An original RP by Aqua7KH~ (thank Stardustblade for the title though~!)
Purgatory. That's a place not many people wind up. Most people either go to Heaven, or Hell. But what if you died at sea? If you have... Well then your soul belongs to Davy Jones' Locker. Davy Jones' Locker is the deepest bottom of the sea and the grave of those who perish on the sea. What many don't know is that not only does it serve as a grave, but also as a purgatory to lost souls. Once a person dies, their soul is claimed by the seas of which they sailed. Once claimed they have to live all of their afterlife in Davy Jones' Locker. A underwater community, the Locker is populated by the ruthless of pirates and the wisest of sailors and fisherman ranging from centuries into the past to the present day. Some inhuman creatures even live here, for the souls of Mermen and Sirens also reside. Here these souls often try to live a semi-normal afterlife together while others search endlessly for their loved ones and even a chance at life once more.
Dying- Despite being a ghost, it is possible to die again in the Locker. There are three ways to die;
The Abyss- There are deep pits in the Locker known as the Abyss. It's impossible to see the bottom, and no one has ever fell in the Abyss and survived. If you are thrown in one, you're gone. Rumor has it that terrible sea creatures live in the Abyss and eat souls.
Curse- Witches and those who practice magic can curse items (usually weapons) to kill ghosts. Hunters and slavers often carry cursed cutlasses to kill other ghosts. As a result it is pretty important to keep at least a cursed dagger on you for protection.
Sickness- If you have a Master (meaning your soul belongs to someone else) they could kill you at will. If you disobey their direct orders, you could fall ill and die. Symptoms are bleeding from the nose or mouth, light headedness, fainting, fever and weakness. It is also possible to get fall ill through overexerting the possession ability.
Ghost Abilities
As a ghost, there's a few things you can do.
Phasing- Phaze through walls and other solid forms.
Possession- Posses small sea creatures. (This is very rare and takes a lot of energy to do.
Soul Capture- If you are a ghost of someone who is over sixteen and have been dead for at least five full moons, you can capture another soul who is under sixteen. A captured soul is basically a ghost who is spiritually bound to you. They must follow your orders. If not, that ghost under your command will fall ill and die. You can also choose to release a captured ghost.
If you were under sixteen when you died, you could be captured. However when sixteen years pass in the locker, no one can capture you. As a result it is advised that you get an ally to capture you so that way no one else can. Ghost over sixteen who just died must wait five full moons before they can capture other souls.
Hunters and slavers often soul capture young ghosts to sell them to other ghosts in faraway seas. Some hunters and slavers carry illegal cursed charms to soul capture ghosts who are even over sixteen years of age. Many pirates use captured ghosts as their slaves, servants and whatnot.
Rules:
Standard KH13 rules apply
Do NOT control other characters without permission
Do not kill other characters without permission
Proper English. Plz.
Romance, cursing, and blood is fine. PG-14
No Godmodding
Make your posts not too short (around three lines at least) or not too long. (Don't write like five long paragraphs) it's hard to follow when all the posts are crazy long! Nothing that's tl;dr.
Do not harass your fellow rp brethren
In terms of races, you can be a human or any humanoid underwater creature from folklore or otherwise (mermaid, siren, etc. If it's not listed, then please give a description of what race it is in the signup sheet and I will decide if you're good or not.
Please follow the actual rp thread to stay up to date with what's going on
You may be from any time period from the past to present. Present day in the rp is about the 1960s.
~Sign-Ups~
Name:
Age:
Gender:
Race: (Human, Siren, Mermaid, Sea Witch, etc.)
Appearance:
Personality:
Bio:
Here's mine~!
Name: William Reece
Age: 15
Gender: Male
Race: English, Human
Appearance:
Personality: William is a very innocent happy young man with a desire to learn. He loves to read and to practice the art of fishing and sailing at sea. He is somewhat timid although when the time calls for it he will be courageous. He has very good manners although his naïvety has gotten himself into some trouble.
Bio: Born in England and condemned to an orphanage, William was growing as a very sad little boy until a sailor came in and adopted him when he was five years old. Since then he has been a son and an apprentice to him, loving every second being around his new father. William lives for the seas and finds most of his life taking place on the very waters he came to know and love. One day however, the vessel he sailed with his father faced a terrible storm and sunk killing everyone on it including him and his father.
Name: Katia Du'Vall
Age: ??? (Appears to be mid twenties)
Gender: Female
Race: Sea Witch, possibly Human.
Appearance:
Personality: Katia works for herself, and although she may appear to only help herself, there is times where she will help others. She favors children although no one knows why. It is never truly known what her intentions are, nor what she truly wants. As a result people often mistrust her and take caution when approaching her. At the end of the day however, she will always take the request of someone especially at a good price.
Bio: Nothing is known about Du'Vall's past life. Currently she runs a small shop in the Reef, selling spells and charms. Although she specializes in Voodoo, many inhabitants of the Locker come to her for aid in their deepest troubles. She does help with her magic, although the customer must have a good price.
