Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up

KH13

Bot
  • Content Count

    14
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

Everything posted by KH13

  1. This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server. Join our Discord server here: https://www.kh13.com/discord/ Or click here if you've already joined: https://discordapp.com/channels/179158453640495104/545285206983049227
  2. This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server. Linked Discord chat: https://discord.gg/q7nQCjP
  3. This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server. Linked Discord chat: https://discordapp.com/channels/179158453640495104/583373323111628832
  4. This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server. Linked Discord chat: https://discordapp.com/channels/179158453640495104/576277739271880708
  5. This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and will on our Discord server. Linked Discord chat: https://discordapp.com/channels/179158453640495104/576171958396256306
  6. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  7. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  8. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  9. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  10. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  11. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  12. KH13

    Fan Art Chat

    Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  13. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  14. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  15. KH13

    General Chat

    Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  16. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  17. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  18. Note: This is a special chat topic! This means that posts can be shorter and more casual here. Posts here are linked with and may appear on our Discord server.
  19. > test

    1. KH13

      KH13

      Test

      Test

      Test

      Test
      Test

  20. This guide will explain the Link Portals feature of Kingdom Hearts 3D [Dream Drop Distance] in great detail. Thanks to Rebel Dante for the original write-up, and permission for reposting. What are Link Portals? When you are playing the game, you will often notice spiky pink circles on the bottom map screen. These are Link Portals, and either let you fight a set of Dream Eaters for a prize, or borrow a pre-set party of Dream Eaters for a short period of time. Most of these portals are named after various Disney or Square-Enix characters - such as Squall or Firion. These portals are random, and are not necessary for game completion. Each combat Portal has a Bonus Objective, such as beating it within 20 seconds or pulling off 3 counters during the fight. Beating this objective will grant you an extra item after battle, usually a Royal Cake, Treasure Goggles or Water Barrel for raising Spirits. All prizes are random, though you always get a Dream Piece as the main reward - some of the rarest ones may only be obtainable in this way. How do I access Link Portals? This can cause confusion to a few people. Firstly, while you can see Link Portals on zoomed-out view - you must be zoomed IN to access them. When you stand on the corresponding spot of the map, a pop-up box will appear with the name of the portal. Tap on the box on the touch-screen to access the portal. What are Special Portals? Every world has six unique, fixed portals per character - 6 for Sora, 6 for Riku. The only exception is The World That Never Was, which has 3 per character. Only one of the six Special Portals available in each world is open at any one time, and which portal is active changes each time you Drop. There are also Secret Portals that open up later in the game - these allow you to refight bosses, albeit much harder than the original fight. These portals are always available once you are far enough in the game, and are located in the boss rooms that you fought them in originally. I will list their locations as well. How do I know which Special Portal is open? At the bottom of the Start Menu (and shown on the World Map) is the Forecast screen. This screen shows a silhouette of the Dream Eater contained within the Special Portal that is currently open. It also gives a description for that Dream Eater, such as Lucky customer or Heavyweight hulk. However, some worlds have two portals containing the same monster, so it's not always possible to tell exactly which portal is open. However, using this guide should help you narrow down the possible areas. Once you beat a portal, the silhouette of the Dream Eater will show the Dream Eater's picture, and it will say "DONE!". The Portal will then disappear for the remainder of the game until you have beaten all of them - from which point you can replay them as many times as you like. Once a Special Portal is beaten, it can be the "active" portal on the forecast again, but it will still be beaten. When this happens, there will be no open portal on that world, so you'll need to Drop again to change that world's portal. Therefore, the last few Portals are the worst since you'll need to keep Dropping to cycle the active portal. What do I get for beating the Special Portals? If you beat ALL the Special Portals for a character, you unlock a new Keyblade (End of Pain, same for both characters) for that character. All Special Portals give "Fantasy" level Dream Pieces as prizes, as well as normal Bonus Items. Bonus Items aren't too important, so I wouldn't worry about beating them all too much. And as I said before, once you beat them all, the game will allow you to access them all again to earn more items. Here's the format for each Special Portal To find Special Portals, first check your forecast for the current silhouette and check the Dream Eater description. Then see which Special Portals in this guide (for that area and character) match up to that description. From there you can see which location that Dream Eater is located, or at least have a maximum of 3 possible places to look. Remember - if there isn't an empty silhouette, you'll need to Drop to change which portal is open in that area for that character. ------- Name Area where Special Portal is located / Portal star rating Dream Eater forecast description / Dream Eater name Bonus Challenge ------- List of all Secret Portal locations TRAVERSE TOWN - SORA -Special Portal 1- Post Office / 1* Heavyweight hulk / Kooma Panda Take no more than 2 hits -Special Portal 2- Fourth District / 1* Doggish cat-thing / Meow Wow Use no X commands -Special Portal 3- Garden / 1* Kooma Panda (Heavyweight Hulk) Block 3 attacks -Special Portal 4- Second District / 3* Zippy zapmeister / Thunderaffe Perform 3 counters -Special Portal 5- Fifth District / 3* Zippy zapmeister / Thunderaffe Use no X commands -Special Portal 6- Fountain Plaza / 4* Zippy zapmeister / Thunderaffe Use 3 Flowmotion attacks -Secret Portal- Fifth District TRAVERSE TOWN - RIKU -Special Portal 1- Fountain Plaza / 1* Doggish-cat thing / Meow Wow Block at least 3 times -Special Portal 2- Second District / 1* Pup with a petal / Flowbermeow Use no X commands -Special Portal 3- Fourth District / 1* Roly-poly snoozer / Tama Sheep Take no more than 2 hits -Special Portal 4- First District / 3* Zippy zapmeister / Thunderaffe Perform 3 counters -Special Portal 5- Garden / 3* Zippy zapmeister / Thunderaffe Win within 20 secs -Special Portal 