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SoraAlfheim

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Everything posted by SoraAlfheim

  1. Just some technical issues. KH13.com and the KHUX Wiki are hosted on the same server, and something happened that caused a redirect.
  2. Also, I just noticed you've accumulated three hard warnings. Whoops. ?ban 203157170634620928 Three strikes Once they get 1 hard warning, it usually doesn't take them long to get to 3. That's my experience from 3 years of running this server.
  3. No, right now, you're arguing.
  4. I can tell you right now that that "joke" was not respectful. And arguing with a staff member is not going to get you anywhere.
  5. @Harveywallbanger Please be respectful to other members. The guy just wanted to tell people about his accomplishments. That's not a bad thing.
  6. https://i.redd.it/1ootd0hw9eh81.jpg Source:
  7. Yea, that's a no on that last one. Gonna have to delete that, sorry @Inçendyne
  8. What is Cloud gaming? Cloud gaming, (not to be confused with subscription-based gaming), is the use of powerful centralized servers to render the game remotely rather than on the player's physical console and is currently being pushed by video game publishers as the new way to play video games. The technology allows for things like better graphics, higher FPS-rates, better lighting, all with minimal hardware requirements for the client. You could play the most recent, most graphics heavy game at 4K 60fps from your two-year-old iPhone. At least that's the idea. The problem is... It's still way too early for this to be technologically viable. And the recent release of the Kingdom Hearts Cloud versions prove it. Square Enix and Nintendo decided to go against what most professionals have already said about cloud gaming, and published a cloud version the Kingdom Hearts series at nearly full price on a console designed to be used on the go with limited or no internet connection. Which is actually pretty disappointing as a fan of both the Kingdom Hearts series and Square Enix themselves. The Problem I think the best way to describe the problem is to compare it to traditional video streaming. When you watch a movie on Netflix, the movie is already rendered and ready to go on Netflix's servers, and will be downloaded in real time as you watch, with a few seconds of buffer to give you the most seamless experience. What is a buffer? In streaming, buffering means the platform gives itself a small head start. It starts downloading the content a few seconds (or less) before actually playing it. If the buffer runs out while watching, you might experience a short pause, a temporary drop in resolution, or both. I think anyone that actively watched Youtube 10 years ago are all too familiar with this. As ISP's infrastructure gets better, the need for a buffer decreases, but it's still there in some capacity, and is likely to still be there for the foreseeable future. However in cloud gaming, buffering isn't possible in any capacity. Since your console has to record your input, pass it on to the server, render the gameplay, then send it back to you all within a few milliseconds. There is no room for buffering, at all. Even just half a second of buffering means you'd be playing the game with a ping of 500ms. And I think most people would agree that isn't a great experience, especially when it comes to fast-paced games like Kingdom Hearts. Credit: Screenshot taken from HMK's video about the same topic Conclusion If the Cloud game you're playing has servers within a hundred mile radius, and you have a good internet connection with low latency, you might be able to play it somewhat smoothly. But anyone outside of the most central parts in the most populated regions are out of luck. If video game publishers keep pushing this technology too early, they risk taking huge hits to their image from their intended audience. I hope this outrage turns out to be a learning experience for Square Enix and for other publishers witnessing the outrage. Maybe one day in the future, we'll have fast enough connections that most of the world will be able to experience and enjoy cloud gaming as it's intended, without having to live right next to the data center. But we're not quite there yet.
