Kingdom Hearts Interviews
An archive of interviews and comments from the key people behind the Kingdom Hearts series.
343 interviews
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Kingdom Hearts Ultimania included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Kingdom Hearts. Interview --Having Disney's Princesses be captured and held in the same place, and in that way having them appear in the game together, worked well, didn't it? Nomura: To begin with, I wanted to put in a scene where all the Princesses were captured and being held at Hollow Bastion, and the various movies'
- Date published: 13 Jun 2002
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Publication: Famitsu Weekly
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Interviewee: Tetsuya Nomura
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Kingdom Hearts II Ultimania included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Kingdom Hearts II. Interview --When did KHII’s development officially start? Nomura: In the previous game, I inserted a secret movie in hopes of creating a sequel, but to actually pull it off, KHII had a number of hurdles that I had to clear first. Like our wish “to give Mickey more spotlight”, we had to wait un
- Date published: 1 Feb 2006
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Publication: Kingdom Hearts II Ultimania
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Interviewee: Tetsuya Nomura
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Kingdom Hearts: Chain of Memories Ultimania included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Chain of Memories, Kingdom Hearts and Kingdom Hearts II. Interview SECTION 1 – THE REASON IS WENT TO GBA [Page 1 - View Image] At the end of the previous installment, KH, there was a secret movie that was to bring light on what the sequels could be like. When you made those sequences, did you a
- Date published: 17 Dec 2004
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Publication: Kingdom Hearts: Chain of Memories Ultimania
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Interviewee: Tetsuya Nomura
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The Director's Secret Report XIII is a thirteen-page section of Another Report, the book which was available with pre-orders of Kingdom Hearts II Final Mix+. It features an interview with the director of the Kingdom Hearts series, Tetsuya Nomura, where he discusses secrets of the past and future of the Kingdom Hearts series. Interview Part 1 - About the KH Worlds I - Until now in the Kingdom Hearts (hereafter KH) Series, there have been 2 types of "Kingd
- Date published: 29 Mar 2007
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Publication: Director's Secret Report XIII
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Interviewee: Tetsuya Nomura
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Shortly after the release of the Japanese version of Kingdom Hearts, an unknown English group conducted a video interview with the Japanese development team for Kingdom Hearts. Here, the development team discuss their vision of the game. You can watch this below. Interview Source MineTaker
- Date published: 1 Jan 2003
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Publication: Behind the scenes: Kingdom Hearts
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Interviewee: Various people
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A 2005 issue of Dengeki PlayStation magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topic discussed was Kingdom Hearts II. Interview We’re finally really close to a release but how have things been going? The volume is beyond comparison. When I showed it to my boss the other day, he said “There’s 4 games’ worth in there.” In fact, what you have all seen so far is the mere “tip of the iceberg” if y
- Date published: 1 Jan 2005
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Publication: Dengeki PlayStation
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Interviewee: Tetsuya Nomura
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During 2004 1UP.com included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Chain of Memories and Kingdom Hearts II. Interview 1UP: You’re working on so many games right now — how do you have time to work on four, five projects? Tetsuya Nomura: Well, I’m right at my limit — I’m busy, tired, jet-lagged, and sore, but I’m going to be okay. 1UP: In what we’ve seen of Chain of Memories, yo
- Date published: 1 Jan 2004
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Publication: 1UP.com
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Interviewee: Tetsuya Nomura
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A 2004 issue of Dengeki PlayStation magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Chain of Memories and Kingdom Hearts. Interview Dengeki PlayStation magazine: When did the plans for Kingdom Hearts II come up? Tetsuya Nomura: The plans were around since the time when Kingdom Hearts: Final Mix, wrapped production, but the specifics weren’t decided until t
- Date published: 1 Jan 2004
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Publication: Dengeki PlayStation
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Interviewee: Tetsuya Nomura
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Kingdom Hearts II Final Mix+ Ultimania included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II Final Mix and Birth by Sleep. Interview --About the new KH title that will be announced after summer this year (2007), will that be a direct sequel? Nomura: Hmm…I’m not sure how much I can say (laughs). I’ll start of by saying that it’s not Kingdom Hearts 3. --So this game will be a side s
- Date published: 2 May 2007
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Publication: Kingdom Hearts II Final Mix+ Ultimania
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Interviewee: Tetsuya Nomura
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- Date published: 25 Sep 2013
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Publication: IGN
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Interviewee: Shinji Hashimoto & Yoko Shimomura
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- Date published: 18 Jul 2017
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Publication: IGN
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Interviewee: Tetsuya Nomura