6- Back Streets / 4* Zippy zapmeister / Thunderaffe Take no more than 2 hits -Secret Portal- Garden LA CITE DES CLOCHES - SORA -Special Portal 1- Catacombs / 1* Footloose feline / Necho Cat Win within 20 secs -Special Portal 2- Town / 1* Dire driller / Drill Sye Block 3 times -Special Portal 3- Town / 1* Snouted lout / Zolephant Win within 20 secs -Special Portal 4- Court of Miracles / 2* Snouted lout / Zolephant Use 3 Flowmotion attacks -Special Portal 5- Nave (Upper Balcony) / 2* Doggish-cat thing / Meow Wow Take no more than 2 hits -Special Portal 6- Square (Roof) / 3* Footloose feline / Necho Cat Perform 3 counters -Secret Portal- Square LA CITE DES CLOCHES - RIKU -Special Portal 1- Windmill / 1* Dire driller / Drill Sye Block at least 3 times -Special Portal 2- Town / 1* Footloose feline / Necho Cat Use 3 Flowmotion attacks -Special Portal 3- Outskirts / 1* Footloose feline / Necho Cat Win within 20 secs -Special Portal 4- Square / 2* Doggish cat-thing / Meow Wow Use 3 Flowmotion attacks -Special Portal 5- Outskirts / 2* Footloose feline / Necho Cat Block 3 times -Special Portal 6- Nave (Upper Balcony) / 3* Doggish cat-thing / Meow Wow Perform 3 counters -Secret Portal- Square (roof) PRANKSTER's PARADISE - SORA -Special Portal 1- Amusement Park / 2* Slippery slider / Iceguin Ace Take no more than 2 hits -Special Portal 2- Windup Way / 2* Lucky customer / Juggle Pup Use 3 Flowmotion attacks -Special Portal 3- Promontory / 2* Pup with a petal / Flowbermeow Win within 20 secs -Special Portal 4- Ocean Floor / 3* Lucky customer / Juggle Pup Use no X commands -Special Portal 5- Ocean Depths / 3* Slippery slider / Iceguin Ace Win within 20 secs -Special Portal 6- Circus / 4* Lucky customer / Juggle Pup Block 3 attacks -Secret Portal- Promontory PRANKSTER's PARADISE - RIKU -Special Portal 1- Monstro: Mouth /2* Lucky customer / Juggle pup Win within 20 secs -Special Portal 2- Monstro: Gullet / 2* Slippery slider / Iceguin Ace Take no more than 2 hits -Special Portal 3- Monstro: Cavity (Flipped) 2* Lucky Customer / Juggle Pup Block 3 attacks -Special Portal 4- Monstro: Belly Slippery slider / Iceguin Ace Use 3 Flowmotion attacks -Special Portal 5- Monstro: Bowels / 3* Slippery slider / Iceguin Ace Land 10 linked attacks -Special Portal 6- Monstro: Cavity / 4* Slippery slider / Iceguin Ace Perform 3 counters -Secret Portal- Monstro: Bowels THE GRID - SORA -Special Portal 1- Rectifier 1F / 2* Deft deadeye / KO Kabuto Land 10 linked attacks -Special Portal 2- City / 2* Horned scorcher / Yoggy Ram Use no X commands -Special Portal 3- Bridge / 2* Deft deadeye / KO Kabuto Block 3 attacks -Special Portal 4- Rectifier 2F / 2* Deft deadeye / KO Kabuto Perform 3 counters -Special Portal 5- Docks (Upper Area) / 2* Deft deadeye / KO Kabuto Take no more than 2 hits -Special Portal 6- Throughput / 3* Doggish cat-thing / Meow Wow Win within 20 secs -Secret Portal- Throneship THE GRID - RIKU -Special Portal 1- Rectifier 1F / 2* Deft deadeye / KO Kabuto Land 10 linked attacks -Special Portal 2- City / 2* Horned Scorcher / Yoggy Ram Use no X commands -Special Portal 3- Bridge / 2* Deft deadeye / KO Kabuto Block 3 attacks -Special Portal 4- Rectifier 2F / 2* Deft Deadeye / KO Kabuto Perform 3 counters -Special Portal 5- Docks (Upper Area) / 2* Deft deadeye / KO Kabuto Take no more than 2 hits -Special Portal 6- Portal: Stairs / 3* Doggish cat-thing / Meow Wow Win within 20 secs -Secret Portal- Portal COUNTRY OF THE MUSKETEERS - SORA -Special Portal 1- Mont Saint-Michel Lop-eared cutie / Me Me Bunny Win within 20 secs -Special Portal 2- Shore / 3* Winged wanderer / Halbird Use no X Commands -Special Portal 3- Tower Road / 3* Prehistoric fiend / Tyranto Rex Perform 3 counters -Special Portal 4- Dungeon / 4* Fowlish fool / Ducky Goose Use 3 Flowmotion attacks -Special Portal 5- Training Yard / 4* Winged wanderer / Halbird Block 3 attacks -Special Portal 6- Theatre / 5* King of beasts / Aura Lion Take no more than 2 hits -Secret Portal- Theatre COUNTRY OF THE MUSKETEERS - RIKU -Special Portal 1- Grand Lobby / 3* King of beasts / Aura Lion Use no X commands -Special Portal 2- The Opera / 3* Fowlish fool / Ducky Goose Use 3 Flowmotion attacks -Special Portal 3- Machine Room 3* Lop-eared cutie / Me Me Bunny Land 10 linked attacks -Special Portal 4- Backstage / 4* King of beasts / Aura Lion Perform 3 counters -Special Portal 5- Theatre / 4* Winged wanderer / Halbird Use 3 Flowmotion attacks -Special Portal 6- Green Room / 5* King of beasts / Aura Lion Win within 20 secs -Secret Portal- Backstage SYMPHONY OF SORCERY - SORA -Special Portal 1- Cloudwalk / 4* Sky prancer / Pegaslick Use 3 Flowmotion attacks -Special Portal 2- Tower / 4* Ruler of the skies / Ryu Dragon Use no X commands -Special Portal 3- Glen / 4* Spectral Snarfer / Ghostabocky Win within 20 secs -Special Portal 4- Precipice / 4* Ruler of the skies / Ryu Dragon Land 10 linked attacks -Special Portal 5- Fields / 4* Sky prancer / Pegaslick Perform 3 counters -Special Portal 6- Cloudwalk / 5* Sky prancer / Pegaslick Take no more than 2 hits -Secret Portal- Precipice SYMPHONY OF SORCERY - RIKU -Special Portal 1- Tower / 4* Ruler of the skies / Ryu Dragon Perform 3 counters -Special Portal 2- Moonlight Wood / 4* Spectral snarfer / Ghostabocky Use no X commands -Special Portal 3- Snowgleam Wood / 5* Sky prancer / Pegaslick Win within 20 secs -Special Portal 4- Golden Wood / 4* Ruler of the skies / Ryu Dragon Block 3 times -Special Portal 5- Moonlight Wood / 4* Sky prancer / Pegaslick Land 10 link attacks -Special Portal 6- Snowgleam Wood / 5* Ruler of the skies / Ryu Dragon Use 3 Flowmotion attacks THE WORLD THAT NEVER WAS - SORA -Special Portal 1- Avenue to Dreams / 4* King of beasts / Aura Lion Use 3 Flowmotion attacks -Special Portal 2- Contorted City / 4* Sky prancer / Pegaslick Block 3 times -Special Portal 3- Avenue to Dreams? / 5* Prehistoric fiend / Tyranto Rex Perform 3 counters THE WORLD THAT NEVER WAS - RIKU -Special Portal 1- Fact within Fiction / 4* King of beasts / Aura Lion Win within 20 secs -Special Portal 2- Verge of Chaos / 4* Sky prancer / Pegaslick Perform 3 counters -Special Portal 3- Delusive Beginning / 5* Prehistoric fiend / Tyranto Rex Take no more than 2 hits
  21. This is a list of glossary terms from the Memento feature in Kingdom Hearts 3D [Dream Drop Distance]. Keyblades A key-shaped weapon forged by man during the age of fairy tales. Any other origins have yet to be revealed. All Keyblades have one of three natures: light, darkness, or heart. these last two are exceptional; most documented Keyblades, including Sora's and Riku's, are Keyblades of light. The heart must be proven before a Keyblade will appear in its master's hand. No lock can withstand a Keyblade, nor can any non-agent of light. Special Keychains allow the Keyblade's appearance and performance to be altered. Keyblade Masters Guardians of the balance between light and darkness. Through the "Bequeathing," they choose the next generation of Keyblade wielders, training their bodies and tempering their hearts so that they, too, might one day be Keyblade Masters. While the word "master" might be tossed around, only an existing Keyblade Master can pass on the title and its associated powers. They often elect to test candidates for the Mark of Mastery. Among the Keyblade Masters is one true "Successor" who is tasked with protecting a hallowed ground known as the Land of Departure. Master Xehanort Arguably the most powerful Keyblade Master in history, and