I miss the old Resident Evil games back when they were scary and you would get that feeling that something might pop out at you or chase you. And I miss the atmosphere that you get from the games too. I must say I hate the new RE games because they are mostly action and not "survival horror" like they should be. I mean back in the day I used to like the name "Resident EVil" a lot more than the Japanese name "Biohazard" because of the game's atmosphere and horror but now I can't call the new ones "Resident Evil" because they are just full of action I prefer to call them "Biohazard" because they involve more biohazard outbreaks (okay sure the classic RE games involved that too but you should know what i mean).
but what I'm trying to say is that Crapcom f*cked up Resident Evil. It's not scary anymore. You never get that feeling that something might come after you while you are running around. And where is the puzzle solving, Crapcom? You used to come up with the most clever puzzles and now look, BARELY any puzzle solving in your new games. Okay, I'll admit that Ada's puzzles were alright but they still don't beat the puzzles from the old RE ganes. Because in the old ones the entire game was a puzzle, itself. I mean let's face it, the only good RE game they mad in a long time is RE: Revelations.
I miss the old Resident Evil games back when they were scary and you would get that feeling that something might pop out at you or chase you. And I miss the atmosphere that you get from the games too. I must say I hate the new RE games because they are mostly action and not "survival horror" like they should be. I mean back in the day I used to like the name "Resident EVil" a lot more than the Japanese name "Biohazard" because of the game's atmosphere and horror but now I can't call the new ones "Resident Evil" because they are just full of action I prefer to call them "Biohazard" because they involve more biohazard outbreaks (okay sure the classic RE games involved that too but you should know what i mean).
but what I'm trying to say is that Crapcom f*cked up Resident Evil. It's not scary anymore. You never get that feeling that something might come after you while you are running around. And where is the puzzle solving, Crapcom? You used to come up with the most clever puzzles and now look, BARELY any puzzle solving in your new games. Okay, I'll admit that Ada's puzzles were alright but they still don't beat the puzzles from the old RE ganes. Because in the old ones the entire game was a puzzle, itself. I mean let's face it, the only good RE game they mad in a long time is RE: Revelations.
Edited by Tails