As of the 2/4 maintenance, we have a new feature called the "Dark Corridor." Sounds scary, right?
It can be quite intimidating at first, but once you understand how it works, it'll be a whole lot more fun!
Warning: this post will have a lot of pictures in spoilers, so don't try to load all the pictures at once, okay?
To access the Dark Corridor, merely click the image in the bottom-right hand corner of your home screen
You'll then be taken to the "Dark Corridor" home screen. It's very important so we'll go through it together, piece by piece. (picture taken from here)
1) is your target boss to defeat. As you can see, the more beads of light (the little blue balls) you have, the tougher the enemy.
2) is your clear reward. If you clear the mission, you'll get those as bonuses.
3) is your high score.
4) is your Activity Count (ActCount for short). This acts as AP in the Dark Corridor. You are limited to that many actions in the Dark Corridor before retiring or refilling your ActCount.
5) is your Light Bangle. You need to have at least one of these in your inventory to go into the Dark Corridor. It will be consumed once you enter.
How do you get the Light Bangles? Well, they're rewards from different missions, and additionally they are available as log-in bonuses! So make sure to play a lot and beat a bunch of heartless outside of the Dark Corridor as well.
Please note that you cannot change your deck after entering the Dark Corridor, so make sure you have the deck you want before entering!
When you're ready to enter, click the big red button and a new screen will pop up!
When you start getting TP, you can click one or more of the options to either increase your damage output or your defensive stats.
Click on the big red button to head into the Dark Corridor!
There are a few different things you can do in the Dark Corridor. You can pick up treasure chests and beat heartless. The type of heartless you choose to beat will give off different amounts of the beads: the weaker heartless will give off less, the more difficult will give off more.
When you target an item (hover over the item), you can see the minimum amount of beads it will give off when defeated. You'll be rewarded for quick subjugations for the heartless that have a high level (Darkball, Invisible, Wyvern, Large Bone, others possibly). The bead value for treasure chests is static.
In order to progress to new areas, you'll need to have a certain amount of beads. The amount of beads needed is proportional to the difficulty of the area: weaker areas cost less, stronger areas cost more.
Insufficient Beads:
Sufficient Beads:
The ultimate goal is to get to the boss at the end of the stage. As stated prior, the boss will differ bassed on the amount of beads you have. Beating the boss (what SE calls a target) will trigger a "Trial Clear" with rewards. Make sure to finish all your business in the world before beating your target!
For paying players, there's an item in the shop called the "Light Cape" which will restore your ActCount if you get down to 0 before defeating the boss. It acts much like a mega potion in this regard. Note that you can only use the Light Cape when you run out of ActCount, and no time before.
One last thing, as you make your way through the Dark Corridor and back out into the daylight, there's a "High Score Reward" that if you keep increasing your high score, you'll get better and better rewards.
Hey Kingdom Hearts χ[Chi] players!
As of the 2/4 maintenance, we have a new feature called the "Dark Corridor." Sounds scary, right?
It can be quite intimidating at first, but once you understand how it works, it'll be a whole lot more fun!
Warning: this post will have a lot of pictures in spoilers, so don't try to load all the pictures at once, okay?
To access the Dark Corridor, merely click the image in the bottom-right hand corner of your home screen
You'll then be taken to the "Dark Corridor" home screen. It's very important so we'll go through it together, piece by piece. (picture taken from here)
1) is your target boss to defeat. As you can see, the more beads of light (the little blue balls) you have, the tougher the enemy.
2) is your clear reward. If you clear the mission, you'll get those as bonuses.
3) is your high score.
4) is your Activity Count (ActCount for short). This acts as AP in the Dark Corridor. You are limited to that many actions in the Dark Corridor before retiring or refilling your ActCount.
5) is your Light Bangle. You need to have at least one of these in your inventory to go into the Dark Corridor. It will be consumed once you enter.
How do you get the Light Bangles? Well, they're rewards from different missions, and additionally they are available as log-in bonuses! So make sure to play a lot and beat a bunch of heartless outside of the Dark Corridor as well.
Please note that you cannot change your deck after entering the Dark Corridor, so make sure you have the deck you want before entering!
When you're ready to enter, click the big red button and a new screen will pop up!
When you start getting TP, you can click one or more of the options to either increase your damage output or your defensive stats.
Click on the big red button to head into the Dark Corridor!
There are a few different things you can do in the Dark Corridor. You can pick up treasure chests and beat heartless. The type of heartless you choose to beat will give off different amounts of the beads: the weaker heartless will give off less, the more difficult will give off more.
When you target an item (hover over the item), you can see the minimum amount of beads it will give off when defeated. You'll be rewarded for quick subjugations for the heartless that have a high level (Darkball, Invisible, Wyvern, Large Bone, others possibly). The bead value for treasure chests is static.
In order to progress to new areas, you'll need to have a certain amount of beads. The amount of beads needed is proportional to the difficulty of the area: weaker areas cost less, stronger areas cost more.
Insufficient Beads:
Sufficient Beads:
The ultimate goal is to get to the boss at the end of the stage. As stated prior, the boss will differ bassed on the amount of beads you have. Beating the boss (what SE calls a target) will trigger a "Trial Clear" with rewards. Make sure to finish all your business in the world before beating your target!
For paying players, there's an item in the shop called the "Light Cape" which will restore your ActCount if you get down to 0 before defeating the boss. It acts much like a mega potion in this regard. Note that you can only use the Light Cape when you run out of ActCount, and no time before.
One last thing, as you make your way through the Dark Corridor and back out into the daylight, there's a "High Score Reward" that if you keep increasing your high score, you'll get better and better rewards.
Routes:
For beginning and intermediate players:
https://www.youtube.com/watch?v=4WZ9bVbqJ9Q
And for the advanced players:
https://www.youtube.com/watch?v=p_Lwvlad-a8
Please remember that these routes are only mere suggestions.
Good luck in your expeditions! Feel free to comment if you have questions or suggestions to help our understanding of this new feature!
Edited by VexenReplica