UPDATED EDITS: I decided to do some grammar checking and adding some additional points that I missed. Hopefully my intentions with the article are clearer now.
My first topic starter here, well I wanted to start being more active in the fanbase, so might as well start here. And what better than to start with something that has been on my wish list for almost a decade and the mixed feelings I have had for it's development.
When Final Fantasy Versus XIII was announced, I know a lot of us were excited for it and were impatient to know more. After all, it's teaser trailer showed us some impressive visuals, an interesting story set up with lots of Shakespearean influence to it. And as we learned more about the game we became more impatient.
But now, years later the game is finally, truly, on it's way and many are not happy about this. Why? Mostly because the game and the company behind it broke a lot of promises concerning it. Promises that they said were going to be kept no matter what, but alas, were not to be.
It's true that this game has been kept in vaporware for too long. It's true that Nomura and SE refused to comment on it as much as they could. And it's true that Tabata has had to pick up the pieces of what is a huge mismanagement of what was potentially the best FF game ever. But the question is.... why? Why and how did it come to this?
I think it was perhaps too ambitious for the company at the time it was released. I don't think Square Enix truly gave this game the development time it deserved while it was Versus XIII. From what I've heard, it kept getting delayed in favor of other projects, similar to what happened with Final Fantasy Agito XIII and how it was stalled in favor of The 3rd Birthday. And Nomura is the head of the Kingdom Hearts series and thus is very busy there. And we know that developers for the game were brought over to help XIII's production. And the engine that would be used for the game took too long to make.
But why, when the TGS 2011 trailer was revealed and the gameplay was well received did Square Enix change it? Fully controllable party members and the ability to pilot magitek armor and tanks gone and traditional menus removed for a more automated approach that, while fine in its own right, just seems so very different than what was promised. Tabata has said that this was because he felt he was too old for the original gameplay to play it properly and wanted it more casual, but is that a good enough reason to uproot an entire battle system that had a positive response? I know there will always be purists who wished for it to be turn-based, but it does feel unnecessary in the grand scheme of things. The original gameplay looked great and was well received. However, not a lot of people talk about that aspect.
And of course, the removal of key elements within the original story, despite Nomura promising the story was intact. Tabata seems to be doing the best he can, but the removal of Stella due to not knowing how she fit in to the game does send some warning signs and not caring to just rewrite her a bit along with the rest of the game doesn't look good. But let's be completely fair to him. He's not doing this out of malicious intent, but simply trying to put together a game that the old management kept screwing over.
However, I do think it's also unfair to place the blame on Nomura. After all, he's just another game developer who has a lot of projects he's involved with, being a lead character designer and director for an entire spinoff series. So whose fault is it really that the game has had such a troubled production? The original management, who kept delaying the game? Nomura for having too grand a vision? Tabata for uplifting the games production yet again it was finally fully in development? Honestly, I think everyone can share the blame, but at the same time I don't want this to be mistaken as an entirely negative article.
Despite the changes to gameplay and story, I've played the demo (both the original and the updated version) and it is a good demo despite the fact that I think it would have been more prudent to reintroduce us to major supporting characters and the invasion and thus the plot itself instead of what amounts to just a lot of meandering about a very large area for three hours. And that's the big problem, we were promised more information along with the game and basically just got an area that doesn't seem like it's going to advance the plot any. And yet it's taken us until now to learn about the removal of the original games heroine. That's still very poor management and I would have hoped that Tabata had just been honest with us from the start or at least asked us what we really would have wanted to see instead. :|
I digress though, because despite this I still have hope for the game. It is beautiful, the music amazing and the characters are extremely entertaining and likeable. I do appreciate how much Noctis and his friends feel like real friends just camping out while hunting monsters for money. And if the story is focused on that then that's good. And I do hope that Luna is a good character in her own right and I think that Stella isn't dead, but just waiting for a chance to have her own game like several other characters in the past have. We still don't know a lot about the game and we should give it a chance even if we have all of those broken promises.
Because I do think that Tabata does understand that we want this game and is trying his hardest to finish it for us. If you guys really want Stella back (and I truly doubt it'll work, but no harm trying), maybe you guys should explain why she was important to begin with. Tabata does listen to us after all, just look at the updated Duscae for proof of that. But for me, I do think it would probably be unfeasible to uplift the game yet again just to get the original heroine back. And yeah, Stella was important to a lot of us, including me. In fact, her scene with Noctis helped inspire the dynamic between the hero and heroine of my own story that I've been working on. So I do completely understand why people are upset by her removal and replacement. We did become invested in her and no matter what, it's still important to remember that she did inspire fans and did indeed have more than enough information out about her to make us care about her.
If you agree with this or think I am cutting them too much slack, please free to say so. I see so many fans point out how much the game sucks or how much happier they are with it that I think it's good to just take a most neutral look at it.