a staunch advocate for a world where light and darkness are equal. In his thirst for knowledge, he allowed his heart to succumb to the darkness. While attempting to reproduce the Keyblade War, he was thwarted by three young Keyblade wielders, and his body was seemingly destroyed. However, Keyblade Masters have the power to remove hearts and transfer them to other "vessels." Master Xehanort has leveraged this power of recombination and clashed with Sora under a number of identities. The Keyblade War An ancient and epic war that lives on in fairy tales. It erupted over a sacred place known as "Kingdom Hearts"—the source of all light. Keyblade wielders from the legions of light and darkness vied to control Kingdom Hearts, and wiped out all the World's light as a result. Legend has it that the fragmented worlds we know today survived from the last glimmers of light within the hearts of children. Heartless Living embodiments of the darkness within our hearts, and therefore the darkness that has been in the world since its inception. Although they originate in our hearts, they have no hearts of their own, hence their name. They instinctively hunt for hearts, and survive and reproduce by stealing them. They have no leaders of hierarchy, least of all the chaotic "Purebloods" which arise spontaneously. "Emblem Heartless"—those created artificially by Xehanort's "Ansem"—behave in much the same way. Kingdom Hearts According to legend, the source of all true light is known as "Kingdom Hearts." We know Xehanort has created two Kingdom Hearts now, both artificially, by amassing enough hearts. One was made from the hearts of worlds, and the other from the hearts of people. The Kingdom Hearts made from the hearts of worlds had a door that led to the realm of darkness; its depths were never fully charted. The Kingdom Hearts made from the hearts of people was believed to have the power to recomplete someone whose heart had been lost. Nobodies If a strong-hearted person loses or is robbed of that heart, their body and spirit can live on as a Nobody. Nobodies have no hearts, but they retain their human memories, which serve as a reservoir from which to draw human emotion. Unlike Heartless, Nobodies are hierarchical and choose to be subject to the Organization's leadership. Organization XIII When the strongest of heart become "Nobodies," they retain human form even after their heart is gone. Ansem the Wise had six apprentices, the best of whom called himself Xehanort. The real Ansem abandoned his studies of the heart, but Xehanort could not let it stop there. He and the other apprentices betrayed Ansem and cast their hearts away to continue their master's research. Xehanort's Nobody took a new name, Xemnas, and formed an organization with the other apprentices' Nobodies. Once their numbers grew, they became known as "Organization XIII," though at one time they had a fourteenth member. Organization XIII's goal was to complete Kingdom Hearts from the hearts of people, by defeating Heartless and collecting the hearts they had captured. Sora thwarted their plan, however, destroying the Organization's members and setting a multitude of captive hearts free. Seven Princesses Another name for the princesses of heart: the only seven people in the world whose hearts are pure light. While not necessarily royalty, they are called "princesses" because they are all female and the one who brings them together will reign over all worlds. The nature of the princesses' power is not entirely clear, but once already their hearts have been stolen to create an entrance to Kingdom Hearts and a so-called "Keyblade of heart." Recusant's Sigil Xemnas, leader of Organization XIII, gave new names to all who entered its ranks. Each name was an anagram created from the member's original name plus the letter X. This X is known as the Recusant's Sigil, and has manifested itself in both obvious and insidious ways throughout Sora's adventures. χ-blade If Kingdom Hearts is a lock, then this blade from the age of fairy tales was the key. If could be argued that without the χ-blade, the Keyblade War might never have been waged; after all, you cannot possess what you cannot find or unlock. It is clear the blade was the inspiration for human-wrought Keyblades. The letter χ can be pronounced both "key" and "kye" (leading to some confusion) and symbolizes the perfect crossing of light and darkness. The χ-blade can be forged via a high-dimensional clash between those two poles. It is believed that the Recusant's Sigil also derives from χ. Hearts Tied to Sora Not long after Sora was born, his heart connected with that of a boy named Ventus. Ventus's heart had been torn apart, but Sora saved him by sharing a part of his own. Several years later, three young Keyblade wielders—Terra, Aqua, and Ventus—found themselves embroiled in a battle with Master Xehanort. In their travels, Master Aqua and Terra both met Sora and his best friend, Riku. Sora promised Aqua to keep Riku on the right path, while Riku made a secret promise with Terra. Not long after, Terra became a vessel for Master Xehanort, and Aqua vanished into the realm of darkness. As for Ventus, he shattered his own heart to protect his friends and returned to Sora's heart, where he sleeps to this day. Years later, after Sora got older, he unknowingly hid his friend Kairi's heart inside his own to protect it. When Sora became a Heartless, he also inadvertently gave form to Kairi's Nobody, Naminé, while creating his own Nobody, Roxas. Another being was also created: a replica named Xion. Xion was formed from Sora's memories of Kairi, and she had the power to copy Roxas. Ultimately, Xion and Naminé realized their place and guided the pieces back where they belonged; Naminé returned to Kairi's heart, and Xion and Roxas returned to Sora's. Many hearts have touched Sora's, and those connections remain—but their stories end in sadness, a sadness in which they still sleep. Secret Message The past will be reawakened as a new number in never—before—seen detail Prepare yourself for the awakening of the next number
  22. This guide will detail the abilities available in Kingdom Hearts 3D [Dream Drop Distance]. Abilities are special powers that will benefit Sora and Riku in some way, making it easier to play the game. Abilities fall into one of three categories-- Stat Abilities, Support Abilities and Spirit Abilities. Abilities are obtained by gaining Link Points, and spending them on your Dream Eater's Link Boards. Stat Abilities require the Dream Eater who the ability was obtained from to be in the player's party. Some abilities can be installed multiple times, which makes their effects multiply. Thanks to BradyGames for the ability descriptions, and dozingdevil for the Link Boards rewards. Stat Abilities HP Boost Description: Increases your maximum HP by 5 percent. Multi-install the ability up to five times to boost it even higher. Link Boards: Aura Lion (x2), Cera Terror (x3), Cyber Yog, Drak Quack, Drill Sye (x2), Duckey Goose, Eaglider (x2), Fin Fatale, Fishbone (x2), Hebby Repp (x2), Iceguin Ace (x2), Juggle Pup, Keeba Tiger (x3), Kooma Panda (x2), Lord Kyroo, Me Me Bunny (x2), Meow Wow, Necho Cat, Pegaslick (x2), Pricklemane (x2), R & R Seal (x5), Ryu Dragon, Sir Kyroo, HP Boost (x3), HP Boost (x2), Tama Sheep, Toximander (x2), Tyranto Rex (x3), Wheeflower, Yoggy Ram, Zolephant Fire Boost Description: Increases the damage dealt from your Fire attacks by 10 percent. Multi-install