I've been hoping for a few things in KH3, and I figured I might share them... a wishlist of sorts
'ahem'
- More in depth worlds, like in the very first game, but even more so. More characters in each world (so it doesn't feel empty), more places to explore, both optional and mandatory, reasons to keep coming back to the world (in some cases in other KH games once I beat the world, there was no reason to ever come back), and a little more elbow space. Like some free-roaming-ish qualities. Emphasis on the ish.
- Items and keyblades worth getting. There needs to be a more rewarding feeling. And make the munny a bit more useful and harder to get, per se. But yeah, sometimes I felt like there was no need to use some keyblades. Like, it could be that you have to switch keyblades for different situations more. And then there's the items like rings, synthesis, and stuff like that. Really go all out on them.
- More puzzles! I've always wanted to have to think in a KH game rather than just some fights, proceed to the next room, fight, next room. Blah. Yes this is a Zelda-oriented inspiration
- Less vague disney worlds. I want to feel like I'm in the world, and a little more involved (rather than show up in world, defeat heartless, find keyhole, go home). I really want to feel a connection to the ally and hate the world villain, y'know?
- Final Fantasy worlds! Nuff said
- Sidequests sidequests SIDEQUESTS! Kingdom Hearts could really pull it off. And this ties in with having more characters roaming around in each world. Fill in everything!
- Gummi Ship needs to have replay value. In KH2, there were the missions that I never even thought of completing. Fix that
- Magic needs to be more used and more appreciated. Perhaps magic could tie in with the puzzles?
- More involvement of the party members. I want to feel like Donald and Goofy are just as involved as I am.
- Less spammy reaction commands.
- Abilities need to be more reusable. Let's try to incorporate them into puzzles, exploration, and the general 'coming back to a world to find things with new abilities'. They did a little bit of this in KH1, but there could be more. This means more ways and places to use abilities, and more abilities in general.
- Trinities anyone? I would love to see some Sora, Donald and Goofy teamwork outside of battle, and the Trinities did just that. But let's make them even more great. How exactly I don't know...help me out here, lol
- Fun minigames! I hate to say it, but so far, the KH minigames have been lackluster. However, BBS had a few better minigames, but KH can still do better. Let's make 100 Acre Wood and Disney Town worth revisiting! And this ties along with another thing. Make some things (like Pirate Ships) more hands on. Hands on hands on hands on!
- Make the Drive Forms have individual strengths and weaknesses that are noticeable. For instance, once you get Final Form, there is almost no reason to use wisdom form.
That's all I can think of now, but tell me what you think, and feel free to add on
I've been hoping for a few things in KH3, and I figured I might share them... a wishlist of sorts
'ahem'
- More in depth worlds, like in the very first game, but even more so. More characters in each world (so it doesn't feel empty), more places to explore, both optional and mandatory, reasons to keep coming back to the world (in some cases in other KH games once I beat the world, there was no reason to ever come back), and a little more elbow space. Like some free-roaming-ish qualities. Emphasis on the ish.
- Items and keyblades worth getting. There needs to be a more rewarding feeling. And make the munny a bit more useful and harder to get, per se. But yeah, sometimes I felt like there was no need to use some keyblades. Like, it could be that you have to switch keyblades for different situations more. And then there's the items like rings, synthesis, and stuff like that. Really go all out on them.
- More puzzles! I've always wanted to have to think in a KH game rather than just some fights, proceed to the next room, fight, next room. Blah. Yes this is a Zelda-oriented inspiration
- Less vague disney worlds. I want to feel like I'm in the world, and a little more involved (rather than show up in world, defeat heartless, find keyhole, go home). I really want to feel a connection to the ally and hate the world villain, y'know?
- Final Fantasy worlds! Nuff said
- Sidequests sidequests SIDEQUESTS! Kingdom Hearts could really pull it off. And this ties in with having more characters roaming around in each world. Fill in everything!
- Gummi Ship needs to have replay value. In KH2, there were the missions that I never even thought of completing. Fix that
- Magic needs to be more used and more appreciated. Perhaps magic could tie in with the puzzles?
- More involvement of the party members. I want to feel like Donald and Goofy are just as involved as I am.
- Less spammy reaction commands.
- Abilities need to be more reusable. Let's try to incorporate them into puzzles, exploration, and the general 'coming back to a world to find things with new abilities'. They did a little bit of this in KH1, but there could be more. This means more ways and places to use abilities, and more abilities in general.
- Trinities anyone? I would love to see some Sora, Donald and Goofy teamwork outside of battle, and the Trinities did just that. But let's make them even more great. How exactly I don't know...help me out here, lol
- Fun minigames! I hate to say it, but so far, the KH minigames have been lackluster. However, BBS had a few better minigames, but KH can still do better. Let's make 100 Acre Wood and Disney Town worth revisiting! And this ties along with another thing. Make some things (like Pirate Ships) more hands on. Hands on hands on hands on!
- Make the Drive Forms have individual strengths and weaknesses that are noticeable. For instance, once you get Final Form, there is almost no reason to use wisdom form.
That's all I can think of now, but tell me what you think, and feel free to add on