UPDATED EDITS: I decided to do some grammar checking and adding some additional points that I missed. Hopefully my intentions with the article are clearer now.
My first topic starter here, well I wanted to start being more active in the fanbase, so might as well start here. And what better than to start with something that has been on my wish list for almost a decade and the mixed feelings I have had for it's development.
When Final Fantasy Versus XIII was announced, I know a lot of us were excited for it and were impatient to know more. After all, it's teaser trailer showed us some impressive visuals, an interesting story set up with lots of Shakespearean influence to it. And as we learned more about the game we became more impatient.
But now, years later the game is finally, truly, on it's way and many are not happy about this. Why? Mostly because the game and the company behind it broke a lot of promises concerning it. Promises that they said were going to be kept no matter what, but alas, were not to be.
It's true that this game has been kept in vaporware for too long. It's true that Nomura and SE refused to comment on it as much as they could. And it's true that Tabata has had to pick up the pieces of what is a huge mismanagement of what was potentially the best FF game ever. But the question is.... why? Why and how did it come to this?
I think it was perhaps too ambitious for the company at the time it was released. I don't think Square Enix truly gave this game the development time it deserved while it was Versus XIII. From what I've heard, it kept getting delayed in favor of other projects, similar to what happened with Final Fantasy Agito XIII and how it was stalled in favor of The 3rd Birthday. And Nomura is the head of the Kingdom Hearts series and thus is very busy there. And we know that developers for the game were brought over to help XIII's production. And the engine that would be used for the game took too long to make.
But why, when the TGS 2011 trailer was revealed and the gameplay was well received did Square Enix change it? Fully controllable party members and the ability to pilot magitek armor and tanks gone and traditional menus removed for a more automated approach that, while fine in its own right, just seems so very different than what was promised. Tabata has said that this was because he felt he was too old for the original gameplay to play it properly and wanted it more casual, but is that a good enough reason to uproot an entire battle system that had a positive response? I know there will always be purists who wished for it to be turn-based, but it does feel unnecessary in the grand scheme of things. The original gameplay looked great and was well received. However, not a lot of people talk about that aspect.
And of course, the removal of key elements within the original story, despite Nomura promising the story was intact. Tabata seems to be doing the best he can, but the removal of Stella due to not knowing how she fit in to the game does send some warning signs and not caring to just rewrite her a bit along with the rest of the game doesn't look good. But let's be completely fair to him. He's not doing this out of malicious intent, but simply trying to put together a game that the old management kept screwing over.
However, I do think it's also unfair to place the blame on Nomura. After all, he's just another game developer who has a lot of projects he's involved with, being a lead character designer and director for an entire spinoff series. So whose fault is it really that the game has had such a troubled production? The original management, who kept delaying the game? Nomura for having too grand a vision? Tabata for uplifting the games production yet again it was finally fully in development? Honestly, I think everyone can share the blame, but at the same time I don't want this to be mistaken as an entirely negative article.
Despite the changes to gameplay and story, I've played the demo (both the original and the updated version) and it is a good demo despite the fact that I think it would have been more prudent to reintroduce us to major supporting characters and the invasion and thus the plot itself instead of what amounts to just a lot of meandering about a very large area for three hours. And that's the big problem, we were promised more information along with the game and basically just got an area that doesn't seem like it's going to advance the plot any. And yet it's taken us until now to learn about the removal of the original games heroine. That's still very poor management and I would have hoped that Tabata had just been honest with us from the start or at least asked us what we really would have wanted to see instead. :|
I digress though, because despite this I still have hope for the game. It is beautiful, the music amazing and the characters are extremely entertaining and likeable. I do appreciate how much Noctis and his friends feel like real friends just camping out while hunting monsters for money.
And if the story is focused on that then that's good.
And I do hope that Luna is a good character in her own right and I think that Stella isn't dead, but just waiting for a chance to have her own game like several other characters in the past have. We still don't know a lot about the game and we should give it a chance even if we have all of those broken promises.
Because I do think that Tabata does understand that we want this game and is trying his hardest to finish it for us. If you guys really want Stella back (and I truly doubt it'll work, but no harm trying), maybe you guys should explain why she was important to begin with. Tabata does listen to us after all, just look at the updated Duscae for proof of that. But for me, I do think it would probably be unfeasible to uplift the game yet again just to get the original heroine back. And yeah, Stella was important to a lot of us, including me. In fact, her scene with Noctis helped inspire the dynamic between the hero and heroine of my own story that I've been working on. So I do completely understand why people are upset by her removal and replacement. We did become invested in her and no matter what, it's still important to remember that she did inspire fans and did indeed have more than enough information out about her to make us care about her.
If you agree with this or think I am cutting them too much slack, please free to say so. I see so many fans point out how much the game sucks or how much happier they are with it that I think it's good to just take a most neutral look at it.
Edited by NemesisSP