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KH13 · for Kingdom Hearts

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Posted

I just played the wind waker hd. When I fought one of the bosses in the game, I thought it was a little disappointing that you can only use one item in order to defeat the boss. Maybe in Zelda U, when Link fights a boss, he can maybe use at least two items to defeat the boss instead of using the item that you got from the dungeon (which zelda u might not do). Like on the final boss in zelda U it would be cool for Link to use all of the items that he got on his adventure in hyrule. Wouldn't that be cool instead of having those items go to waste over time? 

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I got a good idea, how about you hit the eye to defeat the boss! That sounds fun and original!

  • Author

I got a good idea, how about you hit the eye to defeat the boss! That sounds fun and original!

I just would be cool if Aounma decided to use a diversity of items to defeat a boss in my opinion.  :tongue:

I just would be cool if Aounma decided to use a diversity of items to defeat a boss in my opinion.  :tongue:

I was joking, since ocarina introduced the attack the eye to defeat the boss thing

  • Author

I was joking, since ocarina introduced the attack the eye to defeat the boss thing

oh I see. 

I was joking, since ocarina introduced the attack the eye to defeat the boss thing

Actually, that's been around since the first Zelda game on the NES. Gohma could only be hit in the eye.

Actually, that's been around since the first Zelda game on the NES. Gohma could only be hit in the eye.

eithr wauy my point is

 

3d zelda bosses are boring for the most part

Edited by Cucco

I just would be cool if Aounma decided to use a diversity of items to defeat a boss in my opinion.  :tongue:

The boss could shield its way with different things. :P 

  • Author

The boss could shield its way with different things. :P

I was thinking more on how dungeons should act the same as the use of items. In Zelda U since they said that you can now solve a dungeon in more then one way I was thinking that maybe you can solve dungeons in more then one way by either using an item that could be used on the dungeon/puzzle or use a different item to solve the puzzle in another direction. 

I was thinking more on how dungeons should act the same as the use of items. In Zelda U since they said that you can now solve a dungeon in more then one way I was thinking that maybe you can solve dungeons in more then one way by either using an item that could be used on the dungeon/puzzle or use a different item to solve the puzzle in another direction. 

Could an example of that be like a target for something a bow/slingshot, but it could also be like a Longshot target, too? :P

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