the ability up to three times to deal even more damage. Link Boards: Chef Kyroo (x2), Drak Quack, Eaglider, Hebby Repp (x3), Fire Boost (x2), Ryu Dragon (x2), Sudo Neku, Tatsu Blaze (x2), Tyranto Rex (x3), Yoggy Ram Blizzard Boost Description: Increases the damage dealt from your Blizzard attacks by 10 percent. Multi-install the ability up to three times to deal even more damage. Link Boards: Iceguin Ace (x3), Juggle Pup, Blizzard Boost (x2), Skelterwild (x3), Sudo Neku, Tatsu Steed (x2) Thunder Boost Description: Increases the damage dealt from your Thunder attacks by 10 percent. Multi-install the ability up to three times to deal even more damage. Link Boards: Cyber Yog (x3), Electricorn, Frootz Cat, Lord Kyroo (x2), Necho Cat (x3), Peepsta Hoo (x2), Sudo Neku (x2), Thunderaffe Water Boost Description: Increases the damage dealt from your Water attacks by 10 percent. Multi-install the ability up to three times to deal even more damage. Link Boards: Fin Fatale (x3), Fishbone (x2), Sir Kyroo (x2), Zolephant Cure Boost Description: Increases the amount of HP you recover with Cure-related commands (Cure, Cura, Curaga, Faith, Salvation) by 30 percent. Multi-install the ability up to three times to recover even more. Link Boards: Aura Lion, Electricorn, Iceguin Ace, Lord Kyroo (x2), Sir Kyroo (x3), Wheeflower (x2), Zolephant Item Boost Description: Increases the effectiveness of recovery item commands. HP recovery (Potion, Hi-Potion, Mega-Potion, Elixir, Mega-Elixir) increases by 50 percent, and Link Gauge refill (Dream Candy, Elixer, Mega-Elixer) increases by 10 percent. Multi-install the ability up to three times to increase it even further. Link Boards: Chef Kyroo (x3), Drak Quack (x3), Drill Sye, Duckey Goose (x3), Escarglow (x2), Juggle Pup (x2), Kooma Panda (x2), Meow Wow, Pricklemane, Ursa Circus (x2) Attack Haste Description: Shortens reload time for all attack commands in your deck. Multi-install the ability up to five times for even quicker reloading. Reload is shortened by 16 percent with each of the first two installs and 8 percent more with each additional install. Link Boards: Aura Lion, Cera Terror (x2), Cyber Yog (x2), Drill Sye (x2), Eaglider (x4), Electricorn (x4), Fin Fatale (x3), Fishbone (x2), Flowbermeow (x4), Frootz Cat (x5), Halbird (x4), Jestabocky (x2), Juggle Pup, Keeba Tiger (x4), Komory Bat (x2), Kooma Panda, Lord Kyroo, Me Me Bunny (x3), Meow Wow, Meowjesty (x2), Pricklemane (x3), Sir Kyroo, Tatsu Blaze (x3), Thunderaffe (x5), Toximander, Ursa Circus (x5), Woeflower (x3) Magic Haste Description: Shortens reload time for all magic commands in your deck. Multi-install the ability up to five times for even quicker reloading. Reload is shortened by 16 percent with each of the first two installs and 8 percent more with each additional install. Link Boards: Aura Lion, Duckey Goose (x2), Fishbone, Flowbermeow (x4), Frootz Cat (x5), Ghostabocky (x3), Halbird (x4), Hebby Repp (x2), Iceguin Ace, Jestabocky (x2), Juggle Pup, Komory Bat (x3), Lord Kyroo, Majik Lapin (x5), Meow Wow, Meowjesty (x2), Necho Cat (x4), Pegaslick (x4), Sudo Neku (x4), Tama Sheep (x3), Tatsu Blaze (x3), Tatsu Steed (x3), Toximander, Wheeflower (x2), Woeflower (x3) Attack Boost Description: Increases the damage you deal with physical attacks, raising your Strength stat by 1. Multi-install the ability up to three times to deal even more damage. Link Boards: Aura Lion (x2), Cera Terror (x2), Chef Kyroo, Cyber Yog (x2), Drak Quack, Drill Sye, Eaglider, Electricorn, Fin Fatale, Fishbone, Ghostabocky, Halbird, Juggle Pup, Keeba Tiger (x3), Komory Bat, Kooma Panda (x2), Lord Kyroo, Me Me Bunny, Pricklemane, Ryu Dragon (x2), Sir Kyroo, Staggerceps, Tatsu Blaze, Toximander, Attack Boost (x3), Ursa Circus (x3) Magic Boost Description: Increases the damage you deal with magic, raising your Magic stat by 1. Multi-install the ability up to three times to deal even more damage. Link Boards: Chef Kyroo, Drak Quack, Duckey Goose (x2), Electricorn, Ghostabocky, Hebby Repp, Iceguin Ace (x2), Jestabocky (x2), Juggle Pup, Komory Bat, Lord Kyroo, Majik Lapin (x3), Meow Wow, Meowjesty, Necho Cat (x2), Peepsta Hoo, R & R Seal, Ryu Dragon (x2), Sir Kyroo, Sudo Neku (x3), Tama Sheep, Tatsu Seed (x2), Wheeflower (x2), Woeflower Defense Boost Description: Decreases the damage you take from attacks, raising your Defense stat by 1. Multi-install the ability up to three times to take even less damage. Link Boards: Cera Terror, Chef Kyroo, Drak Quack, Drill Sye (x2), Electricorn, Escarglow (x2), Fishbone, Hebby Repp, Kab Kannon (x3), KO Kabuto (x3), Kooma Panda, Lord Kyroo, Me Me Bunny (x2), Meow Wow, Meowjesty (x2), Pegaslick, Pricklemane, R & R Seal, Ryu Dragon (x2), Skelterwild (x3), Staggerceps, Tama Sheep, Yoggy Ram (x2), Zolephant (x2) Fire Screen Description: Increases your resistance to Fire attacks by 10 percent. Multi-install the ability up to five times to bump it up even further. Link Boards: Chef Kyroo (x2), Eaglider (x2), Escarglow (x2), Hebby Repp (x3), Kab Kannon (x2), KO Kabuto (x2), Pricklemane, Tatsu Blaze (x2), Tyranto Rex (x2), Yoggy Ram (x5) Blizzard Screen Description: Increases your resistance to Blizzard attacks by 10 percent. Multi-install the ability up to five times to bump it up even further. Link Boards: Duckey Goose, Escarglow (x2), Iceguin Ace (x2), Juggle Pup (x3), Kab Kannon (x2), KO Kabuto (x3), Majik Lapin (x2), Tatsu Steed (x3) Thunder Screen Description: Increases your resistance to Thunder attacks by 10 percent. Multi-install the ability up to five times to bump it up even further. Link Boards: Cyber Yog (x2), Escarglow, Jestabocky (x3), Kab Kannon (x2), KO Kabuto (x3), Thunderaffe (x2) Water Screen Description: Increases your resistance to Water attacks by 10 percent. Multi-install the ability up to five times to bump it up even further. Link Boards: Escarglow (x2), Fin Fatale, Kab Kannon, Sir Kyroo (x3), Tama Sheep (x2), Wheeflower (x3), Zolephant (x3) Dark Screen Description: Increases your resistance to Dark attacks by 10 percent. Multi-install the ability up to five times to bump it up even further. Link Boards: Escarglow, Fishbone (x2), Ghostabocky (x5), Komory Bat (x2), Majik Lapin, Me Me Bunny, Meowjesty, Staggerceps (x3), Toximander (x2), Woeflower (x2) Light Screen Description: Increases your resistance to Light attacks by 10 percent. Multi-install the ability up to five times to bump it up even further. Link Boards: Aura Lion (x3), Escarglow, Flowbermeow (x3), Me Me Bunny, Meow Wow, Meowjesty, Pegaslick, Staggerceps (x3) Mini Block Description: Fully protects you Mini status. Link Boards: Cera Terror, Drill Sye, Kooma Panda, R & R Seal, Toximander Blindness Block Description: Fully protects you from Blind status. Link Boards: Ghostabocky, Iceguin Ace, Jestabocky, Kooma Panda, Peepsta Hoo, Toximander, Ursa Circus, Woeflower Confusion Block Description: Fully protects you from Confuse status. Link Boards: Cyber Yog, Electricorn, Komory Bat, Kooma Panda, Meow Wow, Necho Cat, Peepsta Hoo, R & R Seal, Tatsu Steed, Toximander Bind Block Description: Fully protects you from Bind status. Link Boards: Eaglider, Kooma Panda, Meowjesty, Peepsta Hoo, R & R Seal, Tatsu Blaze, Tatsu Steed, Toximander, Wheeflower, Yoggy Ram Poison Block Description: Fully protects you from Poison status. Link Boards: Drill Sye, Fishbone, Meow Wow, Peepsta Hoo, Pricklemane, R & R Seal, Skelterwild, Toximander Slow Block Description: Fully protects you from Slow status. Link