OK before ANYONE jumps the gun and thinks that I'm about to say something like "Oh do you think KH3 will take a long time to develope and come out in [insert year here]?". I'm not. What i want to discuss is the Osaka Team. Yes...the Osaka Team. As you have know, they are very horrible at making KH games in terms of boss battle designs and balancing out the games. Oh come on! You know what I'm talking about! Just look at Birth by Sleep for example. HORRIBLE BOSS DESIGN RIGHT THERE! Just look at the Master Eraqus boss fight for example. That is really bad if you pay close attention to the boss fight. He will randomly teleport and hit you, even when you use an attack like aerial slam. And let's not forget the "great" Vanitas boss fights. The dude, for the majority of the battle, always teleports behind you saying "too slow" every time you even land at least two hits on him. Heck, sometimes it'll be just one hit and he'll teleport anyway. Those are one of the most horribly designed boss fights in the game. Even the optional bosses are horribly designed. You can kill Vanitas Lingering Remnant with only using...what...mine squares? I really wish there was more ways you could defeat him besides the mine squares And yes I know you can also use Tornado with Ven too but I mean kinda like in KH2/KH2FM. There are so many creative ways to defeat a boss/optional boss. I hope we can do that in KH3. That would be awesome. Also let's not forget the mess that is the Mysterious Figure. That is just a horribly made optional boss fight. There's hardly any openings you can use to attack him, all of his attacks pretty much one-shot you unless you have second chance/Once More, and the only way you can beat him is with Fire/Thunder Surge. That's pretty bad boss design if you ask me. And these are just a few of the bosses that are bad in KHBBS that I mentioned.KH3D also have these problems as well. Only except the MAJORITY OF THE BOSSES IN THAT GAME HARDLY EVER STAGGER.
Now the next thing I want to talk about is game balancing. KH1 and especially KH2 had amazing balancing with attacks and stats. Everything wasn't overpowered but weren't weak either. It was just perfect. Especially in KH2FM's case. But when you look at Birth by Sleep and KH3D you just have to ask what went wrong. Especially in KH3D. In BBS Megaflare was overpowered to the point where they had to tweak in 3 times. Yes...3 TIMES! Same goes for KH3D with Balloon. The most overpowered and easily spammed command spell in the game (please tweak that in KH 2.8 please. Thanks.) And not to mention the lvl 1 runs in both KH BBS and KH3D. I mean holy crap their level 1 runs were not even worth it in the original versions of the games because you do chip damage. It's not even all that worth it or enjoyable for a challenge unless you like taking about 30 minutes to an hour or so trying to beat a boss with that crap damage. Glad they saw that and fixed in in KH 2.5 (and hopefully in KH 2.8 version of KH3D as well).
The point is. I really hope the Osaka team does a good job with balancing everything out in KH3. It's just like Aqua7KH said, KH3 HAS to be better than KH2 since it's the most anticipated and the next main installment of the KH series. I don't want any akward air attack animations (seriously the air animations in KH BBS and Kh3D are so akward and slow compared to KH1 and KH2's air attack animations). I want bosses to have some staggering animations here and there and not make them not stagger at all like in KH3D or give them any ridiculous defense stats like with M=Armor of Eraqus in BBSFM.. And please no ovepowered attacks that will make fighting any bosses/any optional bosses feel cheap to win against. (looking at you Thundersurge, Megaflare, and Balloon). That ruins the experience of having a challenging boss fight in my opinion. This is why I'm glad that a few members of the KH Team will come and and help the Osaka Team with deleveping KH3. They actually KNOW how to make a perfectly balanced KH game. So yeah, just wanted to put my two cents out there. I kinda hate the Osaka Team when it come to them making KH games. They can do a bad job with it. Just look at KH 1.5 and 2.5. In KH 1.5 there ar glitches not present in the original KH1. And it's worse with KH Re: CoM because THEY DIDN'T BOTHER TO UPSCALE THE QUALITY OF CUTSCENES! Only the subtitles. Yup, they thought it was a good idea to just upscale the resolution on the subtitles and call it a "remaster" talk about lazy work. But I guess it's not as bad as the Silent Hill HD Collection. *looks at that collection and shivers*. And it's also bad in KH 2.5 where there are also glitches in dumb loading times with drive forms not present in the original KH2/KH2FM. Not sure about HD BBS since I haven't noticed any changes compared to the original version aside from balancing attack output out for the lvl 1 run. I hope the Osaka Team learned from their mistakes and don't give us all this bullcrap in KH3. This is what worries me about KH3's development.
But what do you all think? I know this is kind of a long post but like I said before I wanted to throw my two cents out there and share my opinion.