  9. What is Cloud gaming? Cloud gaming, (not to be confused with subscription-based gaming), is the use of powerful centralized servers to render the game remotely rather than on the player's physical console and is currently being pushed by video game publishers as the new way to play video games. The technology allows for things like better graphics, higher FPS-rates, better lighting, all with minimal hardware requirements for the client. You could play the most recent, most graphics heavy game at 4K 60fps from your two-year-old iPhone. At least that's the idea. The problem is... It's still way too early for this to be technologically viable. And the recent release of the Kingdom Hearts Cloud versions prove it. Square Enix and Nintendo decided to go against what most professionals have already said about cloud gaming, and published a cloud version the Kingdom Hearts series at nearly full price on a console designed to be used on the go with limited or no internet connection. Which is actually pretty disappointing as a fan of both the Kingdom Hearts series and Square Enix themselves. The Problem I think the best way to describe the problem is to compare it to traditional video streaming. When you watch a movie on Netflix, the movie is already rendered and ready to go on Netflix's servers, and will be downloaded in real time as you watch, with a few seconds of buffer to give you the most seamless experience. What is a buffer? In streaming, buffering means the platform gives itself a small head start. It starts downloading the content a few seconds (or less) before actually playing it. If the buffer runs out while watching, you might experience a short pause, a temporary drop in resolution, or both. I think anyone that actively watched Youtube 10 years ago are all too familiar with this. As ISP's infrastructure gets better, the need for a buffer decreases, but it's still there in some capacity, and is likely to still be there for the foreseeable future. However in cloud gaming, buffering isn't possible in any capacity. Since your console has to record your input, pass it on to the server, render the gameplay, then send it back to you all within a few milliseconds. There is no room for buffering, at all. Even just half a second of buffering means you'd be playing the game with a ping of 500ms. And I think most people would agree that isn't a great experience, especially when it comes to fast-paced games like Kingdom Hearts. Credit: Screenshot taken from HMK's video about the same topic Conclusion If the Cloud game you're playing has servers within a hundred mile radius, and you have a good internet connection with low latency, you might be able to play it somewhat smoothly. But anyone outside of the most central parts in the most populated regions are out of luck. If video game publishers keep pushing this technology too early, they risk taking huge hits to their image from their intended audience. I hope this outrage turns out to be a learning experience for Square Enix and for other publishers witnessing the outrage. Maybe one day in the future, we'll have fast enough connections that most of the world will be able to experience and enjoy cloud gaming as it's intended, without having to live right next to the data center. But we're not quite there yet. View full article
  10. Oooh no no no. As if things aren't confusing enough as it is.
  11. While its counterpart is a cartoony world with cartoony characters I don't think Quadratum with everything we've seen from it so far, is suddenly gonna turn out to be ruled by a cartoon rabbit.
  12. Hmm... I think Quadratum has a more 'real life' feel though. With primarily humans.
  13. I still think there's a pretty great chance it will* be *announced* at this event. Because it lines so perfectly up with the delay of the Dark Road *finale There is no technical reason why they'd need to postpone DR finale as long as they have. The assets are there The story is most definitely written We're talking about animating a bunch of sprites
  14. I'm not saying that it's going to happen at this event, but it is coming
  15. I don't understand why you people have such a hard time imagining a KHUX remake.
  16. Only the in-universe actor playing him Which then becomes Negaduck
  17. Launchpad flying a Gummiship and crashing it. Every time.
  18. Probably Not that I actually had much more to say about it tho
  19. Or... Since we're dealing with alternate realities. Maybe Quadratum will be an entrance to different 'versions' of Disney properties. Like the Live-action remakes, or TV shows based on existing properties, like the 2017 DuckTales. But that's probably just wishful thinking.
  20. Most of the DC originals are painfully low budget But the songs are lit I can listen to Descendants songs all day, but I can't watch the movies without cringing.
  21. I'm not wrong though I think Sharpay Evans is going to be the final big bad in the KH series HMS is pretty low on the list of cringeworthiness when it comes to Disney Channel originals And "Bet On It" from HMS 2 is the best song ever. Period.
  22. High School Musical have to do with everything
  23. I don't know if I've shared it here before. But I own this unique piece of collectible that I bought a year ago.
  24. This channel has NOT been archived yet, because firetruck knows when the last chapter will come out.
  25. People didn't even notice that I also archived sora-for-smash It hadn't been used in literal weeks

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