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Posted

I assume that those who played the game already finished. In that case, you surely have some things to like or dislike.

 

Here is a list of the new features introduced in KH3D along with the score I gave them. You can also make like a final statement summarizing your overall opinions of the game.

 

Dive Mode: 8

Drop system: 6

Spirits: 7

Flowmotion: 8

Reality Shift: 10

Link Board: 7

Link system (Link Style/Link Attack): 9

Flick Rush: 9 

Mementos: 8

 

Overall opinion of the game:

 

It was solid but limited in a lot of areas. I found disappointing that you only have the flowmotion attack the game gives you at the beginning. The link board as well as the spirit menu need some more clarity. (eg. In the link board, when you place the cursor on one ability, command, magic, etc.. instead of displaying what each of those do, a simple : It grants you X thing).

 

Nevertheless, I'm glad you could share the commands between your characters as well the spirits. About the Drop system, it was somewhat bothersome to waste one deck slot in items that prevent the Drop gauge to deplete. While I understand it was a way to prevent from what they did with BBS (you had to pass trough the same thing at least twice), they could have use another mechanic. Yet, I liked how the story progresses,however, this is my opinion, since I didn't like to have to start from 0 three times in BBS.

 

Final Statement:

 

For me, the game seemed rushed, something that doesn't surprise me considering it was announced around 2010, but didn't start developing it until 2011 (when BBS FM was finished). They could have waited a little bit more.

 

Featured Replies

Dive Mode: 9

Drop system: 5

Spirits: 9

Flowmotion: 10

Reality Shift: 9

Link Board: 10

Link system (Link Style/Link Attack): 10

Flick Rush: 9 

Mementos: 9

 

Overall opinion of the game: Favorite Kh game. (for now) If I recall correctly I actually got bored during one of the story explanations which has never happened during a Kh game for me. I love being able to fly around in games which might be why Spider-Man is my favorite hero, so flowmotion is my favorite feature. I didn't notice anything about the link board. It was nice to finally not be fighting alone since Kh2, but I would have liked Twewy/Disney partners more. The drop system I don't have an opinion on really, I prefer a linear storyline but that's a personal thing. It's kind of annoying starting boss battles over again, but you can equip items to slow the drop gauge down. ( I never cared for stuff like that anyways) I think it's kinda hit-or-miss with people on that one. Dive mode was a nice change of pace from nothing or the Gummi ship. Reality shift is in the eye of the beholder, because I liked how 358/2 Days tried to make it feel like the other titles. Here though they just did touch screen stuff so to each his own. Flick rush was okay I just generally don't like thinking in Kh games so yeah it's up to each person. Mementos were kind of annoying for older fans, but I understand they needed to explain everything to newbies. At the same time though catering to the new guys takes away from the experience for older fans. I would have liked something else in it's place.

 

I felt the music didn't fit in some areas. I hate Sora's yellow shoes but the rest of his outfit is cool so it's a fair trade. Re-battling bosses in an overseas title was pretty cool, empty worlds though. Secret ending was weak, but the TWTNW scenes were pretty awesome. Re-visiting worlds in Kh2 annoyed me but here it didn't. SoS had a cool feel to it of no battle cries, but it would have been nice to have a warning since I thought my 3ds broke. Then again that would break the pacing of the game so eh subjective etc. The fact they made a Direct to dvd movie world fun was pretty cool, since I didn't care for Agrabah in Kh2. I'm happy I got the game earlier than if they had done more with it, yet at the same time it feels shorter than the other titles. I would have liked a Fm version though.

 

Final Statement: As you can see I don't have too much of an opinion on most things, so I might come off as wishy-washy. I liked the game.

  • Author
Dive Mode: 9

Drop system: 5

Spirits: 9

Flowmotion: 10

Reality Shift: 9

Link Board: 10

Link system (Link Style/Link Attack): 10

Flick Rush: 9 

Mementos: 9

 

Overall opinion of the game: Favorite Kh game. (for now) If I recall correctly I actually got bored during one of the story explanations which has never happened during a Kh game for me. I love being able to fly around in games which might be why Spider-Man is my favorite hero, so flowmotion is my favorite feature. I didn't notice anything about the link board. It was nice to finally not be fighting alone since Kh2, but I would have liked Twewy/Disney partners more. The drop system I don't have an opinion on really, I prefer a linear storyline but that's a personal thing. It's kind of annoying starting boss battles over again, but you can equip items to slow the drop gauge down. ( I never cared for stuff like that anyways) I think it's kinda hit-or-miss with people on that one. Dive mode was a nice change of pace from nothing or the Gummi ship. Reality shift is in the eye of the beholder, because I liked how 358/2 Days tried to make it feel like the other titles. Here though they just did touch screen stuff so to each his own. Flick rush was okay I just generally don't like thinking in Kh games so yeah it's up to each person. Mementos were kind of annoying for older fans, but I understand they needed to explain everything to newbies. At the same time though catering to the new guys takes away from the experience for older fans. I would have liked something else in it's place.

 

I felt the music didn't fit in some areas. I hate Sora's yellow shoes but the rest of his outfit is cool so it's a fair trade. Re-battling bosses in an overseas title was pretty cool, empty worlds though. Secret ending was weak, but the TWTNW scenes were pretty awesome. Re-visiting worlds in Kh2 annoyed me but here it didn't. SoS had a cool feel to it of no battle cries, but it would have been nice to have a warning since I thought my 3ds broke. Then again that would break the pacing of the game so eh subjective etc. The fact they made a Direct to dvd movie world fun was pretty cool, since I didn't care for Agrabah in Kh2. I'm happy I got the game earlier than if they had done more with it, yet at the same time it feels shorter than the other titles. I would have liked a Fm version though.

