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HeartOfFerria

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Everything posted by HeartOfFerria

  1. @ScrapMaster You seem to have been lurking for a while its a pleasure to findslly see a post from you ^~^
  2. @Endless Thundaga Seeing as Im on my phone, it appears Im only sble to quote one person so if it doesnt bother you, I would like to proceed with @ @Mystics Apprentice Im trying to keep a hold on the game while giving you guys creative liberties. And since the wold is endless its really ended up as a, Why not. Kind of system. As for the shop since in throwing you right into a mission thr system will not be up immediatly but if this goes well Ill be sure to have it up and running by the next arc. https://www.zerochan.net/725697 Can you guys see that? ——————————— Name: Solomond Krane Age:24 Position: Scoundrel Backstory: Born aboard an old mining rig without a family, Solomond quickly learned the world was dog eat dog. He began to steal, he began to scavange, he began to loot, he even sold drugs, he did time... and he was sooo good at it that He figured why not, and left the rig on the first passing trade ship they confronted. He watched and listened, learning the art of trade from the ship owners. Until one day he could swindle his way through somebodies heart and into their pockets. Credit is all he really cared about in the world besides lifes most basic desires. Currently he resides as a guard for a ship and its crew, watching over it while they go off to hunt down bounties he finds and brings to their attention Personal Ability: Twisted Tounge, with a handle for haggling Solomond makes items cost 25% less as long as he is activly participating in the scene and with the merchant. Skills: having been around traders for a significant amount of his life, Solomond has a navk for haggling prices, and his personal ability certainly makes that even easier. Being very good with his hands he finds that small arms are his best bet, his favorite being his hotshot fire pistol, basically a handheld flamethrower. Ususally used to weld ships back together. He grew up a scoundrel and developed a sense of stealth very quickly, cant get caught if they dont see you. His past also hints at an ability to repair a ships hull, he was built aboard a very old mining rig, he wouldnt want the ship to collaps. Lastly he found himself good at convincing people to go along with his actions, he could be very persuasive. Race: Human Augments: A single Cybernetic Arm that contains a grappling hook. Equipment: grappling hook Flame spewer pistol The clothes on his back Stats Strength: 10 Dexterity: 14 Constitution: 10 Intelligence: 14 Wisdom: 10 Charisma: 14
  3. @Endless Thundaga In reference to the stats, its honestly up to you guys if you want me to make a stat system just for show. “Ah this person is fair strong, or this person seems to be the intelligent type.” We wouldnt really use it for much without further experimentation @Mystics Apprentice The appearance part slipped my mind in favor of game mechanics and the like, Ill addd it in shortly. As for the planets, I was hoping you would choose to make your own as the limitations of this game is how far you are willing to reach in space, anything is up for grabs really I was thinking about making a shop for your credits to make it feel like your working for something and actually able to use your credits, what do you think of this idea? I also furth invested in the stat idea, preffering to choose the point buy system from D&D which eill be explained upon a later date Oh! Right, accepted, both of you
  4. What would you give up to make it rich in the colonies hidden in the stars. Would you play it safe and simply climb up the ranks in life, from a dreg to a noble. Would you ride upon the coat tails of a friend? Would you kill? As a mercenary... you have nothing to really worry about. Those questions mean nothing to you. What does have value... is money. Riches, weapons, ships, you name on a wanted poster. Sure it isnt a great way to live, but it certainly is for the adventurous. Mercenaries come from all walks of life amonst the stars. Human, Alien, Demi. Mostly Human, but the allure of adventure brings in all kinds. Shipwrights, scoundrels, gunmen, street rats, medics, soldiers, so on and so forth. Maybe they were doing it for their family, the one on the desert planet, Phallos, who is just barly scraping. Maybe they are doing it for the rush of being in the middle of a fire fight, maybe they are doing it to survive. Either way you look at it, your a mercenary, you and your crewmates. With your small ship you fly across the cosmos, taking out baddies, picking up loot, scouring ancient ruins, and of course bringing in the coin. And your most recent adventure is about to begin. A man known as Captian GreyHawk recently was spotted in the system, and he and his crew have the biggest bounty you and your mates have had the pleasure of hunting for. Enough for a new ship even, a bigger one, the old one is starting to fall apart. Will you take your chances, or fall into the crowd like the rest? So the plan here is to make this a freeform system, with turn based combat, and allowing the players wnough room for their own creative liberties be it in the game system or the story itself. I will only have a character to guide the