In the Kingdom Hearts series we get a lot of moves, many of whixh can be construed as aligning with a certain Organization member's element. But sometimes we get moves that would appear to be beyond them, based on the battle with them, most notably 'Warp' which can destroy enemies entirely, which one would expect to be an ability Xigbar would have. Since he doesn't use it it sent me to thinking, just how much of a mastery do the Organization members have over their elements, and what can they do with it.
Xemnas: Null-blades and black and white lightning that nullify it's targets defenses, creating holographic battles
Expected from a manipulator of Null. The ability to nullify anything. People, attacks, history, anything.
Xigbar: Ability to teleport himself, objects, and even the floor so as to re-direct 'bullets' and redesign the battle area.
Expected from a manipulator of Space: The ability to teleport people either away from you or out of existence. Ability to render places unreachable/ invisible by means of spacial manipulation
Xaldin: A shield of wind, holding multiple lances and chaining them together, high-powered jets of air (his wind-laser)
Expected from a manipulator of Wind: Long-range combat excellence, storms, flight
Vexen: Freezing people, throwing Ice around
Expected from a manipulator of Ice: Ability to freeze anything, nearly instantly
Lexaeus: ?
Expected from a manipulator of Earth: Earthquakes, collapsing buildings, walls popping out of the ground, etc.
Zexion: Creating illusions of himself and the keyblade, creating false realities
Expected from a manipulator of Illusion: Creating any illusion they want, copying anything they see
Saïx: Getting angry, stealing magical ability
Expected from a manipulator of Moon: ... Ability to create portal-able surfaces?
Axel: Fireballs, creating his weapons out of thin air, massive destructive blasts, lighting people on fire
Expected from a manipulator of Fire: Creating and launching fire, immune to fire, if not all heat
Demyx: Jets of water, water clones
Expected from a manipulator of Water: Massive tidal waves, and ability to have limited control over those items with water in them
Luxord: Removing people from the flow of time
Expected from a manipulator of Time: Stopping, slowing, rewinding, and accelerating time, escaping from the standard flow of time
Marluxia: Creating clones, Killer-mech, and summoning a Reaper
Expected from a manipulator of Flower: Excellent gardening skills viscous plant growth, poison?
Larxene: Use of lightning, charging up attacks and increasing speed
Expected from a manipulator of Lightning: Speed and ability to control all electricity, immune to electricity
Roxas/Xion: Shooting pillars of light around, keep you from seeing your map
Expected from a manipulator of Light: Ability to render objects invisible, blind, possible effects relating to heat
Obviously two things can be deduced
First: The organization members do not fully utilize the maximum potential of their power, most likely due to inability
Second: They really like making clones.
So where do you think there power ends, and how would you rank the Organization members in strength? Please tell me if I miss any ability they have displayed, or one might expect and I'll add it.
In the Kingdom Hearts series we get a lot of moves, many of whixh can be construed as aligning with a certain Organization member's element. But sometimes we get moves that would appear to be beyond them, based on the battle with them, most notably 'Warp' which can destroy enemies entirely, which one would expect to be an ability Xigbar would have. Since he doesn't use it it sent me to thinking, just how much of a mastery do the Organization members have over their elements, and what can they do with it.
Xemnas: Null-blades and black and white lightning that nullify it's targets defenses, creating holographic battles
Expected from a manipulator of Null. The ability to nullify anything. People, attacks, history, anything.
Xigbar: Ability to teleport himself, objects, and even the floor so as to re-direct 'bullets' and redesign the battle area.
Expected from a manipulator of Space: The ability to teleport people either away from you or out of existence. Ability to render places unreachable/ invisible by means of spacial manipulation
Xaldin: A shield of wind, holding multiple lances and chaining them together, high-powered jets of air (his wind-laser)
Expected from a manipulator of Wind: Long-range combat excellence, storms, flight
Vexen: Freezing people, throwing Ice around
Expected from a manipulator of Ice: Ability to freeze anything, nearly instantly
Lexaeus: ?
Expected from a manipulator of Earth: Earthquakes, collapsing buildings, walls popping out of the ground, etc.
Zexion: Creating illusions of himself and the keyblade, creating false realities
Expected from a manipulator of Illusion: Creating any illusion they want, copying anything they see
Saïx: Getting angry, stealing magical ability
Expected from a manipulator of Moon: ... Ability to create portal-able surfaces?
Axel: Fireballs, creating his weapons out of thin air, massive destructive blasts, lighting people on fire
Expected from a manipulator of Fire: Creating and launching fire, immune to fire, if not all heat
Demyx: Jets of water, water clones
Expected from a manipulator of Water: Massive tidal waves, and ability to have limited control over those items with water in them
Luxord: Removing people from the flow of time
Expected from a manipulator of Time: Stopping, slowing, rewinding, and accelerating time, escaping from the standard flow of time
Marluxia: Creating clones, Killer-mech, and summoning a Reaper
Expected from a manipulator of Flower: Excellent gardening skills
viscous plant growth, poison?
Larxene: Use of lightning, charging up attacks and increasing speed
Expected from a manipulator of Lightning: Speed and ability to control all electricity, immune to electricity
Roxas/Xion: Shooting pillars of light around, keep you from seeing your map
Expected from a manipulator of Light: Ability to render objects invisible, blind, possible effects relating to heat
Obviously two things can be deduced
First: The organization members do not fully utilize the maximum potential of their power, most likely due to inability
Second: They really like making clones.
So where do you think there power ends, and how would you rank the Organization members in strength? Please tell me if I miss any ability they have displayed, or one might expect and I'll add it.