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hatok

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Everything posted by hatok

  1. IT'S FINALLY HAPPENING
  2. Alternate title Final Fantasy Versus XIII Spoiler Free Review
  3. his face is in a slightly different position because it's a different frame of animation from the scene, and the E3 footage is wider due to the angle of the TV. Look at each individual element and you can see it's the same. The eyebrows are the same, the pieces of hair are the same. The model is all the same.
  4. it looks drastically darker. That's the difference. He's not overexposed, so he looks better. The model itself doesn't have any obvious differences, it just LOOKS better because it wasn't recorded in the bright E3 room. The actual shape of the model? No differences. There's nothing to appreciate, and I don't know why people would assume they'd make a new, very SLIGHTLY different demo, and then try to get the fans to figure out if it was improved or not. What's the point of spending time improving a demo if people aren't even going to know? But anyways, the problem is comparing TV footage. If we could compare direct capture of Terra from both scenes, then we'd have something, we'd be able to see exactly whether or not his model was different. But we don't HAVE direct feed, we have off cam, which is REALLY unreliable. So there's no comparison to be made.
  5. part of it is that it's a different part of the animation, look at Terra's belt buckle, it's in a different place on the bottom oft he screen. But the rest really is lighting. overexposing a face can REALLY make things look different, because shadows are how our brains determine a lot of details
  6. It's been a big thing on reddit People have been going around claiming that KH2.8, specifically the 0.2 stuff, has received a major graphical update since E3. This is not the case, however, and if you notice from the image above you probably know why. What people have been doing is comparing off-camera footage of the demo, and the TGS demo looks a fair bit darker. However, recording a TV screen captures imperfect colour, only TRAILERS are true indicators of the graphics. People are taking this darker screen and interpreting it asa major graphical improvement. It's not. KH2.8 HAS received some graphical tweaks. If you look at Riku and Kairi you'll see the detailing on their models, particularly the hair, has changed since E3. However, don't let this trick you into seeing upgrades where there are none. That's all, have a nice day everyone.
  7. it's secretly a good game
  8. spoilers I thought it was okay
  9. Inspired by Hero of Light XIV
  10. the growing hearts (or at least secretly having hearts) thing has been built up for such a long time I find it funny how people have gone from saying that it makes no sense that Nobodies express emotions like they do, to saying it makes no sense that Nobodies can have hearts
  11. first off, dusting off this old chestnut I felt this was important to keep in the hearts and minds of KH13, considering it looks like the most impotent character in KH will be making a comeback in KH3 What are your hopes and dreams? there are some people expecting big things from Vanitas, but history isn't exactly smiling on him
  12. COMPLETELY forgot to reply to this, sorry Well, generally people have more empathy than that but... why do you have to care? Since when does stopping that bad guys from destroying the universe need a deep motivation? I live in the universe, I'd rather it not get destroyed Sora forgives who he thinks is Ansem. He cries when he finds Riku. He teases Donald. He yells at Jiminy. He abdnons his friends to help another friend. He ignores calls to wake up in a desire to help the people in his heart You can really only say Sora barely shows anything if you ignore all of his games. He's the main character. He has a lot of screen time to show nuances. And you missed the point with the Santa thing. It's not the fact that he believes, it's that he believes in relation to context. Sora believes in Santa, Riku doesn't. This shows an element of each of their personalities. How Sora reactsto finding out Santa is real is also a character trait. Why does he have to be devastated? He doesn't know anything about the situation, he doesn't even know Destiny Islands was lost to darkness, just that he was swept away from it. But that doesn't matter, dwelling on the possible death of everyone he loves isn't in keeping with the tone KH was going for. Expecting that would be silly. Instead, we get Sora being concerned, confused, then overwhelmed with excitement at discovering he finally made it to another world. He eventually meets Riku and Kairi, so again, why would he assume everyone is dead? and what makes the emotions he DOES express not count? Why are misery and grief the only vald responses to being flung into a space adventure to magical worlds? And uh... there's a pretty long backstory of Sora losing Riku or Kairi. Sora loses Riku and Kairi at the start of KH1, finds thme both, loses them again, finds them, loses them AGAIN. Then Kairi gets kidnapped in KH2, while Riku is missing. Heck, even in DDD, Sora and Riku get separated. because there's no room and it's not needed. But yeah, how they lived isn't important. Definitely not worth adding on to the 5 hours of cutscenes KH games usually have KH, like many other games featuring young characters, cut the strings from their past as soon as possible, but the point is to focus on the adventure, the big events, the magic powers. Not Sora living a normal life on Destiny Islands It's not that that's a bad thing to do, it's jsut not the kind of game KH is What does school drama add to KH? What hopes and dreams would a 14 year old kid have? Already KH1 has long sicne established Sora is not terribly ambitious Who are they? Some kids, doing some stuff. Whether or not Sora got an A in biology doesn't impact that. We cna leanr plenty by just seeing them act in the present. We don't need flashbacks. flashbacks could be used.... but they're not, and they're not essential. ...you just called it a trope do you know WHY things are called tropes? Because they're overused do you know WHY things are overused? Because people ENJOY them. A character being happy or miserable has really nothing to do with being relatable. You just need