party a bit but I dont expect myself to take the reins. I expect one of you to dawn the mantle of leadership cause if stuff goes south there will be consequences and consequences are fun for roleplay. Character sheets! Right Name: Age: (reccomended 18 and up cause it makes me uncomfortalbe to have underaged people have a chance to die in story. Just in case, cause it could happen but I doubt it. Its up to you) Appearance: (you know what to do here) Background: (YOUR BACKSTORY!!! My favorite part of roleplaying. Will you come across that long lost lover again? Your searching for a cure for you Gran-Gran, you seek Revenge on an evil space pirate, SPACE GOD HAS A MISSION FOR YOU! The possiblities are endless ^~^) Position: (Im considering this the class area and the name of your class is up to you. You could be a pilot, a scoundrel, maybe your like a warhammer 40k tech priest. Hell im down if you wanna cast dark space magics, its all on you. Just make it fair, dont get toooo crazy) Personal Ability: (this is part of your creative liberties. Come up with a personalized skill that matches your character and their background, it could be the ability to escape a bad situation once per scene, it could be their own analytical mind, capable of comprehending the craziest of things, and iron will that makes it impossible to have your mind controlled, a lack of humanity that makes it so they cant be swayed by emotion. Have fun with it ^~^ i know I will) (Other notes: you can have your abilities also effect other players as long as they dont notice you saaayyyy slipping away or just stop posting, i would prefer you to tell me via pm that your slipping away so i at least know whats going on. But stuff along those lines because your mercenaries. I dont expect you all to get along like sunsine and daisies) Skills: (list about 5 basic skills that you think your character would have. Along thr lines of small arms, melee weapons, big weapons, piloting, tracking, persuasion, repair, stuff your character would have by trade) Race: (Human, space elf, cat person, strange squid alien person, robot, i dont really care. As long as it makes sense) Augments: (cybernetic enhancements, if you have any) Equipment: (guns, books, laser swords. Just make sure you can carry it all) Stats:(this is where Im personally conflicted as ive looked through some of thr older RPs on the site and it doesnt seem to work well or matter much in most of them. So im tempted to leave it out as it could prove to be a bother, or i could keep them simply as a quick view of who this character physically or mentally is) Strength Dexterity Constitution Intelligence Wisdom Charisma (You have 27 points to buy your stats to represent your character.) 0pts= 8 (Pitiful) 1pts= 9 (below average) 2pts= 10 (average) 3pts= 11 (slightly above average) 4pts= 12 (above average) 5pts= 13 (skilled) 7pts= 14 (adept) 9pts= 15 (expert) (Again this is just a clichè representation of how your character works. High strength- Physically Strong High Dexterity- fast, sneaky physically flexible, good at a distance or good at finding an opening to plundge a 10 inch blade into your enemies back. High Constitution- healthy in appearance, not easily poisoned, High Intellect- knows their stuff, quick knowledgeable, probs book smart High Wisdom- this is your common sense and ability to perceive High Charisma- how well you can talk your way through things. ——————————— Our “Heroes” Endless Thundaga as Jacob The Pilot Mystics Apprentice as Tibarn The Theif Scrapmaster as Daniel The Psychic Vaude as Adamine The Loft Medic Saber Lily as EC - 141RE The Bladedancer Thank you for your time Editor Note: This is technicaly just a test run, kinda like a prologue, I dont expect this first part to go long so id really love to get about 4 people in on this to give it a try.
  5. I suppose Ill work on it a bit. The ideas so far are just short burst arcs. Maybe just having a group of mercenaries trying to make some money. As for the world(s), im unsure and very temped to just let people make up their own planets for it.
  6. Has anyone else had the issue of returning to a game and finding it harder to beat then you remember? Cause thats what is happening with me and fire emblem Fates...
  7. I certainly appreciate the warm reception. It is sad to hear that the thread is slow. I hope some new life could be brought into it soon. As for ideas Ive recently been looking in to trying sort of a sci-fi mercenary thingg . Im far from getting the details all together but the general idea is space pirates. If your willing to give it a go. Thank you for your time -Heart
  8. I know Im fairly new here and I dont know everybodies tastes or if this is the right place to post such a topic but I was wondering what other people preffered for roleplay. Such as themes, genre, and world settings. If they prefer home created worlds similar to home D&D or to follow other settings from already established worlds like Kingdom Hearts for instance. I would like to join into something Im used to but am willing to try something new if anyone has something in mind. Again. Im sorry if this isnt the right place to post this, i read the rules and didnt see anything about asking a question via discussion thread. Pardon my mistake if there was and I missed it. Thank you for your time -Heart

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