Boards: Drill Sye, Eaglider, Fin Fatale, Ghostabocky, Hebby Repp, Me Me Bunny, R & R Seal, Sudo Neku, Tama Sheep, Thunderaffe Sleep Block Description: Fully protects you from Sleep status. Link Boards: Cera Terror, Fin Fatale, Keeba Tiger, Necho Cat, Pricklemane, Tama Sheep, Ursa Circus, Wheeflower Stop Block Description: Fully protects you from Stop status. Link Boards: Drill Sye, Halbird, Iceguin Ace, Majik Lapin, Pricklemane, Sir Kyroo, Tama Sheep Reload Boost Description: Shortens the reload time by 75 percent for all commands installed in your deck whenever your HP falls below 25 percent. Link Boards: Drak Quack, Flowbermeow, Frootz Cat, Kab Kannon, KO Kabuto, Ryu Dragon, Skelterwild, Sudo Neku Defender Description: Increases your Defense stat by 4 whenever your HP falls below 25 percent. Link Boards: Cera Terror, Drak Quack, Escarglow, Kab Kannon, Lord Kyroo, Me Me Bunny, Staggerceps, Ursa Circus Support Abilities Combo Plus Description: Each install adds one stroke to your ground combos. Multi-install the ability up to three times for even longer combos. Link Boards: Kooma Panda, Me Me Bunny, Pricklemane, Ryu Dragon, Sir Kyroo, Staggerceps Air Combo Plus Description: Each install adds one stroke to your aerial combos. Multi-install the ability up to three times for even longer combos. Link Boards: Chef Kyroo, Eaglider, Halbird (x2), Pegaslick Combo Master Description: Allows you to continue a combo unbroken even if one of your attacks fails to hit the enemy. Link Boards: Lord Kyroo, Ryu Dragon EXP Boost Description: Doubles the EXP you receive whenever your HP falls below 25 percent. Link Boards: Cera Terror, Drill Sye, Keeba Tiger EXP Walker Description: Awards you 1 EXP for every step you take. Link Boards: Skelterwild EXP Zero Description: Prevents you from gaining any EXP when you defeat enemies. Link Boards: None. This ability is given to you at the start of the game if you are playing on Proud or Critical Mode. Damage Syphon Description: Charges your Link Gauges by 0.5 to 0.8 percent each time you take damage. Link Boards: Duckey Goose, Thunderaffe, Ursa Circus Second Chance Description: Ensures that you always retain 1 HP after an attack that would otherwise finish you off, unless you are already down to 1 HP. Link Boards: Aura Lion, Escarglow, Meowjesty, R & R Seal, Zolephant Once More Description: Ensures that you always retain 1 HP throughout a combo that would otherwise finish you off, unless you only have 1 HP to start with. Link Boards: Drak Quack, Flowbermeow, Tyranto Rex Scan Description: Displays the HP of the targeted enemy. Link Boards: None. This ability is given to you at the start of the game. Leaf Bracer Description: Prevents you from taking damage while using the Cure, Cura, Curaga, or Esuna commands. Link Boards: Aura Lion, Electricorn, Fishbone, Juggle Pup, Meow Wow Treasure Magnet Description: Automatically scoops up nearby prizes for you, extending your "reach" by 43 percent per install. Multi-install the ability up to five times to increase range. Link Boards: Cyber Yog, Drak Quack, Duckey Goose, Ghostabocky, Jestabocky, Toximander, Woeflower, Yoggy Ram Spirit Abilities Link Critical Description: Charges a Link Gauge if you and that Spirit land your attacks at roughly the same time (within 0.5 seconds of each other). You also generate a shockwave that inflicts physical damage on foes. Link Boards: Meow Wow Support Boost Description: Extends the duration of Spirit support magic by 20 percent. Multi-install the ability up to three times to extend the time even further. Link Boards: Duckey Goose, Electricorn, Fin Fatale, Frootz Cat, Necho Cat, Peepsta Hoo, Tama Sheep, Tatsu Blaze Waking Dream Description: Ensures that Spirits always retain 1 HP after attacks that would otherwise finish them off, unless they are already down to 1 HP. Link Boards: Komory Bat
  23. This guide is a complete walkthrough for Kingdom Hearts 3D [Dream Drop Distance]. For specific aspects of the game's system, please check out our other guides, but for a guide to the general story of Kingdom Hearts 3D, read on. Thanks to KeyBlade999 for the original write-up, and permission for reposting. Notes from the author As you may know, there is a timed drop system in this game which will force switches between Sora and Riku at timed intervals. Sometimes, in your case, you'll be unlikely to go for one of the full character walkthroughs without a switch. I forced each character to have their strategy in whole in one chunk, headed with some ---- lines. So, if you are playing as Sora and end up switching to Riku before you're done, scroll down a bit and follow along from there. Alternatively, I may use ~~~~ headers, depending on when the story divided up. As another note, if you want to complete both halves of a story, you will need to re-enter the world and drop to get the other character in.Note that I do not know if any walkthrough discrepancies will arise if you complete World X as Riku when I did as Sora and come back to finish the other's story. If you can confirm or refute this, please tell me! While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com By the way, this is also my contact e-mail, so if you want to contribute something to this or any of my other FAQs, or have a question to ask about one of them, go ahead and use this e-mail. Kingdom Hearts 3D [Dream Drop Distance] FAQ/Walkthrough by KeyBlade999 _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | __> Anyways, when close-up, he'll do a three-hit combo, a disc attack from afar, throw some lasers at you, or push you back to the far end of the field. The first is pretty much gonna hit you, the second can be blocked, and so can the third. The fourth, well, that's going to happen. As for when you're far off, he can summon two balls to toss powerful lasers at you, or throw a lot of explosive bubbles at you. The lasers are seemingly impossible to deal with, but the bubbles should be dodged by going left and right with dodge rolls - forget going forward. Additionally, he can throw more minor lasers like he can when you're close up. Even worse: the laser bubbles still function when you're close up. Finally, he can sometimes make the area dark and bring darkness attacks from the ground. Your strategy is mostly to survive. If your Spirits have a healing spell on, let them in - I was saved more than once by a Meow Wow's Curaga. Having your own items (Mega Potions or Hi-Potions, numbering 3/6 or 4/8 respectively) is practically required. There is no real offensive strategy except hit when you can and block or dodge ANYTHING that comes after you. ~~~ After this fight, your max HP increases. Ansem seems to be finally defeated and he disintegrates into nothingness. Suddenly, Riku arrives at the skyscraper where Sora was before being put to sleep. He notes how he and Sora were separated since the start because of Xehanort's planning. Thusly, we're way off from the Mark of Mastery. So, we need to find Sora, now... ############################################################################# ## ## # The World That Never Was, Part Two **KH3D_411** # ## ## ############################################################################# So, Sora got enveloped within a dream all because this whole event was planned by the Organization. Riku found Sora, but he disappeared, leaving Riku to slay the darkness, Ansem, within him. He has now returned to the skyscraper outside the Organization's castle in Sora's part of the world. But where is Sora? =============================================================================== The World That Never Was =============================================================================== _______________________________________ | Treasures/Awards List \ With Sora \ |__________________________\_____________\____________________________________ | 25 DP ................................................................ [] | | 65 DP ................................................................ [] | | Ars Arcanum .......................................................... [] | | Block-it Chocolate 3 ................................................. [] | | Confetti Candy 3 ..................................................... [] | | Dream Candy .......................................................... [] | | Elixir ............................................................... [] | | Grim Fantasy ......................................................... [] | | Ice Dream Cone 3 ..................................................... [] | | Maximum HP Increase (Bonus) .......................................... [] | | Royal Cake ........................................................... [] | | Salvation ............................................................ [] | | Shield Cookie 3 ...................................................... [] | | Shield Cookie 3 ...................................................... [] | | Water Barrel ......................................................... [] | | Wild Fantasy ......................................................... [] | | Wondrous Fantasy ..................................................... [] | |_____________________________________________________________________________| ---- Riku ---- Once you regain control, go northwest and use the Moogle Shop and Save Point. Then try heading north to the next area and you will suddenly have Riku fall asleep. A drop!? That means... ---- Sora ---- Sora suddenly awakens to find Mickey, Donald, and Goofy running away. We find Sora to be in his Kingdom Hearts II clothing - does that mean he's out of the dream? The effect is only temporal, though. He suddenly comes across Namine, which is a little weird since she is supposed be inside Kairi. Suddenly, she transforms into Xion - Roxas's friend from 358/2 Days - which is even weirder, since she is supposed to be inside Sora! She merely flees without a word. You then learn about this world's Reality Shift, Nightmare's End, which is no different than the one Riku had. Once you regain control, go north and use the Save Point and Moogle Shop, then head northward. Finish the fight, scale the wall with Flowmotion, then go northeast to another roof with a chest containing a Shield Cookie 3. Go to the building which has the Portal mark on the map. Scale the ridiculously-tall thing and open a chest for Salvation. Then use the Special Portal and win using at least three Flowmotion attacks to obtain 65 DP, a Wild Fantasy, and a Royal Cake. Afterwards, since you likely were forced to move far away, let's begin somewhere arbitrary. See those striped buildings on the map? Just south of there is a chest with a Water Barrel. Use a Reality Shift on the building to the north to break it. O_O Go on up, then west onto the blue buildings to get launched up a little. Continue along and go west of the green building to the ground. Defeat the nearby enemies and open the nearby chest for an Elixir. Continue west to the big open area, and go to its southernmost parts for a Dream Candy. Go north to the next area. There, Sora meets up with ... Roxas!? Wasn't he a part of Sora? Roxas speaks of how many hearts are connected to Sora's. Sora wants Roxas to be his own person and, suddenly, the bubbles of memories Roxas experienced flood into Sora and Roxas himself disappears, leaving Sora upset and angry at, I guess, Organization XIII. Suddenly, Riku's voice echoes from above, telling him to wake up. But how? Once you regain control, go forward and open the chest for a Block-it Chocolate 3. Go along the linear path eastward until white-striped buildings come up to block you; use Reality Shift to cut them down. Ascend one of the northern buildings to get Ars Arcanum. Continue eastward and let Sora do his thing by cutting down more buildings. Continue along the path some more, remembering to open the chest past the Flowmotion rail to get a Confetti Candy 3. Further along, when the path splits between a high road and a low road, go low to find a Wondrous Fantasy at the end. Scale the nearby wall and use the nearby Portal from Squall - win using at least three Flowmotion attacks to get 25 DP, a Grim Fantasy, and a Shield Cookie 3. Continue along the path some more, hugging the outside of the loop, to reach another chest, this one holding an Ice Dream Cone 3. Then continue along to the next area. There, at the Nightmarish Abyss, continue along to the Save Point and the Moogle Shop. Use them and go along the building path. As you cross, you seem to meet up with Riku and Kairi - they suddenly turn into Terra and Aqua, while you somehow turn into Ventus, the three Keyblade wielders of Birth by Sleep. They walk off, everyone transforming into their normal form. Sora tries to follow, but to no avail. Riku's voice again echoes from above, telling Sora to stop and wake up! The fake Riku and Kairi disappear and Sora arrives at the Memory Skyscraper. A bright light shines... ... and we see Sora and Riku as kids meet up with Aqua, I presume. They chat for a bit and her image is replaced by Ansem! A bright comet shines down back in The World That Never Was, landing right in front of Xigbar. Sora has apparently woken up. During their chat, Sora gets the idea that those Nobodies have hearts: Axel, Roxas, Namine, and Xion, included. According to Xemnas, he's sort of right. He also reveals that the experiments that he was doing on the heart, as a human, was to find a way to control the mind and make it a slave. But one can get rid of their own heart, and the body will look desperately for a substitute. Xemnas knew that, after dividing into Heartless and Nobodies, it was be temporal; they would become human again. Sora asks why Xemnas had to lie and tell the Organization they had no hearts - he's obviously speaking specifically about Axel, Roxas, and Xion. Xigbar suddenly speaks, revealing the whole plan about the second artificial Kingdom Hearts - filling a bunch of empty Nobodies with Xehanort. Good thing we screwed that up! That included Xigbar, so why did he want to? Then it is revealed that Xigbar is already half Xehanort, which is odd... Xemnas then speaks that most of the members of the Organization were inadequate for this - they may have been unwilling, untrusting, or just weak. They never could get a heart. Of course, Xemnas expected this. Sora is offered a choice - join with the Organization, or fight. He knows that he is strong because of the people he met, and that is why he received the Keyblade. He cares not that the Keyblade didn't really choose him as he had thought for years; at least he got to help the right side. And so, Xigbar leaves Sora to Xemnas. Or is it the other way around? ============ BOSS: Xemnas ============ This fight is hard. Xemnas has a fair variety of attacks. He can throw freakin' buildings at you. Buildings. Which are hard to dodge. Ouch. He can also strike at you with his laser swords, often after teleporting behind you, and