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Message from the KINGDOM has updated with a blog post from Tetsuya Nomura, the director of the Kingdom Hearts series. Tetsuya Nomura discusses the development of Kingdom Hearts Birth by Sleep, and explains that the package age, secret movie, opening movie, promotional movie and commercial are yet to be finalized, but are being worked on. Kingdom Hearts Insider have translated this blog post, and it can be read below.
A blog? How modern.
Or, no... I guess it’s a little late for that. Nevermind. I’m the director Nomura. The staff asked us to write our first entry, but I was just too busy. But it was around TGS that Yasue was going to update, so I put a stop to it. I’m very sorry.
Between then and now we’ve already announced the release date. Now all we have to do is finish it. But we still have tons of things to do, and we’re in the middle of running around trying to get everything finished.
Right now on my desktop I have 5 files containing work for Birth by Sleep, 4 for Coded, and 7 for other titles.
They’re listed in order of predecence, and now as I’m writing this the time for these files has finally come.
Of course there are not only writen documents, but pictures I have been needing to draw have been waiting for me to get around to it. Right now the most important being the package art for Birth by Sleep.
Today I have to go to edit the Staff Roll. Since there are three main characters in Birth by Sleep, we alse have different Staff Rolls for each one. We already have experience making two for Chain of Memores, but this time it’s a little bit different and we have a little bit of a trick with each, so it’s quite difficult.
In the Kingdom Hearts series when we put the music into the Staff Roll, we aren’t just lining up the music second by second, but frame by frame. So we’re working hard to find a good way to time it.
We also still have the Opening Movie, the Secret Movie, the CM and the PV to edit. But that will be on a later day. Next week we will be working on the CM for FFXIII.
So we’re working quite hard now, and I have to get going. I have to get to the editing studio. When I have another opportunity I will write again soon. Thank you.
Director
Tetsuya Nomura
Famitsu.com have updated with an article concerning the upcoming Kingdom Hearts game for the PlayStation Portable, Kingdom Hearts Birth by Sleep. This article features previously seen screenshots in high quality, and these screenshots can all be viewed below, in our gallery.
Famitsu.com (October 25, 2009)
All images are from Famitsu.com.

The December 2009 issue of Famitsu magazine has included an article on the upcoming Kingdom Hearts game for the PlayStation Portable, Kingdom Hearts Birth by Sleep. This article includes a large amount of information regarding the game, including the first announcement of a release date and pricing, and information about various worlds and each character. Kingdom Hearts Insider have created translated scans of this article, and these can be viewed below, in our gallery.
Famitsu (December 2009) *translated*
All images are translated by Kingdom Hearts Insider.

Square Enix's official Japanese website for Kingdom Hearts Birth by Sleep has been updated. This update, which started yesterday with the Tokyo Game Show 2009 trailer, has now been finished, including additions to the "world" and "system" sections. This includes many new screenshots, which can be seen in our gallery, below, as well as multiple gameplay videos which can be downloaded from our trailers page for Birth by Sleep, or viewed below.
Birth by Sleep, Japanese website
All images are from the official website.








The upcoming Kingdom Hearts game for the PlayStation Portable, Kingdom Hearts Birth by Sleep, is now available on the Square Enix e-STORE. This page confirms the January 9, 2009 release date and ¥6,090 price, and contains new screenshots from the game. These can be seen below, in our gallery.
Square Enix e-STORE
All images are from Square Enix's official website.

Famitsu.com have updated with an article concerning the upcoming Kingdom Hearts game for the PlayStation Portable, Kingdom Hearts Birth by Sleep. This article includes previously seen screenshots in high quality, featuring new pictures from the Tokyo Game Show 2009 trailer, and these screenshots can all be viewed below, in our gallery.
Famitsu.com (October 21, 2009)
All images are from Famitsu.com.

Square Enix's official Japanese website for Kingdom Hearts Birth by Sleep has been updated. This update includes additions to the world and system sections, as well as a new trailer for the game, the Tokyo Game Show 2009 trailer. This can be seen below, or downloaded from our video archive.
Kingdom Hearts Insider have written up a translated script for this trailer, and this translation can be viewed as a subtitled video, below.
The December 2009 issue of Famitsu magazine has included an article on the upcoming Kingdom Hearts game for the PlayStation Portable, Kingdom Hearts Birth by Sleep. This article includes a large amount of information regarding the game, including the first announcement of a release date and pricing. Birth by Sleep will be released in Japan on January 9, 2010, and will cost ¥6,090. Also revealed is the official English spelling for two characters in the game, Master Eraqus and Vanitas. FF-Reunion have uploaded scans of this article, and these scans can be viewed below, in our gallery.
Famitsu (December 2009)
Thanks to FF-Reunion.

Message from the KINGDOM is a Japanese blog that is updated by people on the development team of upcoming Kingdom Hearts titles. Recently, they have updated with news regarding Kingdom Hearts coded and Kingdom Hearts Mobile. This includes screenshots of Episode 4 of Coded's release, and information regarding items on Kingdom Hearts Mobile. You can view the update's included screenshots below, in our gallery.
Message from the KINGDOM
All images are from Message from the KINGDOM.

Square Enix have updated their official Japanese website for Kingdom Hearts coded. This update includes additions to the information section, as well as screenshots and renders from Episode 4 and 5 of the game. Also included is information about how these relate to Kingdom Hearts Mobile. All included images are available to view below.
Coded, Japanese website
All images are from Square Enix's official website.

