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Game Design & Mechanics Feedback

Posted

This thread is time-limited.

Can everybody, in as much detail as you are willing, explain your most and least favourite parts of the game mechanics of KH? Please make sure to clarify what game you are referring to when answering these.

I am aware that BBS has extreme flaws with its combat system and character progression, so put more focus on answering things about the other games.

Things such as:

Enemy Design
Boss Design
Combat Flow
Character Abilities
Character Progression
Difficulty
Integration of Magic in Combat
Guarding and Dodging
NPC Interactions
Sidequests
Arena/Colosseum

Also, feel free to post the one thing that you want absolutely most in a Kingdom Hearts game that does not involve unrealistic goals such as arbitrary character cameos from another series. The majority of other ideas, however, are welcome.

Featured Replies

I would judge Dream Drop Distance for its NPC interactions... IF IT HAD ANY.

 

 

Thank you I'm here all night.

 

Esmeralda and any others don't count

This thread is time-limited.

Can everybody, in as much detail as you are willing, explain your most and least favourite parts of the game mechanics of KH? Please make sure to clarify what game you are referring to when answering these.

I am aware that BBS has extreme flaws with its combat system and character progression, so put more focus on answering things about the other games.

Things such as:

Enemy Design
Boss Design
Combat Flow
Character Abilities
Character Progression
Difficulty
Integration of Magic in Combat
Guarding and Dodging
NPC Interactions
Sidequests
Arena/Colosseum

Also, feel free to post the one thing that you want absolutely most in a Kingdom Hearts game that does not involve unrealistic goals such as arbitrary character cameos from another series. The majority of other ideas, however, are welcome.

Also what is your issue with  the BBS combat system? I think it has the most refined combat system in the series, that's just my opinion though.

  • Author

Combat styles break combat flow instead of dynamically changing mid comboCommands break combat flowLevel power progression is ridiculously extremeLevel 1 mode is heavily imbalancedExcessive reliance on gimmicks (Those things that go invincible and roll + explode, anyone?)Excessive reliance on spamming defensive abilities without needing to actually time themExcessive reliance on permanent stunlocks on the playerAbility to have permanent iframesShotlocks are absurdly overpoweredFinishers drop you to the ground and do not flow wellYou only get one combo and close to nothing that modifies itPoor lock-on trackingAbilities are gated by either guesswork or metagamingLack of interesting boss mechanics

Very few interesting boss movesets (So much so that Secret Episode seems like it was made by a different team entirely based on the level design and how good the boss is)Terra in generalYou should answer the questions though. Especially the last one.

Edited by Enzineda

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