 

Final Statement: As you can see I don't have too much of an opinion on most things, so I might come off as wishy-washy. I liked the game.

 

 First of all, thank you. I thought no one will post here.  :P

 

About what you mentioned, It would be cool of the chronicles of each game was presented in a video form narrated by someone (Jiminy, Yen Sid, whoever). Like those recaps when you see a new episode that is tied to another one released before.

 

I forgot to mention that the flashbacks of each world is sort of cool, it gives some view in the back story of each world, but some of them were poorly scripted in my opinion.

 

Finally, about the empty worlds, definitively yes. The same goes for BBS. I mean, in Castle of Dreams, during the ball, there was only Cinderella and the sisters with her mom. This time, during the Festival of Fools, I expected something with more, well, fools not a bunch of Dream Eaters partying. It could be either a console thing or a lack of interest of the developers.

Lol, no problem. I was actually worried since I mentioned personal things rather than focusing on the new features.

 

I think I would of liked that option for chronicles more but at the same time I didn't care for the flashbacks. They were okay on the first playthrough, but they make it hard to remember when they were obtained in the story when re-watching in theatre mode. And yeah, the one that comes to mind is the Hunchback of Notre Dame one. Frollo originally crushed a bunch of ants prompting the normal response of "You make your point quite vividly sir." In the game though, he just says one by one, much less epic and Phoebus sounds scared. I guess you can't recapture everything.

 

Who knows what they were thinking, since they got a complaint about BBS's emptiness and made it even more so.

I assume that those who played the game already finished. In that case, you surely have some things to like or dislike.

 

Here is a list of the new features introduced in KH3D along with the score I gave them. You can also make like a final statement summarizing your overall opinions of the game.

 

Dive Mode: 8

Drop system: 6

Spirits: 7

Flowmotion: 8

Reality Shift: 10

Link Board: 7

Link system (Link Style/Link Attack): 9

Flick Rush: 9 

Mementos: 8

 

Overall opinion of the game:

 

It was solid but limited in a lot of areas. I found disappointing that you only have the flowmotion attack the game gives you at the beginning. The link board as well as the spirit menu need some more clarity. (eg. In the link board, when you place the cursor on one ability, command, magic, etc.. instead of displaying what each of those do, a simple : It grants you X thing).

 

Nevertheless, I'm glad you could share the commands between your characters as well the spirits. About the Drop system, it was somewhat bothersome to waste one deck slot in items that prevent the Drop gauge to deplete. While I understand it was a way to prevent from what they did with BBS (you had to pass trough the same thing at least twice), they could have use another mechanic. Yet, I liked how the story progresses,however, this is my opinion, since I didn't like to have to start from 0 three times in BBS.

 

Final Statement:

 

For me, the game seemed rushed, something that doesn't surprise me considering it was announced around 2010, but didn't start developing it until 2011 (when BBS FM was finished). They could have waited a little bit more.

 

I beat the game fifteen times with no commands and with no spirits I GOT THIS

Dive mode: 7.5 I didnt enjoy it it was WAY better then gummis but meh I wish there was a more fast pace and variety in things to do nitpicking honestly

Drop system: 8 I loved it you really had to MOVE quicker and it mixed things up but it was a pain in attempting level 1 which I gave up ..

Sprits: 7.5 i wish they had a bit of voice acting or something to say xD they were good but I wish they had a more.. IN the game feel they felt pretty not in the game but they were useful during my no command playthrough DEFINETLY for the link specials but rikus link attacks sucked since they were easily interrupted and not as good as his COM dark mode but they were alright

Flowmotion 10: DUDE THAT WAS AWESOME FREAKING BOUNCING AND SHIT :D It made the GAME SO FAST PACED I LOVE IT xD but learning new attacks would have been nice oh well xD its called MOTION for a reason =3=

Reality shift: 7 I didnt like it honestly they were useful but they got kinda shitty having to do it alot in the game I just wish there was something like freezing an enemy and slicing at him and doing it on the top screen ALA TWEWY

Link system: I mentioned this in my spirits part already but soras were REALLY overpowered and useful but for Riku you felt like you were kinda snipped out and the combos didnt do alot of damage but oh well Riku was already awesome :D

Flick Rush:8 It was awesome chain of memories all over again xD but a more dynamic camera would be nice next time

Mementos: 6 Useless

The game was awesome the pace and the action was amazing and flowmotion is really useful

and the game itself was gorgeous. The story was tied together and it was really fun. Overall the game was awesome anyone with a 3ds buy it

Dive Mode: 6.  Was good but still prefer gummi ship. 

Drop system: 4. Although the system was good instead of being random I wish you at least had the option for automatic chronologic drops to ensure the story flows correctly.

Spirits: 7.  I think they were great for this game a one of installment but I personally wouldn't want to see them again, if they were to return I'd rather they be like a mini game and not necessary for attacks or completion, just a pet.

Flowmotion: 8.  I loved the ability to move fast, however you can spam flowmo attacks easily and it pretty much eliminated the need to return to worlds for things that were out of your reach.

Reality Shift: 7. I liked this, but preferred other commands in different games more.

Link Board: 3.  Although it's easy, it's time consuming and each DE makes it even more time consuming.  Too time consuming.

Link system (Link Style/Link Attack): 5. Some were good some were bad and ineffective

Flick Rush: 9.  I really liked this mini game, would have been great if they allowed it on real wireless

Mementos: TBH I don't even remember what these are right now.

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