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A recent issue of Famitsu magazine included an article on Kingdom Hearts Birth by Sleep, and included in this article was an article with the game's director, Tetsuya Nomura. Here, he discusses the command battle system, the way the game will work with three stories, and reveals the English name of the Unbirths. Kingdom Hearts Insider have translated this interview, and thanks to them, you can read it below.
KH BbS is going to be over 50 hours long?! -- About controlling each of the three characters: how does that work?
Nomura: At the start you'll choose who you want to control, and you'll use that one character until you clear their story. Depending on which character you play with, you'll uncover facts that you can't learn with the other characters. Each world has scenarios for all three, each has different bosses, so it's like there are three separate games included. If you play alongside a friend, the contents the way the story advances will be different depending on the character you choose, so watch out for spoilers.
-- I see. So how long is the play time for each character?
Nomura: According to our current estimates, about 15 hours. Customising your deck will also take up time, so if you play with all three characters the game's length may exceed 50 hours.
-- The three characters move about completely separately?
Nomura: Usually, yes, but occasionally two or three of them will have a scene together. There's Ven looking for clues about Master Xehanort and chasing after him, and also Aqua who's looking for Ven but worried about Terra. On top of the main storyline, each one's timeline is different.
-- Not much information has been released about Aqua so far. What kind of person is she?
Nomura: She's incredibly serious. She's a strict honour student. She's a little bit shy about some things that she's done. She puts up a cold front, but she's kind to her friends. She's the most level-headed of the three.
-- Aqua has some movements a little like floating or gliding, and some characteristic moves in battle, too.
Nomura: Her movements are that of a so-called "magician girl" (laughs)
-- I think fans of the series are wondering about the true nature of Ven, who resembles Roxas, and what lies in Terra's future...
Nomura: We've given a lot of hints in that area, so I think there are some people who can figure it out. As usual there are a lot of riddles in this game, but all the fine details will be explained. Ven has bits of Roxas, and the traditional protagonist Sora in him. His positive personality is close to Sora's, but Sora doesn't usually worry about anything, whereas Ven can be serious. So maybe he's half Sora and half Roxas. But because of things like the way he holds his Keyblade, it will be a different feeling to play him compared to Sora or Roxas.
-- What can you tell us about the "Unversed"?
Nomura: The English name will be "Unversed". The meaning is "those that are not well-versed in existence/life" and they grow out of negative emotions. You'll understand the meaning of this when you play the game.
Great expectations for new worlds
-- Two new worlds have appeared.
Nomura: This time, we're weaving a more complicated story than before. Not just for the story of "Birth by Sleep"; there will also be deeper connections to the stories of the Disney titles.
-- In "Cinderella" you're even delving into the scene with the glass slipper.
Nomura: We particularly wanted to include that event. When you say "Cinderella" you think of the glass slipper, right? (laughs) Also, like with Ven and Jack, this isn't the whole story, but there are scenes where you follow sub-characters too.
-- And the "Lilo and Stitch" world is something you can be satisfied with, too.
Nomura: It's a story from before he was called Stitch, so this time instead of Hawaii the spaceship will be the main setting. He's a very popular character, and setting it in a spaceship should make things interesting.
-- And we'll also learn about the origins of the "seven princesses"...?
Nomura: It's connected to the idea of "hearts of light, without darkness". But this isn't about the princesses' birth, it's to do with "something" that awakens in people who have hearts where light resides. It's a condition the three protagonists are investigating.
Exhilirating battles that can be played without thinking
-- What about the battle concept?
Nomura: More than "358/2 Days" or "coded", "Birth by Sleep" is an evolution of "Kingdom Hearts". Each of the protagonists has very individual movements, so it will feel totally different to playing as Sora. This game might just be the most exhilirating in the whole series. The new battle system with its Deck Commands and Shoot Lock really adds to the exhiliration.
-- What are the characteristics of a battle using Deck Commands?
