Web
Analytics Made Easy - StatCounter
Jump to content
  • Sign Up

WakelessDream

Moderators Leader | Archives Team Leader | News Reporter
  • Content Count

    9,249
  • Avg. Content Per Day

    3
  • Joined

  • Last visited

  • Days Won

    67

WakelessDream last won the day on January 9

WakelessDream had the most liked content!

7 Followers

About WakelessDream

  • Currently Viewing Forums Index
  • Staff Role
    Moderators Leader | Archives Team Leader | News Reporter
  • Birthday 12/16/1993

Other Information

  • Member Title
    WakelessDerp96
  • Gender
    Female

Contributions

  • Contributed over 3,000 images to our gallery. Contributed to our video archive. Contributed hugely to our interviews archive. Previously lead the archives team. Is a community moderator. Co-leads the moderator team.

Recent Profile Visitors

112,254 profile views
  1. This thread may not be the best place to ask since majority of posters here are from the discord and therefore don't use signatures. That being said go to https://www.kh13.com/settings/signature/ and you should be able to add one. Lmk if you need help.
  2. Hey thanks for sharing! We made an article about it and credited you for the tip!
  3. Young Xehanort and Pirate Sora from Kingdom Hearts III are now available in the global version of LINE Disney Tsum Tsum. Each character is available up until the end of the month. Additionally, from now until January 20th, they can be acquired at an increased drop rate through the game's Lucky Time. You can view their skills here. Young Xehanort and Pirate Sora were previously added to the Japanese version of the game back in September of 2020. Will you LINE Diseny Tsum Tsum players be adding any these two to your in game collection? Let us know in the comments below! Thanks to KH13 member @DestinysUnion for the tip! View full article
  4. Young Xehanort and Pirate Sora from Kingdom Hearts III are now available in the global version of LINE Disney Tsum Tsum. Each character is available up until the end of the month. Additionally, from now until January 20th, they can be acquired at an increased drop rate through the game's Lucky Time. You can view their skills here. Young Xehanort and Pirate Sora were previously added to the Japanese version of the game back in September of 2020. Will you LINE Diseny Tsum Tsum players be adding any these two to your in game collection? Let us know in the comments below! Thanks to KH13 member @DestinysUnion for the tip!
  5. Very nicely made video! For everything 2020 was, it was still a treat in the ways of getting our fix of new Kingdom Hearts content, which is nice considering I expected it to be much more quiet in that regard. I still keep forgetting that the ReMind DLC released last year to start us off haha.
  6. I'm going to go with The Black Cauldron, though my memory of it is vague I feel it's the one on the list that would most work as a world. I think The Great Mouse Detective would be a good contender too. As a movie, I like The Fox and the Hound, but I don't want to see it as a world, that will just make me cry.
  7. Yeah! Well I haven’t seen it either but it’s the movie Yen Sid is originally from, and since you’re very fond of KHUX the movie the Mickey and Brooms medal is based on. Giant book at about the 1:26 mark. If you go back to part 2 which is also on the user’s channel you’ll see that a lot of the hand gestures Mickey uses in it are very similar if not the same to the Mickey silhouette in the KH3D opening. I still think it being the Book of Prophecies would be cool though. There’s nothing confirming or denying it so who knows? Plus the Fantasia short doesn’t really account for the scattered pages.
  8. I really thought the whole book motif with Mickey in that opening was just meant to mirror Fantasia’s Sorcerer’s Apprentice (there’s a book that Mickey messes with in that too). I’m kind of more inclined to believe that it’s that over the Book of Prophecies, but I definitely think it’s an interesting theory! Kingdom Hearts X (the PC browser game) did release the year following KH3D’s release so maybe it’s not so far-fetched to say they had the concept in mind.
  9. Great video! Life is Strange was such a fun game. I personally chose to save Arcadia Bay as much as a I liked Chloe because I felt saving the entire town outweighed saving the life of just one person. I'm sure there's many others who took that "ethical" route as well. But I really like the point you made about Chloe representing those friends we kind of just drift away from, not because we want to, but just because it just sort of happens. I definitely didn't take that into consideration when choosing to save the town, but it's cool to know that played into yours!
  10. Kingdom Hearts Melody of Memory Co-director, Masanobu Suzui, recently sat down with Square Enix to discuss the highlights and challenges of making the rhythm action game, including track selection, gameplay, stage building, visuals, and difficulty. Suzui described track selection as being a particularly tricky challenge due to the massive amount of tracks within the Kingdom Hearts Series, the technical and emotional considerations, and the tempo and beats of certain tracks as well. After defining the tracklist, Suzui discussed the process behind ensuring the gameplay elements felt fun, engaging, and true to the Kingdom Hearts series, with the goal of recreating the same memories and feelings from previous entries. On building out stages, Suzui commented that the team had to test the game multiple times to ensure that all elements, and information presented on screen including the camera positioning, enemy positioning, and background models were just right. Suzui also commented on presenting the visuals of the game in a way that was not overwhelming to the player, including choosing how far in advance enemies should appear, visual cues for letting the player know when to hit the right beat, and keeping to the visual style of the Kingdom Hearts series. Suzui describes timing as being an element that could make or break the game. With each stage being custom built, the timing for each stage would vary depending on the track. On the game's various difficulty levels Suzui shared that Proud Mode was the difficulty that underwent the most iterations to ensure the note sequences, and enemy placements were challenging but still straightforward to the player and synchornized with the particular track. Lastly Suzui closed off by saying: You can read the full article on the Square Enix Blog. What are your thoughts on these details behind the making of Kingdom Hearts Melody of Memory? Let us know in the comments below! View full article
  11. Kingdom Hearts Melody of Memory Co-director, Masanobu Suzui, recently sat down with Square Enix to discuss the highlights and challenges of making the rhythm action game, including track selection, gameplay, stage building, visuals, and difficulty. Suzui described track selection as being a particularly tricky challenge due to the massive amount of tracks within the Kingdom Hearts Series, the technical and emotional considerations, and the tempo and beats of certain tracks as well. After defining the tracklist, Suzui discussed the process behind ensuring the gameplay elements felt fun, engaging, and true to the Kingdom Hearts series, with the goal of recreating the same memories and feelings from previous entries. On building out stages, Suzui commented that the team had to test the game multiple times to ensure that all elements, and information presented on screen including the camera positioning, enemy positioning, and background models were just right. Suzui also commented on presenting the visuals of the game in a way that was not overwhelming to the player, including choosing how far in advance enemies should appear, visual cues for letting the player know when to hit the right beat, and keeping to the visual style of the Kingdom Hearts series. Suzui describes timing as being an element that could make or break the game. With each stage being custom built, the timing for each stage would vary depending on the track. On the game's various difficulty levels Suzui shared that Proud Mode was the difficulty that underwent the most iterations to ensure the note sequences, and enemy placements were challenging but still straightforward to the player and synchornized with the particular track. Lastly Suzui closed off by saying: You can read the full article on the Square Enix Blog. What are your thoughts on these details behind the making of Kingdom Hearts Melody of Memory? Let us know in the comments below!
  12. The amount of FF games I've played is very limited so I can only really speak to those games, that being said I'd probably pick someone from the XIII trilogy, Lightning or Serah perhaps. Actually kind of surprised it hasn't happened already. As for how they could fit into the games, well I'm not quite sure, really just picking based on the characters I'm familiar with.
  13. I guess it was the battle gates seeing as the last trophy I needed to platinum the game popped while I was going through all the battle gates.
×
×
  • Create New...