Level 1 Terra Critical has been completed! Final time is 27:09.
Suprisingly, Xehanort was more difficult then Terranort. Xehanort lacks bouncable attacks, as all his magic explodes on your block. Therefore, I played more risks on the first fight, as it was purely close-ranged.
Terranort was a given; just had to keep shooting his Dark Volley at him. At one point in the fight, he loaded his Shotlock Gun (See what I did there?) whilst I was at 1 HP. I managed to heal in less then one second of the explosion. He used Cure with 3 bars remaining, so. Just had to try and be lucky with Dark Volley. As soon as he lost his second bar, he ceases healing.
Keyblade: Chaos Reaper (Gaia Bane during Final fight.)
Atk: 14 (Nine during Final Fight)
Magic: 2 (Eight during Final Fight)
Def: 2
Finisher: Rising Rock One
Abilities:
Thunder Boost: 3
Fire boost: 3
Once More
Second Chance
Combo Plus: 3
Air Combo Plus: 3
Defender (Accidental)
Final Deck:
Ars Solum
Fire Surge
Thunder Surge
Cura
Cura
Ignite
Ignite
Gonna start on Ventus' soon, but I need a break.
I'm going to beat Lingering Spirit and Mysterious Figure at level one as well.
Feedback for way this could have been done better? Tips for Ventus Level One Ventus? Comment!
Level 1 Terra Critical has been completed! Final time is 27:09.
Suprisingly, Xehanort was more difficult then Terranort. Xehanort lacks bouncable attacks, as all his magic explodes on your block. Therefore, I played more risks on the first fight, as it was purely close-ranged.
Terranort was a given; just had to keep shooting his Dark Volley at him. At one point in the fight, he loaded his Shotlock Gun (See what I did there?) whilst I was at 1 HP. I managed to heal in less then one second of the explosion. He used Cure with 3 bars remaining, so. Just had to try and be lucky with Dark Volley. As soon as he lost his second bar, he ceases healing.
Keyblade: Chaos Reaper (Gaia Bane during Final fight.)
Atk: 14 (Nine during Final Fight)
Magic: 2 (Eight during Final Fight)
Def: 2
Finisher: Rising Rock One
Abilities:
Thunder Boost: 3
Fire boost: 3
Once More
Second Chance
Combo Plus: 3
Air Combo Plus: 3
Defender (Accidental)
Final Deck:
Ars Solum
Fire Surge
Thunder Surge
Cura
Cura
Ignite
Ignite
Gonna start on Ventus' soon, but I need a break.
I'm going to beat Lingering Spirit and Mysterious Figure at level one as well.
Feedback for way this could have been done better? Tips for Ventus Level One Ventus? Comment!