Nomura: I think that rather than thinking very carefully while fighting, it's more about fighting using your reflexes. I think you'll be able to sense when to press buttons, that your body will naturally learn to go "triangle next".
-- So you can set up the Commands in your Deck yourself?
Nomura: That's right. So that you don't have to manage complex things during battle, you customise various things beforehand. Like "Chain of Memories", you construct your Deck beforehand, and during battles just use techniques one after another. They don't run out like cards, but you need to charge them. With the inclusion of Decks, the system of growth has more or less turned into a system of change. Maybe a bit like a minigame... it's very different.
-- It's something we haven't seen in the series so far.
Nomura: I wonder if we went too far (laughs). It's a system we've been preparing up for some time now, and from now on we'll be putting out constant information, so look forward to it.
-- Can you change the the Command style into whatever style you want?
Nomura: For techniques that can change style, each has a specific set of conditions that must be met. So once you understand that system you'll be able to get the style you want. However, the aim was so that people don't have generally have to think too hard when playing.
-- So with styles, it's easier to use a walkthrough for the ones that change?
Nomura: Of course, there are walkthroughs that will tell you certain enemies are weak to fire, and about increasing damage. But changing styles also make it easy to have fun using lots of different attacks.
-- The Finish Commands can also evolve, making for rich variety in battles, right?
Nomura: There really are all sorts of conditions that change commands, and you can connect them to the "D-LINK" system that we haven't released much information about yet. "Kingdom Hearts" doesn't really aim for difficult action; there are a lot of users who play by mashing the same button. That's what this is based on. Things won't get boring if you mash the same button, it's a system that changes to stay fun. You can use a Command with just one button, and even playing simply it's an action game where you can enjoy a wealth of variety. The only thing is that by incorporating too much of this new system, the three protagonists are too strong and the importance of tricks to defeat bosses has faded a bit (laughs). We're going to work on balancing that out.
And the next game that everyone's wondering about!?
-- The Tokyo Game Show is coming up, will there be any demos?
Nomura: At the moment we're giving priority to development in order of release dates, so there won't be anything big, just a small space for demos. We can't show videos in a closed megatheatre every year. For those who play the "Birth by Sleep" or "Final Fantasy XIII" demos, we plan to have a small screen with special trailers for those two titles and "Dissidia FF Universal Tuning". That's the company's plan at the moment, and we probably won't prepare any new trailers for "FF Versus XIII", "FF Agito XIII" or "The Third Birthday".
-- So, what about the release date for this title?
Nomura: We're trying to adjust it in relation to the release date of "FF XIII". In terms of actual development "FF XIII" has proceeded further, so "FF XIII" might be first. But I think we'll be able to let you play it without making you wait too long.
-- Do you think people will want to replay the first title after clearing this one?
Nomura: Hmmm, I think there are a lot of puzzling elements, so maybe they'll want to play the next game... and there'll be a secret movie too.
-- The next game!? Do you mean "III"!?
Nomura: The next game will be the next game (laughs)
Weekly Shōnen Jump magazine has included an article on Kingdom Hearts Birth by Sleep. This article confirms Stitch as a party character, and shows off Aqua's ability, "Diamond Dust". Thanks to Kingdom Hearts Insider, you can view the scan below.
>Weekly Shōnen Jump (August 7, 2009)
Images are from Kingdom Hearts Insider.

Earlier in the week, a scan of a V Jump article featuring Kingdom Hearts Birth By Sleep surfaced online. The scan confirms a world based on Lilo & Stitch, and also showed us new screenshots of Aqua gameplay. Kingdom Hearts Insider have uploaded a higher quality scan of this article, and thanks to them, you can view it in our gallery. Also, Kingdom Hearts Insider have translated the article, and thanks to them, you can read the translations at our forum.
A recent issue of Famitsu has included an article on Kingdom Hearts Birth by Sleep. This article displays various screenshots and renders from the game, including that of never before seen Aqua gameplay, and a confirmation of a world based on Lilo & Stitch. Wii @ Everyday have scanned pages of this article, and thanks to them, you can view the scans in our gallery.
