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Posted

So I've noticed that in the last two major titles (Birth By Sleep & Dream Drop Distance) the keyblades have no abilities like they have had before. Do you miss the abilities? And do you think that we'll no longer see abilities for our keyblades in future titles? I personally liked the abilities. You could choose which key chain you wanted to fit your play style, but now there is no reason to go back to old keyblades once you have one with higher stats.

Keyblade Abilities 19 members have voted

  1. 1. Do you likes keyblade abilities and do you think we'll see them again?

    • I liked the abilities.
    • I did not care too much about the abilities.
    • The abilities were dumb.
      0
    • I think we'll see abilities again.
    • We won't be seeing them again.
      0
    • I dunno.
    • Fool.

Please sign in or register to vote in this poll.

Featured Replies

So I've noticed that in the last two major titles (Birth By Sleep & Dream Drop Distance) the keyblades have no abilities like they have had before. Do you miss the abilities? And do you think that we'll no longer see abilities for our keyblades in future titles? I personally liked the abilities. You could choose which key chain you wanted to fit your play style, but now there is no reason to go back to old keyblades once you have one with higher stats.

Well those were different, because they weren't main titles. COM, 358/2 Days, BBS, and DDD(and Re:Coded) didn't have abilties because they were handhelds, and probably couldn't handle those extra features(BBS could've, and probably DDD too, but the others probably not due to limitations of DS and GBA). They're exclusive to the Main titles it would seem.

Idk why they even took them out. I hope they aren't done with them as those were some of the best parts of keyblades imo.

But MasterXemnas, how can you not remind us of how we are all Fools? I'm hurt ;~;

 

I would enjoy seeing Keyblade abilities similar to KH2.  It's nice when there is a specific use for each weapon, as opposed to just looking for the one with the highest stats.  Days had an interesting thing going with the Ability Panels and the different fighting styles, and the Clock Gauge in Re:Coded was alright (I didn't give it much attention though.).  Personally, I think a certain ability for each weapon would be good.  This is drawing away from the main topic, but all these meld commands/level up Dream eaters and such has been taking away from the selection of how you choose what abilities you have.  I rather like having to plan out what abilities I use for fights as opposed to just having them handed to me and I can use them whenever I like.  That's one of the fatal flaws of BBS, as all you need are oober commands and supah keyblades to win teh gamez.  I suppose DDD did ok by making some abilities LINKED to the Dream Eaters, but it's not what I prefer.  I like my equipment, AP, and Keyblade abilities plox.

 

Well those were different, because they weren't main titles. COM, 358/2 Days, BBS, and DDD(and Re:Coded) didn't have abilties because they were handhelds, and probably couldn't handle those extra features(BBS could've, and probably DDD too, but the others probably not due to limitations of DS and GBA). They're exclusive to the Main titles it would seem.

 

Days and Re: Coded did have abilities in a way, though not to the same standards as KH2.  Though your argument as to "why keyblades didn't have abilities in handled platforms" is not logical.  I highly doubt a console could prevent such a minor thing.  How do you think they would have been able to use ability panels for Days Keyblades and the Clock gauge for KH Re: Coded?  What you refer to as "main titles" makes absolutely no logic to this case.

fool. You didnt say fool.

 

Doesnt matter to me, but I think we will see it in KH3.

But MasterXemnas, how can you not remind us of how we are all Fools? I'm hurt ;~;

 

I would enjoy seeing Keyblade abilities similar to KH2.  It's nice when there is a specific use for each weapon, as opposed to just looking for the one with the highest stats.  Days had an interesting thing going with the Ability Panels and the different fighting styles, and the Clock Gauge in Re:Coded was alright (I didn't give it much attention though.).  Personally, I think a certain ability for each weapon would be good.  This is drawing away from the main topic, but all these meld commands/level up Dream eaters and such has been taking away from the selection of how you choose what abilities you have.  I rather like having to plan out what abilities I use for fights as opposed to just having them handed to me and I can use them whenever I like.  That's one of the fatal flaws of BBS, as all you need are oober commands and supah keyblades to win teh gamez.  I suppose DDD did ok by making some abilities LINKED to the Dream Eaters, but it's not what I prefer.  I like my equipment, AP, and Keyblade abilities plox.

 

 

Days and Re: Coded did have abilities in a way, though not to the same standards as KH2.  Though your argument as to "why keyblades didn't have abilities in handled platforms" is not logical.  I highly doubt a console could prevent such a minor thing.  How do you think they would have been able to use ability panels for Days Keyblades and the Clock gauge for KH Re: Coded?  What you refer to as "main titles" makes absolutely no logic to this case.

 

I was going to mention that he didn't say fool, but then i realized it'd because he WASN'T ADDRESSING SOMEONE SPECIFICALLY.

 

fool. You didnt say fool.

 

Doesnt matter to me, but I think we will see it in KH3.

I was going to mention that he didn't say fool, but then i realized it'd because he WASN'T ADDRESSING SOMEONE SPECIFICALLY.

I was going to mention that he didn't say fool, but then i realized it'd because he WASN'T ADDRESSING SOMEONE SPECIFICALLY.

 

I was going to mention that he didn't say fool, but then i realized it'd because he WASN'T ADDRESSING SOMEONE SPECIFICALLY.

 

I like how you say the same thing twice instead of just quoting both posts and saying it once ;P

 

 

 

Also, I don't know why he didn't say it, YOU don't know why he didn't say it.  He may have forgotten, he may have just chosen not to say it at all.  Just do us a favor and don't speak for him as if you know what he thinks and why he does/doesn't do things -.-

 

 

Edited by Keyblader

I like how you say the same thing twice instead of just quoting both posts and saying it once ;P

 

 

 

Also, I don't know why he didn't say it, YOU don't know why he didn't say it.  He may have forgotten, he may have just chosen not to say it at all.  Just do us a favor and don't speak for him as if you know what he thinks and why he does/doesn't do things -.-

 

 

Well i guessed that since he wasn't addrwssing someone is why he didn't say Fool.

I didn't mind because I liked BBS's customization.  I actually like the command deck over the previous games's styles. Don't kill me.

  • Author

Fool. Okay guys. As all of you should know, I never start a thread with fool. It's against my policy.

Fool. Okay guys. As all of you should know, I never start a thread with fool. It's against my policy.

 

I didn't actually know that...and I've been here for 3 years.  foolishmuchkeyblader?

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