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KH13 · for Kingdom Hearts

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MDSVeritas

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Everything posted by MDSVeritas

  1. (Also, sorry if my initial comment seemed uninformative. I wrote quite a bit more, but didn't realize that comments here cut off after a certain point. More or less I went over a shortened version of what I just said)
  2. any story, so I try to give players in my RP the fun of being able to focus on that part, while I take care of the background work of pacing the plot and keeping them active if they get bored, letting them relax if they get too busy, and let them feel like they're progressing in a real story, not just improvising a never-ending tale of character talking and fighting.
  3. how their characters would act. I also try to specifically add in moments where their character's must make really tough choices or chose between friends. This way the story is always about the players choices, not just my plot. I want my RPs to be a story players write for the most part, so I want to be able to take care of all the issues that come with trying to collaborate with a bunch of people in improvising a story in real time. I always think that characters are the best part of an...
  4. players can start and move through a full journey. This means it isn't as open-ended as some RPs, but by being a little more focused and honed in players can really easily know what to aim for, who to aim for it with, and what next step to make. That leaves them with the actual fun part of RPing; the actual role play elements of acting out their character towards those goals and with those people. I try to handle things like environment, trials, and world design so players can focus on ho...
  5. goal they should be trying to make for themselves. I try to stay really active in my RPs and tailor a situation that pushes players towards something and forces them to make tough choices through their characters. For one, I start all teh characters in a specific location, I give them distinct trials that test some element of their abilities, camaraderie, or morality, and I usually add in some mysteries and twists for them to discover and unravel over the course of the story. This way players...
  6. Well a roleplay can really run the gamut in terms of what happens in it. It can be focused, open-ended, vague, specific, character driven, or plot driven. The specific type of RP I try to make are focused and specifically meant to play off characters. Some RPs will just open with a "Here's what the premise is, go!" Which is fine, but often leads to people not knowing what their options are, and can generally mean people not feeling directed towards any goal or knowing what goa...
  7. How do I host RPs like I do? Well, I like stories and I really like games (currently working on my game development degree in fact), and I know that in RPs people like to be able to tell a collective story that is managed by a bunch of people but is still interesting and makes sense. So I come up with a story premise that is interesting, and then make sure the RP is designed almost like a game; fine tuning the elements so that players have the right instructions and tools to play off each oth...
  8. I gave an extended period at the beginning so everyone can get their character introduced. It'll be moving along the main section soon though.
  9. Not one, nope. I guess I've never really thought to do so. I'll see if I can type one up now and again.

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