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KH13 · for Kingdom Hearts

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Posted

So you now about the drive forms in KH 2 ,it was quite simple but in Kh3 imagine if your party members are about to "die" Sora will do double damage or quicker attacks in a drive form, to defend his party members. Now this is just an idea but what do you guys think and what ideas will you like if this mechanic was in the game.

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well #1 there are no party members in some drive forms and the ones that do only have one so i don't see a point for that

#2 drives aren't coming back in KH3

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well with or without drive forms I still think it's a good mechanic to be in the game, one of your party members are weak and you become stronger to defend him/her

Fool. There are already abilities that make you stronger when you are about to die, so I don't see why they can't add abilities when your allies are about to die. They only problem is that it can only be abused since it doesn't matter if party members die. So people will be able to let them not recover and stay near death or just dead all the time, taking away the point of party members.

You could maybe get the option cast a barrier around them when they are at low health so that you would have time to try and save/heal them. Like MasterXemnas said it would just be abused if Sora got powered-up for letting his party members get hurt.

 

I would like it better if they put in something like Limit Break from 358/2 Days. I also hope they have something like Drive Forms/Command Styles but so far we can't assume those are coming back.

Well, I'm hoping the Dream Eaters would come back so he can use his drive forms by absorbing their power:

 

Valor: Absorb the power of a Physical-attribute Spirit and summon a 2nd Keyblade to double your strength for a short time.

Wisdom: Absorb the power of a magic-type Spirit for a short time to double your magic power. Also gives a great boost in Flowmotion.

Master: Absorb the power of any two Spirits you have out in the field to summon a 2nd keyblade and boost your attacks and magic for a short time. Your 3rd Spirit automatically comes out into the field to help.

Final: Absorb the power of the three Spirits you have in your party to temporarily summon a 2nd keyblade and maximize your stats. Flowmotion works best in this form.

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