I assume that those who played the game already finished. In that case, you surely have some things to like or dislike.
Here is a list of the new features introduced in KH3D along with the score I gave them. You can also make like a final statement summarizing your overall opinions of the game.
Dive Mode: 8
Drop system: 6
Spirits: 7
Flowmotion: 8
Reality Shift: 10
Link Board: 7
Link system (Link Style/Link Attack): 9
Flick Rush: 9
Mementos: 8
Overall opinion of the game:
It was solid but limited in a lot of areas. I found disappointing that you only have the flowmotion attack the game gives you at the beginning. The link board as well as the spirit menu need some more clarity. (eg. In the link board, when you place the cursor on one ability, command, magic, etc.. instead of displaying what each of those do, a simple : It grants you X thing).
Nevertheless, I'm glad you could share the commands between your characters as well the spirits. About the Drop system, it was somewhat bothersome to waste one deck slot in items that prevent the Drop gauge to deplete. While I understand it was a way to prevent from what they did with BBS (you had to pass trough the same thing at least twice), they could have use another mechanic. Yet, I liked how the story progresses,however, this is my opinion, since I didn't like to have to start from 0 three times in BBS.
Final Statement:
For me, the game seemed rushed, something that doesn't surprise me considering it was announced around 2010, but didn't start developing it until 2011 (when BBS FM was finished). They could have waited a little bit more.
I assume that those who played the game already finished. In that case, you surely have some things to like or dislike.
Here is a list of the new features introduced in KH3D along with the score I gave them. You can also make like a final statement summarizing your overall opinions of the game.
Dive Mode: 8
Drop system: 6
Spirits: 7
Flowmotion: 8
Reality Shift: 10
Link Board: 7
Link system (Link Style/Link Attack): 9
Flick Rush: 9
Mementos: 8
Overall opinion of the game:
It was solid but limited in a lot of areas. I found disappointing that you only have the flowmotion attack the game gives you at the beginning. The link board as well as the spirit menu need some more clarity. (eg. In the link board, when you place the cursor on one ability, command, magic, etc.. instead of displaying what each of those do, a simple : It grants you X thing).
Nevertheless, I'm glad you could share the commands between your characters as well the spirits. About the Drop system, it was somewhat bothersome to waste one deck slot in items that prevent the Drop gauge to deplete. While I understand it was a way to prevent from what they did with BBS (you had to pass trough the same thing at least twice), they could have use another mechanic. Yet, I liked how the story progresses,however, this is my opinion, since I didn't like to have to start from 0 three times in BBS.
Final Statement:
For me, the game seemed rushed, something that doesn't surprise me considering it was announced around 2010, but didn't start developing it until 2011 (when BBS FM was finished). They could have waited a little bit more.