OK before ANYONE jumps the gun and thinks that I'm about to say something like "Oh do you think KH3 will take a long time to develope and come out in [insert year here]?". I'm not. What i want to discuss is the Osaka Team. Yes...the Osaka Team. As you have know, they are very horrible at making KH games in terms of boss battle designs and balancing out the games. Oh come on! You know what I'm talking about! Just look at Birth by Sleep for example. HORRIBLE BOSS DESIGN RIGHT THERE! Just look at the Master Eraqus boss fight for example. That is really bad if you pay close attention to the boss fight. He will randomly teleport and hit you, even when you use an attack like aerial slam. And let's not forget the "great" Vanitas boss fights. The dude, for the majority of the battle, always teleports behind you saying "too slow" every time you even land at least two hits on him. Heck, sometimes it'll be just one hit and he'll teleport anyway. Those are one of the most horribly designed boss fights in the game. Even the optional bosses are horribly designed. You can kill Vanitas Lingering Remnant with only using...what...mine squares? I really wish there was more ways you could defeat him besides the mine squares And yes I know you can also use Tornado with Ven too but I mean kinda like in KH2/KH2FM. There are so many creative ways to defeat a boss/optional boss. I hope we can do that in KH3. That would be awesome. Also let's not forget the mess that is the Mysterious Figure. That is just a horribly made optional boss fight. There's hardly any openings you can use to attack him, all of his attacks pretty much one-shot you unless you have second chance/Once More, and the only way you can beat him is with Fire/Thunder Surge. That's pretty bad boss design if you ask me. And these are just a few of the bosses that are bad in KHBBS that I mentioned.KH3D also have these problems as well. Only except the MAJORITY OF THE BOSSES IN THAT GAME HARDLY EVER STAGGER.
Now the next thing I want to talk about is game balancing. KH1 and especially KH2 had amazing balancing with attacks and stats. Everything wasn't overpowered but weren't weak either. It was just perfect. Especially in KH2FM's case. But when you look at Birth by Sleep and KH3D you just have to ask what went wrong. Especially in KH3D. In BBS Megaflare was overpowered to the point where they had to tweak in 3 times. Yes...3 TIMES! Same goes for KH3D with Balloon. The most overpowered and easily spammed command spell in the game (please tweak that in KH 2.8 please. Thanks.) And not to mention the lvl 1 runs in both KH BBS and KH3D. I mean holy crap their level 1 runs were not even worth it in the original versions of the games because you do chip damage. It's not even all that worth it or enjoyable for a challenge unless you like taking about 30 minutes to an hour or so trying to beat a boss with that crap damage. Glad they saw that and fixed in in KH 2.5 (and hopefully in KH 2.8 version of KH3D as well).
The point is. I really hope the Osaka team does a good job with balancing everything out in KH3. It's just like Aqua7KH said, KH3 HAS to be better than KH2 since it's the most anticipated and the next main installment of the KH series. I don't want any akward air attack animations (seriously the air animations in KH BBS and Kh3D are so akward and slow compared to KH1 and KH2's air attack animations). I want bosses to have some staggering animations here and there and not make them not stagger at all like in KH3D or give them any ridiculous defense stats like with M=Armor of Eraqus in BBSFM.. And please no ovepowered attacks that will make fighting any bosses/any optional bosses feel cheap to win against. (looking at you Thundersurge, Megaflare, and Balloon). That ruins the experience of having a challenging boss fight in my opinion. This is why I'm glad that a few members of the KH Team will come and and help the Osaka Team with deleveping KH3. They actually KNOW how to make a perfectly balanced KH game. So yeah, just wanted to put my two cents out there. I kinda hate the Osaka Team when it come to them making KH games. They can do a bad job with it. Just look at KH 1.5 and 2.5. In KH 1.5 there ar glitches not present in the original KH1. And it's worse with KH Re: CoM because THEY DIDN'T BOTHER TO UPSCALE THE QUALITY OF CUTSCENES! Only the subtitles. Yup, they thought it was a good idea to just upscale the resolution on the subtitles and call it a "remaster" talk about lazy work. But I guess it's not as bad as the Silent Hill HD Collection. *looks at that collection and shivers*. And it's also bad in KH 2.5 where there are also glitches in dumb loading times with drive forms not present in the original KH2/KH2FM. Not sure about HD BBS since I haven't noticed any changes compared to the original version aside from balancing attack output out for the lvl 1 run. I hope the Osaka Team learned from their mistakes and don't give us all this bullcrap in KH3. This is what worries me about KH3's development.
But what do you all think? I know this is kind of a long post but like I said before I wanted to throw my two cents out there and share my opinion.
Edited by Tails