I've been seeing a few reviews and people love the game, which isn't an issue since it was a great game .. probably even the best in the series, but lets see what you guys have to say that went wrong in this game.
For me there were a few thing that irritated me:
One being you couldn't just run up walls .. now this would be fantastic for The World That Never Was since the buildings took like 2 minutes each to scale and every now and then the freeflow would just say "nope" and forced you to watch as Sora dropped like a glowing turd back to the city streets ughh
Two was the sound effects in fantasia whenever you hit an enemy .. The BGM was decent until your own skill in bashing enemies was the culprit for single handedly killing the beautiful scores that took place behind the backgrounds. Now I dont know if they could've just had the background silent and make every step and swing follow to the rhythm, but anything on those lines could've worked better for that.
Three has been said a few times around me and I came to see it's true .. A lot of the areas in the worlds were un-interactive for no real reason, you would ricochet off a nearby building and the the neighboring ones that look the exact same would just kick you off which doesn't seem a too bad but it really takes away from that 'free-feeling'
Oh and at the end when Sora went back .. for some reason that cutscene got awesomely pixelated and it was a shame, idk if that happened to you guys after you beat the game or not but yea, that sucked.
I've been seeing a few reviews and people love the game, which isn't an issue since it was a great game .. probably even the best in the series, but lets see what you guys have to say that went wrong in this game.
For me there were a few thing that irritated me:
One being you couldn't just run up walls .. now this would be fantastic for The World That Never Was since the buildings took like 2 minutes each to scale and every now and then the freeflow would just say "nope" and forced you to watch as Sora dropped like a glowing turd back to the city streets ughh
Two was the sound effects in fantasia whenever you hit an enemy .. The BGM was decent until your own skill in bashing enemies was the culprit for single handedly killing the beautiful scores that took place behind the backgrounds. Now I dont know if they could've just had the background silent and make every step and swing follow to the rhythm, but anything on those lines could've worked better for that.
Three has been said a few times around me and I came to see it's true .. A lot of the areas in the worlds were un-interactive for no real reason, you would ricochet off a nearby building and the the neighboring ones that look the exact same would just kick you off which doesn't seem a too bad but it really takes away from that 'free-feeling'
Oh and at the end when Sora went back .. for some reason that cutscene got awesomely pixelated and it was a shame, idk if that happened to you guys after you beat the game or not but yea, that sucked.
Edited by animemylove