Hello, welcome KH13ers and gamers! Today, this review will be the subject of a very beloved game!
I'm sure some of you are having some Nostalgia right now... and some of you may or may not have been wondering if I'd do this. Of course I would!
Plot Line
The game starts out sort of like Snow White. There's a witch named Wink--I mean, Gruntilda Winkybunion, or Grunty for short. Anyways, she wants to steal Tooty's (Banjo's little sister) beauty to turn into a sexy beast. <_< After that, she'll kidnap Tooty and fly off to her mountain lair.
The Difficulty
The game isn't really hard until near the end of the game. (I'm saying this because I'm just completely the worst person in History at playing it) The fact that, since you need to collect 100 notes in the worlds, and if you're playing the N64 version, if you die or exit the level, the notes reset. This can be VERY frustrating.
The Worlds
The worlds in this game are far smaller than Tooie's. There are nine worlds in this game, not including Spiral Mountain and Grunty's Lair. Jiggies become much harder to collect as they go on. Click-Clock Wood and Rusty Bucket Bay tend to be the most difficult worlds of the game, mainly because Jiggies are VERY spread out and require quite a bit of work. I also like to call Rusty Bucket Bay "Rusty F**k it Bay."
Hello, welcome KH13ers and gamers! Today, this review will be the subject of a very beloved game!
Edited by SoraBlade