New evidence has surfaced to suggest that Pinocchio's world will be included in the English release of Kingdom Hearts 358/2 Days. BradyGames have updated their website with a page for the strategy guide of the upcoming North American release of 358/2 Days, and included in the list of world's is Pinocchio. Pinocchio's world was not included in the Japanese release of the game, however, people have found that sprites for the world were included in the game's code. It is possible that the world may be included in the English release.
The September 2009 issue of Game Informer magazine has included an article on Kingdom Hearts 358/2 Days. This article, concerning the North American release of the game, discusses the battle system, story, and mission and multiplayer aspects of the game. Thanks to Kingdom Hearts Ultimania, who scanned the article, you can view it in our gallery.
The latest issue of V Jump magazine has included an article on Kingdom Hearts Birth by Sleep. Although no scan is available yet, FF7AC reunion have posted a summary of the article.
The article reveals that Birth by Sleep is scheduled to be released during Winter 2009, which, in Japan, is between December and February. It also includes new information on Cinderella's world, and reveals that Terra will visit a world based on Lilo & Stitch, called Deep Space. Also included is new information involving Aqua's attack system.
Square Enix have updated their official Japanese website for Kingdom Hearts coded. This update includes additions to the information section, as well as screenshots and renders from Episode 3 of the game. Also included is information about how these relate to Kingdom Hearts Mobile. All included images are available to view below.
>Coded, Japanese website
All images are from Square Enix's official website.

HEARTSTATION.ORG have translated the recent article appearing on Famitsu.com regarding Kingdom Hearts coded and Kingdom Hearts Mobile. Their translation of this article can be read below.
Episode 3 of Kingdom Hearts Coded releases August 5, 2009!
● Let’s go to the Avatar Kingdom this summer and assume different appearances! The content of the ‘Kingdom Hearts Mobile’, the mobile phone portal site for the Kingdom Hearts series, has been enriched even further! Since the 23rd of July 2009, the city in which the avatars live, Avatar Kingdom, has even changed to a summery blue sky. Along with the introduction of newly added Avatar Items, let’s unveil the latest images of Kingdom Hearts Coded, scheduled for release on the 5th May 2009. Also, the concept of avatars having levels was introduced from the last update. Reach a fixed level by using points to purchase items for avatar use, and receiving experience points from winning a high place in the minigame ranking, and you’ll level up. You even receive experience points from only logging in once a day, so it’d even be good to try and pop in and see the city every day.
Items for avatar use such as Xemnas’ coat are arriving one after the other! Also, it’s also now possible to purchase the special avatar items awarded in previous minigames to people who won a place in the National Ranking. You can buy these with munny saved up from clearing minigames, it seems. Let’s earn heaps while we can!
This is a minigame scheduled for release in August 2009, ‘Rhythm Parade’, in which you hit buttons in time to music from the series. Songs include: ‘Destiny Islands’, ‘Blast Away!’, ‘Monochrome Dreams’,’ Bustin’ Up on the Beach’, ‘Sinister Sundown’, ‘Hand in Hand’, ‘One-Winged Angel’, ‘Working Together’, and ‘Shrouding Dark Cloud’.
There are two modes: Easy and Hard. Easy mode is a mode you can enjoy easily, keeping rhythm with one button. Hard mode is a more serious mode in which you use five buttons, and so it’s aimed at people with confidence in their ability. Of course, we’re keeping up with the National Ranking!
Sora: I’m Sora. And you are?
Alice: Hm… it’s no good. I can’t remember a thing.
Sora: Answer me! Have you done something weird to this world?
Black-coated man: This world is connected. A world in which memory and reality are connected.
Concerning the contents that are moved away from Avatar Kingdom, Episode 3 of Kingdom Hearts Coded begins distributing August 5, 2009. The next stage takes place in the world of “Alice and Wonderland”. Not only are the familiar characters there, but the figure of the man in the black coat who seems to be a key figure in this title also appears.

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