As someone who mains the Engie in TF2, I solemnly swear:
-Not to put a sentry in front of an enemy spawn. Spawn camping is for cowards at the best of times.
-Not to place a teleporter exit at the edge of a cliff.
-To remember that my primary job is to help my team. Dispenser heals before sentry kills.
-To not be afraid to move away from my sentry if it means helping to cap a point at a crucial moment.
-To get a teleporter up and running to help my teammates stop the cart.
-To not be afraid to go on the offensive. The front line starts wherever I put my sentry.
-To kill the spy before fixing the sapper (otherwise, they spy will totally just keep reapplying the sapper. If you kill him fast, you'll have time to fix things).
-To not be afraid to separate the dispenser from the sentry. The dispenser goes where the team needs it.
So shall it be written, so shall it be done. Now let's solve the problems with a little more gun.
As someone who mains the Engie in TF2, I solemnly swear:
-Not to put a sentry in front of an enemy spawn. Spawn camping is for cowards at the best of times.
-Not to place a teleporter exit at the edge of a cliff.
-To remember that my primary job is to help my team. Dispenser heals before sentry kills.
-To not be afraid to move away from my sentry if it means helping to cap a point at a crucial moment.
-To get a teleporter up and running to help my teammates stop the cart.
-To not be afraid to go on the offensive. The front line starts wherever I put my sentry.
-To kill the spy before fixing the sapper (otherwise, they spy will totally just keep reapplying the sapper. If you kill him fast, you'll have time to fix things).
-To not be afraid to separate the dispenser from the sentry. The dispenser goes where the team needs it.
So shall it be written, so shall it be done. Now let's solve the problems with a little more gun.