I created an alt a few months back (because, y'know, one isn't enough) and I figured that this guide can aid new players in figuring out "what to do next" as well as helping veteran players if they would like to make an alt. I forgot how much fun this midgame section is in the game once you've figured out what you need to do to improve!
The difficulty of the game ramps up considerably once you're introduced to boss-type characters in the storyline. The first one players needed to fight, the Witch Bomber in Dwarf Woodlands, is the closest thing to a gatekeeper to the midgame. Boss-type heartless may cause new players to have considerable difficulty continuing and advancing the plotline without wasting a bucketload of potions.
The first advice that I would give is to level up. It seems very basic, but with each level up, you gain a HP boost and can increase your deck's limit, allowing you to put stronger and stronger cards in.
However, your level isn't the only important part of this process of becoming stronger - many parts fit in to help you grow and develop your skills.
Leveling up your keyblade will give a permanent boost to its stats, allowing the cards to do more damage. I would strongly reccommend that players start working on leveling up their keyblades as soon as they possibly can. It not only gives you versatility in your decks (ie you don't only need to use one type of card) but it also sllows you to experiment with each of the keyblades. I would reccommend at least one keyblade at least +30 and a sub-keyblade at +25 or more.
With doing so much powering up, I also reccommend that players, rather than buying their mythril items every day from the mog shop, to do their mythril quests. It saves you a lot of mog coins that can be used toward buying YS, potions, ethers, or cards. The mythril quests allow you to not only get mythril items from quests (hence the name) but by beating quest enemies, you'll gain more experience than you would fighting the event heartless.
More experience = more leveling up = better HP stat and a better deck = more wins
Getting better cards is also an essential part in the process. Whether or not you choose to be a paying player is irrelevant. Participate in events. Beat what you can; don't waste 18 potions trying to take down a level 666 enemy. Every little step in the right direction counts. HP your cards when you can. Don't be afraid to spend your Raise Tickets or Kupo Nuts if there's a card you like; likewise, don't feel obligated to participate in a Draw if you don't want or need any of the cards. Eventually, you're going to want to have a full SR+ deck fully HPed. Ultimizing is also something you can start now if you have the resources, as it will save you time later down the road.
One thing that is rarely touched upon is using your AP UPs. Each one raises your max AP by one (up to a base of 150). This adds up over time, even if it's only one or two AP. While it won't help you in taking down those large scary boss-type heartless, it'll help you get the experience to reach it.
Guilt is another big help as you progress through the story, as it works on both Raid Bosses and on common enemies (which include boss-type heartless). Most likely, at this point, you will not be able to complete all of your guilt without a little help from some stronger members but probably can take down most of it, with a few difficult (but not impossible) heartless (probably the level 444 or 555 heartless). Aim to take down as much guilt as you can and make sure to help those around you - you never know if they just might reciprocate!
Finally, you should be equipping your cards with skills, even if the skill's level is low and you can only equip one or two on a card. If a skill procs, that means more damage to the enemy and/or less damage to you. The cost of equiping and de-equiping these skills is quite high, which may be a turn-off to some, but the power/defense increase is noticeable and important. Every skill counts.
The midgame is where you prepare your character for completing high-level missions and taking down fearsome RBs. With the power of knowledge, I wish you the best of luck on your Chi journey!
If you guys out there in internetland have any of your own tips or reccommendations, be sure to comment so as to help others out!
Hello Chi players!
I created an alt a few months back (because, y'know, one isn't enough) and I figured that this guide can aid new players in figuring out "what to do next" as well as helping veteran players if they would like to make an alt. I forgot how much fun this midgame section is in the game once you've figured out what you need to do to improve!
The difficulty of the game ramps up considerably once you're introduced to boss-type characters in the storyline. The first one players needed to fight, the Witch Bomber in Dwarf Woodlands, is the closest thing to a gatekeeper to the midgame. Boss-type heartless may cause new players to have considerable difficulty continuing and advancing the plotline without wasting a bucketload of potions.
The first advice that I would give is to level up. It seems very basic, but with each level up, you gain a HP boost and can increase your deck's limit, allowing you to put stronger and stronger cards in.
However, your level isn't the only important part of this process of becoming stronger - many parts fit in to help you grow and develop your skills.
Leveling up your keyblade will give a permanent boost to its stats, allowing the cards to do more damage. I would strongly reccommend that players start working on leveling up their keyblades as soon as they possibly can. It not only gives you versatility in your decks (ie you don't only need to use one type of card) but it also sllows you to experiment with each of the keyblades. I would reccommend at least one keyblade at least +30 and a sub-keyblade at +25 or more.
With doing so much powering up, I also reccommend that players, rather than buying their mythril items every day from the mog shop, to do their mythril quests. It saves you a lot of mog coins that can be used toward buying YS, potions, ethers, or cards. The mythril quests allow you to not only get mythril items from quests (hence the name) but by beating quest enemies, you'll gain more experience than you would fighting the event heartless.
More experience = more leveling up = better HP stat and a better deck = more wins
Getting better cards is also an essential part in the process. Whether or not you choose to be a paying player is irrelevant. Participate in events. Beat what you can; don't waste 18 potions trying to take down a level 666 enemy. Every little step in the right direction counts. HP your cards when you can. Don't be afraid to spend your Raise Tickets or Kupo Nuts if there's a card you like; likewise, don't feel obligated to participate in a Draw if you don't want or need any of the cards. Eventually, you're going to want to have a full SR+ deck fully HPed. Ultimizing is also something you can start now if you have the resources, as it will save you time later down the road.
One thing that is rarely touched upon is using your AP UPs. Each one raises your max AP by one (up to a base of 150). This adds up over time, even if it's only one or two AP. While it won't help you in taking down those large scary boss-type heartless, it'll help you get the experience to reach it.
Guilt is another big help as you progress through the story, as it works on both Raid Bosses and on common enemies (which include boss-type heartless). Most likely, at this point, you will not be able to complete all of your guilt without a little help from some stronger members but probably can take down most of it, with a few difficult (but not impossible) heartless (probably the level 444 or 555 heartless). Aim to take down as much guilt as you can and make sure to help those around you - you never know if they just might reciprocate!
Finally, you should be equipping your cards with skills, even if the skill's level is low and you can only equip one or two on a card. If a skill procs, that means more damage to the enemy and/or less damage to you. The cost of equiping and de-equiping these skills is quite high, which may be a turn-off to some, but the power/defense increase is noticeable and important. Every skill counts.
The midgame is where you prepare your character for completing high-level missions and taking down fearsome RBs. With the power of knowledge, I wish you the best of luck on your Chi journey!
If you guys out there in internetland have any of your own tips or reccommendations, be sure to comment so as to help others out!