throw lasers. At some points, he may knock a building into the one you're on and force you to dodge the buildings that come at you in mid-air with Reality Shifts, so be ready for that. If you succeed, you'll greatly damage and stun him. TAKE ADVANTAGE OF THIS MOMENT AND SPLATTER HIS NOBODY BLOOD ALL OVER THAT BUILDING. The whole fight will likely rest on that one moment. If you fail, you lengthen the fight by at least 40% and, if you had as much trouble as I did, you won't make it. And that was with the building attack. ~~~ Your HP increases for winning. After the fight, you'll get a Glossary entry on Recusant's Sigil - it was part of a phrase Xemnas shouted before the fight... We also see Xemnas disappear and the darkness has surrounded Sora. The young Xehanort comes by, claiming that Sora has lost. He has come to the deepest part of his sleep, with no hope of awakening, and is extremely tired. He points out the "chi" emblem on Sora's chest. (Or it is an X.) It tells Sora's enemies where Sora is. That was how he was followed. It seems, though, that Xehanort needs Sora ... or, really, will be left of him - Roxas. That day, all of the Xehanorts were meant to come there and welcome Sora as the Organization's thirteenth member once again. The darkness around Sora strengthens, and Xehanort says that he has no more knowledge of the future; what he has told Sora is what he knows. The young Xehanort decides to return to his time. And Sora will be enveloped into eternal slumber and his body, Roxas, a vessel for Xehanort. We see Sora in the lowest, thirteenth chair of the Organization's throne room, then Sora falling. A light comes to Sora and glows brightly, enveloping Sora in armor resistant to the darkness. It protects him. Further above, a light still shines. There is still hope. You'll receive a Glossary entry on the hearts that are tied to Sora. ---- Riku ---- Meanwhile, we return to controlling Riku. Go northwest and use the Save Point and Moogle Shop, and continue onward. In the next area, you'll look upon the Organization's castle at the dead end. Riku believes he is in the real world again, but has his Dream Eater powers, so Sora is still asleep. Suddenly, Riku hears a Spirit in the distance, one of Sora's. But how does he get to it. Suddenly, Riku's own Spirit comes out and he gets the idea. Use Reality Shift on the Spirit and use Flowmotion to go to the castle. He arrives in the throne room of the Organization and finds Sora, but is attacked by the young Xehanort. Riku is shocked to find that Sora is meant to be a vessel for Xehanort (but is obviously also shocked he, too, was supposed to be one, until he resisted the darkness). Roxas would have been a good choice, but he became aware of himself and ended up returning to Sora. Xehanort reveals the true plan of Organization XIII - to divide Xehanort's heart amongst thirteen vessels, much like the thirteen dark pieces of the χ-blade. Sora and Riku made it apparent that certain members wouldn't work. Suddenly, as Xehanort says it, the true Organization XIII arrives on their thrones. Xehanort reveals that he is from the past, and that his future self told him to bring the splintered versions of himself here today. He then says that his most future self will arrive soon. Time for them will then return to normalcy, and young Xehanort will return to his own time to live out what he has in store. Suddenly, King Mickey arrives, casting Stopza, the most powerful of all the Stop chain of spells, stopping all time, except for Riku and he in the area. Mickey tells Riku to grab Sora so we can go, then someone appears and brutally strikes Mickey from behind. This someone ... is none other than Xehanort, animated by the darkness and the power of the Keyblade, who envelopes the area in darkness, leaving he and Riku alone to fight. ==================== BOSS: Young Xehanort ==================== God, I am starting to despise these hard fights. Young Xehanort seems to better at messing with time than Yen Sid thought, for the speed with which he moves around the battlefield is such that he leaves illusions behind him. He has to be moving faster than light for that to happen, I believe. Or at a negative speed. Whatever. Point is, he has a fair variety of attacks, and you NEED to stay locked-on or you will be in immense trouble in figuring who is who. He has the expected array of blockable physical attacks, and can do an extend-a-Keyblade type of deal where he uses it like a whip. He can throw lasers, and I would assume he can use magic. Using Dashes here will be helpful in keeping up with him. He doesn't teleport a whole bunch, relatively - you can dash to him, get a few more commands in, and have to find him again. What damage you receive can be easily dealt with HP-absorbing attacks like Drain Dive, though having some Hi-Potions or Mega-Potions on-hand may be a little helpful. Once you empty that guy's HP, run to the center of the arena and use Reality Shift successfully. And hurry, or you'll repeat about three bars' worth of HP in fighting. *groan* After that, you'll literally be fighting time. You have go to fight that clock and Xehanort does not plan on holding back any longer. He will be absolutely brutal beyond any extent seen so far. The only way I was able to survive was with luck and a link. You will easily have a few Game Overs, so don't get freaked if you do lose. I'd probably find it hard not to lose three or four times. ~~~ After the fight, Mickey checks up on Riku. Suddenly, dark ripples appear everywhere. That means, Xehanort is definitely here!! He reveals what you already know - that he was meant to come here today, a complete being welcomed by his twelve other selves. Xehanort tells Mickey why he is doing this. In ancient times, the times of the original Keyblade War, light was thought to be a gift from Kingdom Hearts. However, Kingdom Hearts was guarded by its counterpart, the χ-blade. All wanted the light; so began the Keyblade War. The clash forced the χ-blade to split into twenty pieces - seven of light, and thirteen of darkness. Then the real Kingdom Hearts was engulfed by the darkness and never seen again. Xehanort once tried creating his own light and darkness to try to re-forge the χ-blade, but failed. He admits he was rash and did not know how to re-forge it in reality. Mickey then exclaims that his "little accident" greatly changed the destinies of, I suppose, Aqua (who died for her master), Terra (who retreated into the heart of the boy, Sora, that helped him long ago), and Ventus (who is Xehanort's vessel). Their sacrifices seem to have been not enough. Back in Kingdom Hearts I, it seems that Maleficent finding the seven princesses of heart - seven pure lights - was still Xehanort's doing, while he looked for thirteen vessels for pure darkness - Organization XIII. Sora stopped him both times. Xehanort admits Sora is unlike no other Keyblade wielder he's seen, but no matter - Xehanort will not stop with his ambition. The seven guardians of light, and the thirteen seekers of darkness. The guardians of light? There is Riku, Sora, and Mickey; Aqua, Terra, and Ventus, all of whom are missing; and the seventh is...? But Xehanort claims Mickey to be three short - Sora is his, and I didn't hear the rest. All of the pieces will come together anyways, and they will battle, and the χ-blade will be forged in the high-dimensional collision, all for Xehanort. But it seems all of the thirteen dark pieces are here, so