Kingdom Hearts Interviews
An archive of interviews and comments from the key people behind the Kingdom Hearts series.
345 interviews
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A 2006 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts Final Mix and Kingdom Hearts II Final Mix. Interview Were you planning from the start to have Brave Form and Master Form as dual-wielders? After showing a dual-wielder in KH:FM’s secret movie, there were many voices saying “I want to dual-wield, too”. But it’s not fun to
- Date published: 1 Jan 2006
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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The December 2006 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II Final Mix and Kingdom Hearts Re:Chain of Memories. Interview Kingdom Hearts II Final Mix --Anyway, let’s start with the news of this “new project” which appeared at the end of the latest trailer. Boy, were we surprised! Nomura: Thanks to everyone Kingdom H
- Date published: 1 Dec 2006
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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A 2007 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Birth by Sleep. Interview --So what about the development of Birth by Sleep? Nomura: The developer of re:COM will be working on KH:BBS. During Development, the production of KH:BBS was stopped, for the production of re:COM. At first it felt a bit weird starting the project again. I believe this project star
- Date published: 1 Sep 2007
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 3 Oct 2017
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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The September 2007 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were coded, Birth by Sleep, and 358/2 Days. Interview Nomura Interview - Kingdom Hearts: Coded (Mobile Phones): --The gane is played on a horizontal screen, even though the game is for mobile phones, why is this?" Nomura: This is not just the length screen but also a model screen specification for t
- Date published: 1 Sep 2007
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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The October 2007 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series, and Hajime Tabata, the co-director of coded. The major topics discussed were coded and Birth by Sleep. Interview --This time there is high quality graphics, but do you think it will be a success on the mobile phone? Tabata: I don’t know yet, though it’s development specs are very close to Final Fantasy XIII Agito’s. --About the gam
- Date published: 1 Oct 2007
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Publication: Famitsu
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Interviewee: Tetsuya Nomura & Hajime Tabata
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- Date published: 24 Jan 2019
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 24 Jan 2019
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 24 Jan 2019
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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The October 2008 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Birth by Sleep and coded. Interview --If 358/2 Days was emphasizing Xion, then was Birth by Sleep emphasizing Aqua? Nomura: Aqua's battle scenes were exhibited for the first time to the public, her movement is fast and easy to overlook. So that you don't lose sight of her, concentrate and try to
- Date published: 1 Oct 2008
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 22 May 2009
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 11 Jul 2009
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 25 Aug 2009
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 29 Sep 2009
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 11 Jun 2017
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 14 Mar 2017
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 8 Mar 2017
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 17 Jun 2016
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Publication: Famitsu
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Interviewee: Tai Yasue
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- Date published: 17 Feb 2010
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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- Date published: 23 Jun 2015
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Publication: Famitsu Weekly & Dengeki PlayStation
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Interviewee: Tetsuya Nomura
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- Date published: 21 Jun 2018
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Publication: Famitsu Weekly
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Interviewee: Tetsuya Nomura
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Kingdom Hearts Ultimania included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Kingdom Hearts. Interview --Having Disney's Princesses be captured and held in the same place, and in that way having them appear in the game together, worked well, didn't it? Nomura: To begin with, I wanted to put in a scene where all the Princesses were captured and being held at Hollow Bastion, and the various movies'
- Date published: 13 Jun 2002
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Publication: Famitsu Weekly
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Interviewee: Tetsuya Nomura
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- Date published: 21 Jun 2018
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Publication: Famitsu Weekly
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Interviewee: Tetsuya Nomura
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- Date published: 21 Jun 2018
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Publication: Famitsu Weekly
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Interviewee: Tetsuya Nomura