to be able to superimpose yourself over them. And it's funny you talk about being relatable while going on about backstory when those two things are in direct competition. The more specific a backstory gets, the fewer people will relate to that character, as that character will become too defined. It's a common technique, keeping stories vague to bump up the realtability factor. Sora's just a normal kid who gets a SUPER AWESOME MAGIC SWORD. He's not super smart, he's not super ambitious, he's just a guy. Perfect window to plant the seed of fantasy in KH's target demographic, and a big part of why so many people include keyblades in their fan characters Beginning to think you're just saying a character isn't relatable because that's how you feel But... you do. Optimists, in particular, like Sora, since he's so much happier and more positive than most Square Enix characters and I don't know who, but Squall is REALLY REEEAAAALLLY popular, too. There's a reason he's in KH in the first place people come in all shapes some people like Squall and you don't feel Sora's human enough? Because he's happy? and here you go again with seeing yourself in someone, while also asking for psychological stuff AND a deep backstory. The two can coincide, but that's rare, at least in terms of mass appeal But he's not. Sora still makes decisions, not the player. He still interacts with the characters and the plot. He has a defined enough personality that if you were to imagine a situation, you'd know what he'd say. You can't argue that a character has too extreme of emotions while saying he's nearly an emotionless puppet, like Link you don't need an arc, and you can't argue a character isn't relatable just because you don't like him good luck with that arc =/= good Storytelling 101 says you HAVE to have a character arc? Fascinating. No, character development isn't essential See, the problem with character development is that you have to change the character. That can work fairly well in a contained story, but it gets harder and harder in an expanded story Many shows have a mini arc, where an episode introduces a problem, then has it dealt with, and that's that, and some things have full arcs that properly carry into each part of the story but it's so far from essential. Beloved adventure series Indiana Jones... has no character development to speak of. He's just a competent action guy doing adventure stuff. One of my favourite TV shows, Avatar, uses the mini arc method, introducing a character arc for portion of the story, but characters begin and end in basically the same state they were originally in, in a lot of the case. Portal doesn't resolve with Glados or Chell learning something. Dragon Quest IX doesn't have a character, simply events that happen to faceless drones. A character arc is just ONE of many literary devices. It's not essential, and in an ongoing series like KH... a poor fit. KH is a story driven by events. Thing happen, so the characters set out to do more things. The information we're given is related to those things. I've said a million times, KH has poor execution, but the framework is fine. KH is somewhat nonlinear, letting you choose worlds. Each world has a self contained story, so it's already not a good fit for an overarching character arc. But it's also action driven too. There's a lot of fighting to push the story along. So that's where the narrative focuses, so it can augment the gameplay also Sora and Zidane really aren't all that similar, unless all you need to "try hard to copy" him is be happy. much like Sora Zidane's appeal doesn't come from his backstory. He's fleshed out throughout his standalone game. This is such an unfitting comparison. FFIX is a huge slow paced JRPG focusing on Zidane Garnet and Vivi. It's focused on them, so they have plenty of time to show facets of their character. The story drives the events, while KH is driven by events. In KH, you have to go to a bunch of worlds, with only 20 minutes of cutscenes before you move to the next one. It's an action game, to the pace is dramatically faster than FFIX, and the focus is on introducing new characters with each world, as well as the actions of the expanded KH cast, which features a good 30 or so characters at this point this isn't good or bad, just COMPLETELY different. FFIX has the breathing room and the ability to take it slow. You couldn't have an interlude in KH where Sora decides to walk around a village while... I dunno, let's say Kairi, talks to the locals to learn how to talk good. That's the difference Beauty is in the eye oft he beholder tonnes of people on this site will argue that Riku is a really well developed and written character. I disagree HEARTILY, and could write for ages on all the reasons why... but that doesn't make their view bad. I can name characters better written than Sora... none of them are from spectacle fighters it's pretty silly to think that the fact that better written things negate anything lesser. To quote Qui Gon Jinn someone, somewhere is better written. I think Radiant Historia is better written than any Final Fantasy... but we're not talking about that, are we? Also pfffthahaha yeah okay, must be people who don't play RPGs. Seems legit. That would explain why so many fans of Sora say he's a refreshing break from the dreary protagonists of most other RPGs. Because they don't play them Now this little tidbit is fascinating. All the problems you just mentioned are AS bad, if not worse for the cast of KH... so what's your argument for Sora being a weak character by that standard? What makes him stand out from the likes of Riku, Axel, or dare I say... Xion? If an author burst out laughing at that they're not particularly well versed in their craft. Though I'm curious how much a novel writer would know about writing a script for a disney spectacle fighter and characters aren't the focus of KH I dunno when character development became a get out of jail free card for being a "good writer"
  13. Guys let's go find Ansem no not Ansem, ANSEM we have to same him from Xehanort. Not not Xehanort, XEHANORT he's trying to use the keyblade no not the keyblade, the X BLADE they should go full pokemon Xehanorto Xehanortdos Xehanortres
  14. DDD's problem is that normal enemies get to be worse than bosses, so it discourages grinding

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