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Recent interview about Megaman Legends 3

Posted

When addressing why Legends 3 was cancelled in the first place:

 

"Remember that Legends 3 was essentially a 10-year-late sequel to a sequel to a spin-off, that had middling success even back when it was one of the only games of its kind--before 3D Action-Adventure was an established genre, if you can even remember that far back. And consider its place within the greater Mega Man brand.

Even I remember scoffing at the sight of it until I got my hands on it and realized it stood on its own merits. Then consider that the game was destined for a platform that didn't even exist yet in the wild. All that isn't to say MML3 was a "bad" project--it was just weird."

 

Gregaman argues that its cancellation is, honestly, no big deal. Games are killed in mid production all the time. But what made Legends 3 different is how it was announced so early on, and how fans were invited to participate in its creation, mostly on Capcom Unity, a part that was dubbed the Devroom:

 

"The cancellation of the project wasn't actually anything out of the ordinary. What was out of the ordinary is that everbody knew about it. The Devroom and the MML3 project's utter transparency were nigh-unprecedented experiments with high risks. They were risks that, sadly, delivered the full brunt of their severity.

Look at us. Two years later and we're still here talking about it. I want to know, guys, and please take this question in earnest: Knowing how the project turned out, would you rather have not known about its existence to begin with?"

 

Though the biggest point of contention is the time Capcom Europe basically blamed the cancellation on the fans:

 

 

"As the composer of that tweet eventually tried to explain, the remark was intended to be a lament that the Devroom didn't achieve its aims as a marketing tool, not that the fans of the game were somehow responsible for the cancellation of the game. In any case, it obviously didn't come out that way, and the backpedaling was evidently too little too late.

Incidentally, the Devroom was never meant to serve as a primary gauge of "marketability" or whatever--we knew this was hardcore stuff. But it bears noting that the Pan-Western Devroom was US-led and Europe's involvement was secondary, so I would chalk that sentiment up to that one individual's misconception of the project, or else just poor wording."

 

Gregaman mentions several times that being transparent was a risk, one that bit them in the ass:

 

 

"If nothing else (and I hope that's not the case), hopefully this project has shown you why companies are rarely ever this transparent. As soon as you let the public in on something, you may as well have made a promise. And god forbid it be a premature one."

 

http://multiplayerblog.mtv.com/2013/07/29/capcom-tries-to-shed-light-on-why-mega-man-legends-3-was-cancelled/

I want to punch this guy in the face.

Edited by Megaman X

Featured Replies

''The cancellation of the project wasn't actually anything out of the ordinary''

 

Lol,I suppose not,that's all they've been doing with Mega Man in the last couple of years 

"Though the biggest point of contention is the time Capcom Europe basically blamed the cancellation on the fans"

How? They're the ones making the games, not us fans.

  • Author

"Though the biggest point of contention is the time Capcom Europe basically blamed the cancellation on the fans"

How? They're the ones making the games, not us fans.

Thousands of fans were helping develop the game. Than this happened....

 

Posted Image

Edited by Megaman X

CRAPCOM!!! 

Why kill the blue bomber? He deserves a company better! 

Nomura-san get your pencils ready you are going mecha!

I've honestly lost all hope at this point

 

How can Capcom expect us to follow a franchise without any fragment of hope for a new game in the horizon???

 

How many times do they expect us to replay Megaman 2???? like FOREVER????

 

A whole generation has passed and they've never made a single retail Megaman game on Ps3WiiXbox 360

 

And their celebration of the 25th anniversary has to be the worst anniversary celebration I've ever seen for a video game

 

Imagine that your parents decided to delay your birthday to next year(Which what Capcom did for Megaman despite the anniversary was in 2012)

 

Then on your birthday the upcoming year,they gave you a gift,that gift is being the same T-shrit you're wearing right now.

 

That exactly sums up this supposed 25th anniversary

 

Unless someone else take Megaman under their wings and start making games for him.

 

Then Megaman is dead,he just got killed just like Crash Bandicoot and Banjo-Kazooie

Edited by Metal Snake

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