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KH13 · for Kingdom Hearts

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Otti#8624

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Everything posted by Otti#8624

  1. I mean its pretty obvious
  2. I mean that's a separate issue, that's something they fix and tweak after the system is made
  3. I will play whatever 17 is, but even if its 16 combat I just want it to take something and just improve it
  4. I won't argue how hard or easy these games were but man I want them to just iterate and improve on something before
  5. Althugh I am pretty sure E33 made it easier? Like the moment you mastered something it was universal
  6. But the gearing system in that is a lot like the pictos system in E33
  7. Gearing and materia is pretty similar I would say
  8. Materia in 6, GF in 8, trance system in 9
  9. Despite them all using ATB you sitll have the difference in how its approached
  10. Of course it isn't but they use the base of it (ATB) and does something different while improving on what came before (mostly).
  11. The green tunic on Link is extremely iconic and looks great, and this one looks good too (on adult Link)
  12. And people still liked his old ones
  13. Look how much people loved Holland's latest spidey suit
  14. Its like superhero comic outfits. Yeah the overdesigned stuff can work but man the simplicity of just adapting as is can just work fucking wonders.
  15. Or block
  16. Its either dodge or parry
  17. To be honest with how attacks in rebirth and remake are, none of them are designed for jumping away to dodge
  18. Point is to start adding more to the existing systems intstead of making yet another one that's half assed
  19. Look at how much rebirth improved from remake, and Rev looks to be even better. I haven't played Lightning returns since I was a kid but look at how much 13-2 improved upon the paradigm shift from 13.
  20. I am not saying don't change at all, but stick with something and iterate upon it first before throwing it away
  21. The biggest change before 10 was the introduction of ATB and that took 6 games before it happened. After that it stayed for 4 games. X was the first time where they changed it completely with the CTB style and ever since then each game has done a wildly different thing on their own. XI became an MMO, 12 was the gambit system, 13 was paradigm shift, 14 was another MMO, 15 was action and 16 was character action.
  22. Anyways this argument is dumb, if that was really the point of FF we would have seen a change in every iteration and not starting from 10
  23. I agree, you said the point tho not points
  24. That is not explicitly the point of FF tho?
  25. They literally just had a state of played dedicated to them

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