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Kingdom Hearts 3D: Dream Drop Distance Gameinformer REVIEW!

Posted

Gameinformer Issue 233 had a review for Kingdom Hearts 3D. It's the first time in while i've ever seen a good review for KH xD. im'a upload the review sometime today =D

 

Kingdom Hearst III Is Coming: The Game

 

While some players won’t tune into the Kingdom Hearts series again until the title includes a “III,” others keep up with the new installments no matter what. Dream Drop Distance is one of those titles that reaffirms your faith in Kingdom Hearts (like Birth by Sleep) rather feeling like an obligation (like Re:coded).

 

The story picks up after Re:coded with Sora and Riku tasked by Yen Sid (the sorcerer from Fantasia) to take the Mark of Mastery exam, become keyblade masters, and grow powerful enough to face the coming of villain Master Xehanort. To pass, they must awaken seven sleeping worlds based on Disney properties, as usual.

 

Some levels are new to the series, like The Hunchback of Notre Dame, while stages based on Tron: Legacy and Pinocchio feel new since you’re dabbling in different areas that weren’t in the previous games. The stages are entertaining and introduce creative exploration mechanics via “reality shifts,” like drawing a line on the touch screen to zip up to higher platforms, or doing a music minigame to open new areas.

 

Combat this time around is based entirely around dream eaters. These colorful creatures, based on animals like elephants, cats, and dinosaurs, serve as your primary enemies (nightmares) and allies (spirits). Rather than catching them all like Pokémon, you craft them using recipes. They level up by fighting at your side or via a variety of minigames. In turn, they each have a custom ability board that serves as Sora and Riku’s primary upgrade mechanic.

 

Petting and feeding spirits to get the most out of them is cumbersome, and I felt obligated to constantly check my boards and deal with pesky loading. Some kind of alert that you could put on abilities you’re gunning for would have alleviated much of this frustration, since I enjoyed the ability board system overall.

 

The mix of physical attack specials and magic is effective once you get the right combo. You’re always unlocking something new, and I loved experimenting and finding surprisingly powerful abilities. The new flowmotion attacks allow you to perform environmental specials at almost any time with no cooldown time. These moves are integrated smoothly into the traditional battle system; you’ll spring off a wall and drill into an enemy, spin around a pole and smash foes in a wide area, or grab stunned nightmares and toss them across the map.

 

Since you’re playing as both Sora and Riku, Square Enix decided to have more of a back and forth of control this time rather than entirely separate campaigns like in Birth by Sleep. I’m torn on this new “drop” mechanic that forces you to change characters when a timer runs out. It allows you to keep up with both characters’ stories regularly, and it creates cliffhangers similar to TV episodes, but switching characters can be disorienting and annoying. The negative side of the drop system is softened by several options to extend your timer, but there are a few gates throughout the game that force you to drop to proceed.

 

I found the standard difficulty mode to be a nice pleasant stroll without the need for too much grinding. This all screeches to a halt at one of the final bosses. Not only is the fight disproportionately hard, it also includes a timed touchscreen minigame that shoots you back to an earlier stage of the fight if you fail. After getting destroyed over and over, I went off to grind levels for a few hours and optimized my spirit loadout.

 

Fans who are tired of Kingdom Hearts side-stories should be glad to know that this is definitely the last game before Kingdom Hearts III. I’m not going to tell you why, but the fact is made very clear. If you want to know the setup for the next big entry, you have to play this game to find out what’s in store for the conclusion of the Xehanort arc. You could just watch some cutscenes online, but you’d be cheating yourself out of a lot of fun.

 

Concept

Bring monster

Edited by gamerazor247

Featured Replies

I still don't have my GameInformer yet!;_;

But otherwise I think we've already seen the Review!~

It's the first time I see it Game of the Month aswell. >:3

 

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A review without the word spin-off in it?

  • Author

It's the first time I see it Game of the Month aswell. >:3

 

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whats the thing on the right :3

whats the thing on the right :3

 

KH postcard book, it arrived today along with my GameInformer. :3

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