why not bring them together? Xehanort withdraws his Keyblade and Sora's chair rises for the injection of Xehanort's heart. Xemnas stops Mickey, and Ansem stops Riku. It seems no one can save Sora! And then, of course, Lea would be the one to do it. He blocks the shot and saves Sora. Saix/Isa attacks Lea, and fails. Mickey and Riku force their captors to teleport. It is time to flee! Then Ansem summons his goonie, who snatches up Mickey and Riku. Goofy and Donald then fall in, killing that goon! (We can charge them with manslaughter later.) Mickey thanks the duo as the black hoods disintegrate. Neither the unions of darkness or light occurred, and we must all return from whence we came. But this won't be the last chance, Xehanort says. The union of twenty will come soon. We'll finish this at the "fated place", he says, and Xehanort, too, leaves. ############################################################################# ## ## # To Awaken a Sleeping Heart... **KH3D_412** # ## ## ############################################################################# O===========================================================================O | NOTE: This is pretty much the ending of the game. There isn't an easy | | way to guide you through this without spoiling certain things, so just | | beware that when reading. | O===========================================================================O =============================================================================== The Mysterious Tower =============================================================================== Back in Yen Sid's tower, Sora has yet to awaken. Yen Sid tells them that Sora's heart is asleep. He reminds them of the task in the Mark of Mastery exam: unlock seven Sleeping Keyholes. In doing so, the worlds would awaken, and we'd gain the power to awaken a sleeping heart. Riku unlocked the Sleeping Keyholes in Sora's dreams. Therefore, he has the power to awaken Sora's heart. He has to go into Sora's sleep, but Sora's heart is down in the darkest place possible. If Riku isn't careful, he could meet Sora's fate. Mickey offers to go instead, but fails. It is Riku's task alone. Riku thanks him, anyways. After some more chatting, Riku departs into Sora's sleep. =============================================================================== ??? =============================================================================== On the dive down, tag 30 Soras. To do that, you simply must run into them. There are two good varieties - one in his Kingdom Hearts I/(Re:)Chain of Memories clothes, and one in his Kingdom Hearts II/3D (not dreaming) clothing. There is no time limit, so take as long as you need. Don't not worry too much about the dark ones that attack. You'd have to be pretty bad at this game to lose to them! When he lands, Riku is on a watery pool of darkness. Suddenly, a being rises behind him and attacks! ============================== BOSS: Armored Ventus Nightmare ============================== This boss isn't exceptionally hard, though it is hard to deny that, if Enix had bumped up its offensive stats, we'd be in trouble. It has a wide array of physical attacks, most of which should be blockable. It also has this attack where it turns the area white, and then attacks you with goo. I pretty much just kept up an all-out offensive and did pretty well, only using one Hi-Potion. When the thing got down to a little less than one bar of HP, something odd happened, like a special link or something. I dunno WHAT it was, but I kept mashing the A Button ("Nightmare Clash") and won by a landslide (assuming there are landslides here). And that was one cool final blow. ~~~ After the clash, the armor shatters on the thing, revealing it to be Sora! Riku tries to pull him out of the whirlpool of darkness, and fails. The Kingdom Key beside him returns to light and Riku picks it up, and then seals a Keyhole. Hm. Riku finds himself at the Destiny Islands, looking at that beautiful sunset. He turns around and meets Roxas, who asks what Riku is afraid of. Choose something (I chose "Losing something that's important"). Roxas then disappears and Riku finds Ventus on the beach, who asks what is the one thing you care about more than anything else. Choose (I picked "The strength to protect others"). Then Ventus disappears and Riku walks onto the island, finding Sora there. He speaks with him and the Sora has transformed into Xion who asks what you wish. Choose something (I chose "To heal the pain from the past", a Riku-ish answer). Xion then disappears and Riku is on the beach again, and he sees a bottle in the water. He picks it up and opens it, finding a note inside. Before he can read it, DiZ - Ansem the Wise - comes to speak. He says that he digitized his research within Sora, to leave something behind of himself. (Remember, he died in Kingdom Hearts II.) So, this is data, a clue, in the bottle. Ansem speaks of how malleable the heart truly is, moreso than the softest, hottest gold, and how Nobodies are little different. Sora was the only one able to become human without losing his Nobody. He may have the power to bring back those connected to him, those lost forever, and even Aqua, Terra, and Ventus. Sora is willing to see the good before the bad, is uncorrupted, and can repair broken connections. He truly is remarkable. After some chatting, Riku tells Ansem he needs to awaken Sora. It seems Sora is not here; when you defeat the Armored Ventus Nightmare, Sora was freed from his imprisonment. After the three questions, Sora was awakened, and Riku can seal one final Keyhole and return home. =============================================================================== The Mysterious Tower =============================================================================== Back at the tower, Riku awakens to find Sora already up, with the munchies and a party! Sora hugs the crap out of Riku and thanks everyone. And then, Sora asks if he and Riku passed the examination. They perfromed admirably, and it is time for a ceremony. Yen Sid expresses his happiness at their safe return, gratefulness for Lea's action, and his sorrow at not being able to predict this. Yen Sid believes we need a new Keyblade Master, one with a new kind of power. (Notice the word "a".) He tells Riku and Sora that they both deserve the honor of being named Keyblade Masters. However, Riku braved the realm of sleep once again to unlock the final Keyhole and save Sora; thusly, only he received the honor of being a Master. Oddly, Sora is immensely happy, as if he didn't fail. Everyone congratulates him. Lea then mentions how he came here to learn how to use the Keyblade, to Sora's and Riku's immense surprise. But he couldn't get it to appear. Oh, wait, he just did it. Heh. Outside, Sora decides to leave and take care of some stuff real quick. He parts ways with his friends and seals a Keyhole in the sky, randomly enough. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ CONGRATULATIONS! YOU HAVE BEATEN THE MAIN STORYLINE OF KINGDOM HEARTS 3D: DREAM DROP DISTANCE!! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Speaking of something, during the credits' diving sequence, try to get the golden letters for something special. Remember to save your file! And you've unlocked the Theater, and Critical Mode. Additionally, you can bring Spirits over to a New Game from a saved game. _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ |
×
×
  • Create New...