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1. Like us on Facebook (http://www.facebook.com/kh13com) and share this post
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On Friday the 1st of June, 2012 (at 12PM EST time), we'll pick a random winner and contact them. Good luck!
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Update: Benjamin has given a solid confirmation of his role in Kingdom Hearts 3D, confirming that he will be voicing Young Xehanort in the game. You can see a screenshot of this confirmation below.
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- Kingdom Hearts 3D [Dream Drop Distance] Game, the seventh entry into the series
- 12 Kingdom Hearts 3D Art Cards with chronicled art from the full series
- 5 Augmented Reality (AR) Cards that unlock rare Dream Eaters
- 360° display viewer for in-game Dream Eaters
- Nintendo 3DS Protector Case specially designed for Kingdom Hearts 3D Some of the Dream Eaters that this bundle unlocks are Meowjesty, Frootz Cat and Kab Kannon, the last two of which have of course just had their English names revealed from this. A photo of the Mark of Mastery bundle can be seen below. It looks amazing, definitely worth it!
Update 1: The Kingdom Hearts Facebook page have uploaded a large version of the boxart for the Mark of Mastery Edition of Kingdom Hearts 3D. You can see this below. (Click for a much larger image!)
Update 2: An Amazon page has now been created for pre-order for US fans. The price is listed as $54.99, a mere $15 more than the game by itself. Thanks to Loki from KH13 for the find.
Update 3: Thanks to Nobody from KH13, we now know that GameStop have created a pre-order page for the Mark of Mastery Collection's edition of Kingdom Hearts 3D. Great news for those who wish to purchase it!
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They have also added a new Kingdom Hearts 3D wall scroll, which will be available for a price of ¥2,300 (approximately US$28.65), and a Kingdom Hearts / Kingdom Hearts II sticker set, which will be available for a price of ¥900 (approximately US$11.21). The former will be sold in early July, while the later will be sold in late June. For pictures of all of these items, check below.
Update: The Kingdom Hearts and Kingdom Hearts II wall scrolls have received a June 8, 2012 release date, while the Kingdom Hearts 3D items have received a July 6, 2012 release date.
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Update 1: You can now view and download this video from our video archive.
Update 2: The European website for Kingdom Hearts 3D has also updated with this same trailer.
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Masuno: My name is Ryan Masuno. I'm the Product Manager for Kingdom Hearts 3D [Dream Drop Distance]. GamerLiveTV: A lot of people have been looking forward to this because it's the debut of the series for Nintendo 3DS. How psyched are you to bring it to another platform?
Masuno: It's really exciting. It takes advantage of all the 3DS' capabilities. The 3D integration is amazing, and more importantly, this title is the follow-up to Kingdom Hearts II that fans have been waiting for. You know, the continuation of the story; this is it right here.
GamerLiveTV: Can you give us a little detail of the story; where it's going this time?
Masuno: So at the beginning of the game, Yen Sid is basically telling the gang ― King Mickey, Sora, Donald, Goofy, Riku ― that there's an impending threat coming their way, and that Sora and Riku need to be stronger in order to have a chance against them. Basically, Sora and Riku have a natural ability to use the Keyblade, but they were never properly trained to become Keyblade Masters. So what Yen Sid basically tells them is that he's going to send them to the sleeping worlds to unlock seven keyholes, and if they come back from that, then they'll be granted new powers, new abilities, and be considered true Keyblade Masters.
GamerLiveTV: Is the combat about the same as the first two games or is there anything new or exclusive to the 3DS version?
Masuno: The basic combat system is going to feel familiar to anyone who's played Kingdom Hearts I and II, and some of the other ones like Birth by Sleep, but the new features in this make it even different. There's a feature called "Flow Motion" ― characters are able to interact with anything in their environment. If there's a wall, they can kick off of it and perform a really fast stunt-like movement. That can all be chained to attacks, they can be chained to other movements; they can spin off of a wall and hit a pole and spin off of it, and then jump to a rail and ride on it, so once you get the hang of it, you'll basically be able to free roam around the entire stages. That's great for movement and for battle. There's also a feature called "Reality Shift" ― when players are in battle, they can actually enter the bottom screen where they'll be prompted to input some touch-based contextual inputs, and that's different for each world. If you perform them correctly, you'll be able to perform a really powerful attacks on each of the enemies.
GamerLiveTV: Are there going to be some familiar Disney worlds that people have seen in the previous games or are there going to be new ones? How does that work?
Masuno: Every Disney world that you encounter in this game are going to be new to the series.
GamerLiveTV: Can you give us an example of what kind of world you'd expect in the game?
Masuno: We have The Grid from Tron Legacy, the recent movie. We have Fantasia and Hunchback of Notre Dame to name a few.
GamerLiveTV: And the game is coming out actually this summer! It's just about finished!
Masuno: It's almost there: July 31st, 2012.
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