So, I'm not sure how many of you are interested in Tabletop games (Games like Dungeons and Dragons, Pathfinder, etc) or if you even know what they are.
But, recently, I had a thunk!
A most wonderful thunk, that I have ever had before!A Kingdom Heart's tabletop game!
Yknow... if ye'd be interested...I've actually spent some time writing some notes, but I think I might need some help from someone who has experience in these kinds of things. Because, honestly, I'm no game dev. But I DO have the mentality of one, and if someone could lend me a hand, that'd be awesome.Or not. It'd just be nice to know someone was interested in this.
Anyways, Click the spoiler if you'd like to read more into it.
KH TABLETOP RPG
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RACES:
Human: Humans get a +2 to any two attributes they please. They can also become Nobodies, if they ever lose their heart, and use drive forms.
Nobody: Gain a +2 to Charisma and Mogology. They get -5 KP. It can be regained, however, by regaining lost KP, if they were a human before.
Toon: Anything that isn't human in appearance is a toon. For example, Donald, Goofy, Simba, King Micky are all toons. Yen Sid, Mulan, and Belle, however, are considered Human.
Toons, like humans, get a +2 to any two attributes they please. Talk with your GM about the kind of Toon you are playing before you play a Toon. They cannot use Drive Forms, or become Nobodies.
Puppet: An empty vessel without a heart created by nobodies. Still working on this one.
STATS:
All stats and attributes start at 10 to begin with, except AP.
HP - Health Points. How much damage you can take before falling in battle.
MP - Magic Points. Allows for certain spells to be learned, and certain magical weapons to equip. For example, a Wooden Staff, a basic Magic Weapon, requires 10 MP to equip.
DP - Drive points. You cannot learn any drive until level 10. This determines how long you can stay in a drive form.
KP - Key Power. Keyblade wielders only. This determines how strong your keyblade is. It passes through certain thresholds. You can put points into this stat, without a keyblade, but until you are level 10, you will not be able to use this stat or a Keyblade, unless you lose your heart and decide to become a nobody.
For more information on KP, see the section "KEYBLADES"
AP - Required for buying stats, and attributes.
Attributes:
Attack - Required for certain physical task. Such as heavy lifting, or attacking with a melee weapon. Also used for determining if you can equip a certain melee weapon, or not.
For example, a Wooden Sword, and a Struggle bat, both requires 10 points in strength to equip.
Magic - Allows for certain spells to be learned, and certain magical weapons to equip. For example, a Wooden Staff, a basic Magic Weapon, requires 10 points in magic to equip. It's also required for learning certain spells, for example, the Fire spell requires 10 points in magic to equip.
Dexterity - Determines reflexes, throwing/ranged attacks, and what Nimble weapons you can equip. For example, the Jump Rope and Pack of pencils requires 10 points in dexterity to equip.
Mogology - Determines the number of AP learned each level, and what you can craft.
Example, Ultimate Weapons require 100 points in Mogoloy to craft.
Agility - How well you move around the field and balance on your feet. Also determines Init roll
Charisma - Determines how strong your words are.
SAVING THROWS -
Defense - How much you can stand up to a Physical Attack
10 + ATK = DEF Modifier
Will - How much you can stand to trying to be Persuaded, or otherwised willed into doing something.
10 + MOG = WILL
Reflex - Determines if you'll be able to dodge a certain attack or not.
10 + DEX = REF
KEYBLADES:
"Keyblade Wielder" is a skill that can be learned, if the player chooses to accept it.
The Keyblade is a weapon that connects with the weilders heart, and becomes stronger with it.
The stronger the wielder's heart, the stronger the keyblade.
In this case, the strength of one's heart is messured by KP, or Key Power.
When the amount of Key Power passes a threshold, the keyblade wielder can gain a very powerful and multi-purpose tool.
Keyblades can be customized and changed in apperance if the player ever chooses to do so.
KP THRESHOLD:
10 KP = Damage is a d6 for attacks, both magical and melee
The DC for unlocking a chest or a lock with a keyblade is 15.
20 KP = Damage is a d8 for attacks, both magical and melee
The DC for unlocking a chest or a lock with a keyblade is 10
40 KP = Damage is a d10 for attacks, both magical and melee
The DC for unlocking a chest or a lock with a keyblade is 5.
80 KP = Damage is a d14 for attacks, both magical and melee
Unlocking a chest or a lock with a keyblade is automatic, meaning no roll is required.
Certain skills are made avalible to Keyblade Wielders, once they get to a certain level.
At 10 KP, the Keyblade Wielder can unlock locks, and use it as a weapon.
At 20 KP, the Keyblade Wielder can choose to dual wield without being in a Drive Form, or have Keyblade Armor, or have the ability to transform their Keyblade into a vechical, that can pass ride through almost any terrain, even the very deep darkness of space itself!
At 40 KP, the player can choose one of the choices above, minus the one they have previously chosen.
At 80 KP, the player can choose one of the choices above, minus the two they have previously chosen. At this level it is said that the Keyblade wielder can even unlock peoples hearts!
DRIVES:
At Level 15, a player can learn, and create a Drive Form, and even give it a name!
Rather than having pre-made drive forms, Players can make their own, once they take this ability. Having a Keyblade is not a requirement for this ability.
STARTING WEAPONS:
At Level 1, Players will have low level weapons, often toys or every day items, such as...
MELEE STARTING WEAPONS:
Wooden Sword
Struggle Bat Type A [basic]
Struggle Bat Type B [Defense Gaurd]
MAGIC STARTING WEAPONS:
Stick
Plastic Pole
Struggle Bat Type C [Wand]
NIMBLE STARTING WEAPONS:
Pack of Pencils
Jump Rope
Volly Ball
BECOMING A NOBODY
If you're heart is strong enough - Or, in this case, you have enough KP [a minimum of 10 is required] - and you lose your heart, you may opt to become a Nobody.
Keep in mind, you'll lose all you're memories of your past life, but you'll gradually regain them.
And, on top of that, you lose your heart. In the Land of Table Top, this means, you'll lose -5 KP.
If you have 10 KP, and you lose your heart, you will lose 5 KP, and that's it.
But, if you have 15 KP, and you lose your heart, you will lose 5 KP, AND you will have the option to become a nobody.
At 50 KP, a Nobody can become whole and regain its heart if it chooses to do so.
So, I'm not sure how many of you are interested in Tabletop games (Games like Dungeons and Dragons, Pathfinder, etc) or if you even know what they are.
But, recently, I had a thunk!
A most wonderful thunk, that I have ever had before!A Kingdom Heart's tabletop game!
Yknow... if ye'd be interested...I've actually spent some time writing some notes, but I think I might need some help from someone who has experience in these kinds of things. Because, honestly, I'm no game dev. But I DO have the mentality of one, and if someone could lend me a hand, that'd be awesome.Or not. It'd just be nice to know someone was interested in this.
Anyways, Click the spoiler if you'd like to read more into it.
KH TABLETOP RPG
At 50 KP, a Nobody can become whole and regain its heart if it chooses to do so.
That is about all I got so far.
Edited by Gryphon