An original RP by Aqua7KH~ (thank Stardustblade for the title though~!)
Purgatory. That's a place not many people wind up. Most people either go to Heaven, or Hell. But what if you died at sea? If you have... Well then your soul belongs to Davy Jones' Locker. Davy Jones' Locker is the deepest bottom of the sea and the grave of those who perish on the sea. What many don't know is that not only does it serve as a grave, but also as a purgatory to lost souls. Once a person dies, their soul is claimed by the seas of which they sailed. Once claimed they have to live all of their afterlife in Davy Jones' Locker. A underwater community, the Locker is populated by the ruthless of pirates and the wisest of sailors and fisherman ranging from centuries into the past to the present day. Some inhuman creatures even live here, for the souls of Mermen and Sirens also reside. Here these souls often try to live a semi-normal afterlife together while others search endlessly for their loved ones and even a chance at life once more.
Dying- Despite being a ghost, it is possible to die again in the Locker. There are three ways to die;
The Abyss- There are deep pits in the Locker known as the Abyss. It's impossible to see the bottom, and no one has ever fell in the Abyss and survived. If you are thrown in one, you're gone. Rumor has it that terrible sea creatures live in the Abyss and eat souls.
Curse- Witches and those who practice magic can curse items (usually weapons) to kill ghosts. Hunters and slavers often carry cursed cutlasses to kill other ghosts. As a result it is pretty important to keep at least a cursed dagger on you for protection.
Sickness- If you have a Master (meaning your soul belongs to someone else) they could kill you at will. If you disobey their direct orders, you could fall ill and die. Symptoms are bleeding from the nose or mouth, light headedness, fainting, fever and weakness. It is also possible to get fall ill through overexerting the possession ability.
Ghost Abilities
As a ghost, there's a few things you can do.
Phasing- Phaze through walls and other solid forms.
Possession- Posses small sea creatures. (This is very rare and takes a lot of energy to do.
Soul Capture- If you are a ghost of someone who is over sixteen and have been dead for at least five full moons, you can capture another soul who is under sixteen. A captured soul is basically a ghost who is spiritually bound to you. They must follow your orders. If not, that ghost under your command will fall ill and die. You can also choose to release a captured ghost.
If you were under sixteen when you died, you could be captured. However when sixteen years pass in the locker, no one can capture you. As a result it is advised that you get an ally to capture you so that way no one else can. Ghost over sixteen who just died must wait five full moons before they can capture other souls.
Hunters and slavers often soul capture young ghosts to sell them to other ghosts in faraway seas. Some hunters and slavers carry illegal cursed charms to soul capture ghosts who are even over sixteen years of age. Many pirates use captured ghosts as their slaves, servants and whatnot.
Rules:
Standard KH13 rules apply
Do NOT control other characters without permission
Do not kill other characters without permission
Proper English. Plz.
Romance, cursing, and blood is fine. PG-14
No Godmodding
Make your posts not too short (around three lines at least) or not too long. (Don't write like five long paragraphs) it's hard to follow when all the posts are crazy long! Nothing that's tl;dr.
Do not harass your fellow rp brethren
In terms of races, you can be a human or any humanoid underwater creature from folklore or otherwise (mermaid, siren, etc. If it's not listed, then please give a description of what race it is in the signup sheet and I will decide if you're good or not.
Please follow the actual rp thread to stay up to date with what's going on
You may be from any time period from the past to present. Present day in the rp is about the 1960s.
~Sign-Ups~
Name:
Age:
Gender:
Race: (Human, Siren, Mermaid, Sea Witch, etc.)
Appearance:
Personality:
Bio:
Here's mine~!
Name: William Reece
Age: 15
Gender: Male
Race: English, Human
Appearance:
Personality: William is a very innocent happy young man with a desire to learn. He loves to read and to practice the art of fishing and sailing at sea. He is somewhat timid although when the time calls for it he will be courageous. He has very good manners although his naïvety has gotten himself into some trouble.
Bio: Born in England and condemned to an orphanage, William was growing as a very sad little boy until a sailor came in and adopted him when he was five years old. Since then he has been a son and an apprentice to him, loving every second being around his new father. William lives for the seas and finds most of his life taking place on the very waters he came to know and love. One day however, the vessel he sailed with his father faced a terrible storm and sunk killing everyone on it including him and his father.
Name: Katia Du'Vall
Age: ??? (Appears to be mid twenties)
Gender: Female
Race: Sea Witch, possibly Human.
Appearance:
Personality: Katia works for herself, and although she may appear to only help herself, there is times where she will help others. She favors children although no one knows why. It is never truly known what her intentions are, nor what she truly wants. As a result people often mistrust her and take caution when approaching her. At the end of the day however, she will always take the request of someone especially at a good price.
Bio: Nothing is known about Du'Vall's past life. Currently she runs a small shop in the Reef, selling spells and charms. Although she specializes in Voodoo, many inhabitants of the Locker come to her for aid in their deepest troubles. She does help with her magic, although the customer must have a good price.
Edited by Aqua7KH