies than they did in the past games, it could be challenging and great. If not, it could be too easy.

No. I just dont see why there should be 8. Unless they also increase the amount of zombies than they did in the past games, it could be challenging and great. If not, it could be too easy.

 

Obviously they are going to increase the difficulty for each player in the game and introduce new types of zombies/enemies to discourage camping for long periods of time. Considering that this is 2012 the map can even be change based on the amount of players. For example could be 8 barriers in an 8 player game, but in a 4 player game, some barriers are completely filled in with a wall or window or something.

Obviously they are going to increase the difficulty for each player in the game and introduce new types of zombies/enemies to discourage camping for long periods of time. Considering that this is 2012 the map can even be change based on the amount of players. For example could be 8 barriers in an 8 player game, but in a 4 player game, some barriers are completely filled in with a wall or window or something.

 

Yeah, but how often do we see things like that? I've only seen it in multiplayer modes, not co-op.

Yeah, but how often do we see things like that? I've only seen it in multiplayer modes, not co-op.

 

Well obviously your not going to have 8 players in a co-op game, considering every console on the market only has at most 4 players in a co-op mode.

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