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KH13 · for Kingdom Hearts

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no because now you are lying

you had enough time to reply

............

how are you reaI

every person that is half decent at action games knows that solely looking at animations is not how judging combat systems work

it stiII Iooks stiff

in fairness to your argument, BBS doesn't Iook disgustingIy stiff
but it is

yeah but just looking is not how it might necessarily will feel in the final product

same with DDD

what I just want to say is

aIrighty then, we'II continue this once we can actuaIIy pIay the game!

for the record I hope I'm wrong
don't need a bad FF game pIease for the Iove of god

we need to wait how it will feel in the final product because solely looking at it doesn't mean it will end up this way

fair.

for example KH2 combat looks to many who aren't into KH clunky as firetruck

but in the game it feels actually super satisfying

hmm hmm

it's the same with "flashy" animations

yes!
am watching that rn

maybe he'II be onIine viabIe this time 🥲

my biggest concern so far regarding XVI is that the game will be too easy in standard difficulty for example

I hope they get the tuning right

oof yeah
that's been an issue in SE games for a whiIe now

I mean even in DMC medium or low sized mobs can die in a few hits even on highest difficulty. but games like dmc are the most fun when you can hit mobs for a longer amount of time

I want to juggle them to death

especially in the open zones it could be an issue if only medium sized mobs are there. because you will spend more time running than with actual fighting

I hope they add mob scaling. Let mobs scale until a certain level. I really hated that in XC3 when I was completely overleveled just because I wanted to do the sidequests

yeah that'd be appreciated

enough so you don't feeI weak but not overpowered

btw sorry in case that I might sounded rude. I feel like it's just too early to judge how it will play

nah it's fine
I was no better

sorry

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