I was lucky enough to ask Raoul Barbet, one of the co-game directors on Life Is Strange what it's like working with Square Enix, his response can be read below.
It's like a dream come true... :-) Having our booth between Final Fantasy and Tomb Raider at Cologne Gamescom was terrific. On a production point a view, it's great to have them supporting us on many different topics. They really like the game and we are of course proud to be part of this great Square Enix family with our game. All of the trailers and dev diaries you see are also created by the publisher so they are really helping us to get exposure for the game too.
I was lucky enough to ask Raoul Barbet, one of the co-game directors on Life Is Strange what it's like working with Square Enix, his response can be read below.