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Posted

In past Final Fantasy titles, the Cure spell has always been a magic or ability that recovers health in exchange for a short amount of MP. In Lightning Returns: Final Fantasy XIII, Cure and other spells will be a little different than before.

 

“In this game, Cure isn’t a regular ability, but a part of the GP effects. It will require the use of GP in order to heal yourself,” design director Yuji Abe tells Dengeki OnlineAs previously detailed, GP in Lightning Returns stands for “Glory Points”. Abe describes GP as “convenience points,” which allow you to do various things like teleporting to specific areas on the field or stopping time in the game. And now, it’s also used to heal yourself when you’re hurting.

 

“It will also include Raise, which is used whenever you get knocked out,” Abe continues. “So, this time around, in order to heal yourself, you’ll either have to use GP or items such as potions. There will be different situations where you might have to consider saving your GP for stopping time instead of healing.”  “You’ll gain GP at the end of battles, so to a degree, you’ll be able to go around fighting to recover your health. Stronger enemies will give you more GP, so it might be a good idea to take on a stronger enemy to cast a Curaga when your HP is looking low. Command-based battle systems allow you to use them as much as you’d like, but this time it may feel a little more restricted.”

 

In Lightning Returns, the general flow of the game will start your day out in the ark where Hope is located. By 6 a.m. you’ll be forced back to the ark, where you’ll get to give your accumulated Radiant Points to the Tree of Life, in order to prolong the planet’s life span. The Radiant Points can be acquired by completing quests. Some quests will give you more and others, less. You’ll be able to expand the planet’s life through the tree by up to 13 days at a time.

 

Finally, Abe concludes with the following message for fans regarding the final adjustment stage of the game’s development:

 

“This time around, weapons and equipment will be a crucial element, so we are currently adjusting their parameters and values. We’re thinking about topics such as how to make players purchase and change (weapons and equipment) more frequently, and about the balance of abilities, which we’re constantly adjusting. We’ve been going back and forth in order to not have things appear too boring or too flashy. We’re doing our best to adjust it so it can correspond to various play styles, so please look forward to it.”

 

 

Source: http://www.siliconera.com/2013/07/22/lightning-returns-final-fantasy-xiii-wont-let-you-use-mp-to-heal/

 

Featured Replies

Didn't have MP in XIII or XIII-2 anyway.

  • Author

Didn't have MP in XIII or XIII-2 anyway.

Yeah, XIII and XIII-2 didn't use MP so this doesn't come as a surprise to me.

Yeah, XIII and XIII-2 didn't use MP so this doesn't come as a surprise to me.

i just wanna see more about these"Glory Points"

  • Author

i just wanna see more about these"Glory Points"

I'm gonna go out on a limb and guess that they're something you probably get from doing side quests.

I'm gonna go out on a limb and guess that they're something you probably get from doing side quests.

aah gotcha, hope they're abundant though

I'm gonna go out on a limb and guess that they're something you probably get from doing side quests.

doesn't it say that you get them from completing battles and you get 'Radiant Points' or whatever from Quests?

 

maybe points based on how good you did in battles?

maybe points based on how good you did in battles?

This

Nothing new really

 

XIII and XIII-2 didn't have MP

Not surprising.

Didn't have MP in XIII or XIII-2 anyway.

Exactly. They're acting as if XIII and XIII-2 had MP, which they didn't.

 

I'm gonna go out on a limb and guess that they're something you probably get from doing side quests.

 

You didn't see the demos for Lightning Returns did you? No, its pretty much works like how TP in XIII did, but of course different.It looks like GP, is restored slightly to your gauge each time you fight an enemy. How much you get depends on what enemies you fight.

 

Nothing new really

 

XIII and XIII-2 didn't have MP

This^

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