Episode 5 of Kingdom Hearts coded, Agrabah, was released on October 15, 2009. Thanks to ReBirth Wings, the first details of this episode are surfacing online. ReBirth Wings wrote up an extensive summary of this episode, and Kingdom Hearts Insider have translated this summary. It can be read below.
As we saw last time, Pete has suddenly appeared at the Coliseum. He is not data, but has come from the real world in the same way that the King has, to interfere with whatever is going on. Pete tries to run, and Sora ends up following him into the next world. Sora arrives in Agrabah, but has lost sight of Pete. So he goes around trying to collect information. In the first area (Palace Gates) there is a save point with a moogle beside it. He gives you the Avatar item “Desert Town Wallpaper”. In the same area is a shopkeeper who will exchange High Potions for the battle item “Magna Ball” (which will pull all enemies in the area towards Sora. It has the same effect as the Support Ability “Enemy Draw”.)
Sora searches around Agrabah, and then goes to the palace where he meets Aladdin out front. At first they just have a normal conversation, but when Sora leaves Aladdin stops him and asks him to look for Jasmin.
If you go in front of the palace and climb on the Ash Bug that went to the left, you can reach the top of the wall. You can then cross the Ash Bug and get a “Kupo Nut” from the Prize Bug.
Jasmin is in the Alley (when you get near the Alley from the Main Street you will hear conversation.) When you go into the Alley you will have to fight Jafar. Afterward Jafar will run to the palace, and Sora and Jasmin meet up with Aladdin.
If you enter Main Street through the upper area of the Alley, you will see an Ash Bug which you can cross to a Prize Bug which has the Support Ability “Second Chance”. Then if you go back to where you entered and drop down overhang, there will a Prize Bug close by which has another “Kupo Nut”.
Though they meet at the Palace Gates, Jafar appears immediately and captures Jasmin, while Iago swipes Aladdin’s lamp. Jafar then uses the power of a fake lamp to control time, which means you have to search out Iago to grab the real one under a time limit. At first you only have 30 seconds, but if you get Debug Balls from enemies and Bugs (which are stopped and won’t attack) you can extend the time limit. It can also be extended by breaking open Prize Bugs or using Reaction Combos.
At first Iago will be on top of the wall in front of the palace, but if you talk to him he’ll run. Jafar can also appear and create a time stealing mirage. If you are captured by the mirage you will lose time. But it is very slow moving and can’t climb up high places. So if you stay as high as you can you will be safe. It will not appear on the Main Street, so you can safely build up as much time as you need.
Iago will then go from the Bazaar to the Palace Gates. He will periodically move between these two areas. If you talk to him at the Palace Gates you will be able to steal the lamp back, and Genie will stop the time limit. Unfortunately time doesn’t return to normal, which means they’ll have to defeat Jafar first. With Genie’s power they teleport to the Cave of Wonders.
When they arrive, they see Jafar in front of the Cave of Wonders. He wishes something on the lamp and the Tiger Head goes crazy, and Sora has to fight it. This battle is in Area Debug Mode (4min.) You have to get rid of the eyes, but since the Ash Bugs that you can climb on are only in the air, you will have to use the Bug Spider instead. If you hit them once they will turn into an Ash Bug, and you can walk on them. So climbing the Ash Bugs, you can smash the Tiger Head’s eyes and defeat it. If you get close to the eyes, the head will send out beams of light, but you can block them with Reflect Guard. After you’ve defeated it, you will receive the Debug Ability “Confuse”. It will make the enemies confused and hit each other. Once the battle is finished, Sora follows Jafar into the cave.
There are a lot of traps inside the Cave of Wonders that you’ll have to get past. In the first area (Entrance) there are large boulders that roll down the path. They can’t be broken. The last boulder will roll opposite the others, so be careful. If you get hit by them you will get pushed to the edge, you will receive damage but you can start again from there. In the second area (Chasm of Challenges) there are seven water spouts that you must get by, which should be easy with good timing. If you get pushed off you will receive damage and fall below, and will have to start again at the beginning of the Chasm of Challenges. After that, there will be Ash Bugs to use as platforms, but if you stand on them for too long they won’t be able to hold you up and you’ll fall (when you fall you’ll receive damage, and have to start again in front of the water spouts.) There are few stable platforms, but Air Soldiers will appear there. When you reach the square Ash Bug near the end, you will be taken to a lower level. However, you will have to fight a battle with Air Soldiers three times. If you fall you will receive damage and reappear. Once you’ve gotten past all that, you will be taken to the Lamp Chamber. Jafar is there, and you will have to fight him. He will create two mirages of himself, and you must attack the real one. (The mirages are slightly transparent.) When the battle is finished, Jafar will run to the other side of the keyhole. Sora must find the keyhole within three minutes. Once the keyhole is found, you will enter the boss stage.
In the boss stage, you will be able to gain lots of bonuses depending on how many Bugs you’ve destroyed and how much time is left. In this area you will not be able to touch Jafar, so you’ll have to attack Iago who is holding the lamp. Jafar will aim beams of light at you, and if you get hit Sora’s movements will become slower. You can use Reflect Guard to bounce the attacks off of you, and if you hit Jafar both him and Iago will be stopped for a short time. The beginning will be a normal battle, but after awhile Ash Bugs will appear and Iago will start moving upwards. So then you’ll have to climb up to attack him. Unfortunately, regular attacks do not work all that well, so you’ll have to perform a Reaction Combo about 20 times. Once you’ve defeated and sealed Jafar, you will receive the Debug Ability “D Blizzard”.
Sora then sees Pete and chases after him, but Maleficent appears and destroys Sora’s keyblade. “This is our world, you know” she says, and summons Shadows.

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