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- Date published: 13 Jun 2018
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Publication: IGN
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Interviewee: Tetsuya Nomura
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- Date published: 6 Jan 2016
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Publication: RPG Site
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Interviewee: Yoko Shimomura
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- Date published: 15 Jul 2017
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Publication: IGN
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Interviewee: Tetsuya Nomura
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During 2004 IGN included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts, Chain of Memories and the Kingdom Hearts series. Interview Q: Sora does the drive mode with Goofy in the demo. Are there other drive modes with different characters in the game? Nomura: I can’t really say. Q: Are there any other characters that aren’t Disney but help the ma
- Date published: 1 Jan 2004
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Publication: IGN
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Interviewee: Tetsuya Nomura
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During 2004 TechTV included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts, Chain of Memories and Kingdom Hearts II. Interview TechTV: Were you surprised by the worldwide success of “Kingdom Hearts”? Tetsuya Nomura: I knew I was going to make something that was going to be new and interesting and exciting, but to be honest I didn’t think it was going to be as big as what it has
- Date published: 1 Jan 2004
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Publication: TechTV
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Interviewee: Tetsuya Nomura
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- Date published: 16 Jun 2018
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Publication: GNN.com
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Interviewee: Tetsuya Nomura
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A 2006 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts Final Mix and Kingdom Hearts II Final Mix. Interview Were you planning from the start to have Brave Form and Master Form as dual-wielders? After showing a dual-wielder in KH:FM’s secret movie, there were many voices saying “I want to dual-wield, too”. But it’s not fun to
- Date published: 1 Jan 2006
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Publication: Famitsu
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Interviewee: Tetsuya Nomura
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A 2004 issue of GMR magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Chain of Memories, Kingdom Hearts II and Kingdom Hearts. Interview GMR: Why did you guys decide to make a Kingdom Hearts game for GBA? Why not tell this entire story within the context of Kingdom Hearts II? Tetsuya Nomura: The story for Kingdom Hearts II already existed when we worked on the original Kingdom
- Date published: 1 Jan 2004
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Publication: GMR
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Interviewee: Tetsuya Nomura
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A 2005 issue of Hyper PlayStation magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts and Chain of Memories. Interview After 2 years of waiting, KHII is finally making its way to stores! How are you feeling about this right now? Its all fine right now. When we were at the Tokyo Game Show, and at the time that we gave the release date, there were
- Date published: 1 Jan 2005
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Publication: Hyper PlayStation
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Interviewee: Tetsuya Nomura
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During May 2005, 1UP.com included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Kingdom Hearts and Chain of Memories. Interview 1UP – E3 2005 Interview Amidst the cacophonous backdrop of E3, with all of this year’s new hardware announcements, with all the techno-catchphrases and industry jargon flying around, and with the overload of next-gen eye-candy getting most of the
- Date published: 1 May 2005
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Publication: 1UP.com
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Interviewee: Tetsuya Nomura
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During May 2005, PlayStation.com - Europe included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II and Kingdom Hearts. Interview Playstation.com Europe – E3 Interview One of the most famous designers in gaming opens up about the eagerly anticipated sequel to the bestselling Square Enix / Disney crossover role-playing game. If the name Tetsuya Nomura isn’t famil
- Date published: 1 May 2005
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Publication: PlayStation.com - Europe
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Interviewee: Tetsuya Nomura
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The June 2005 issue of Dengeki PlayStation magazine included an interview with Tetsuya Nomura, the director for the Kingdom Hearts series. The major topics discussed were Kingdom Hearts II, Chain of Memories and the Kingdom Hearts series. Interview Dengeki – Kingdom Hearts 2 Progress Report This interview reflects on the assets shown at E3 and talks about various features of the game, probably one of Nomura’s more revealing interviews… Deng
- Date published: 1 Jun 2005
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Publication: Dengeki PlayStation
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Interviewee: Tetsuya Nomura
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The September 2007 issue of Famitsu magazine included an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. The major topics discussed were coded, Birth by Sleep, and 358/2 Days. Interview Nomura Interview - Kingdom Hearts: Coded (Mobile Phones): --The gane is played on a horizontal screen, even though the game is for mobile phones, why is this?" Nomura: This is not just the length screen but also a model screen specification for t
- Date published: 1 Sep 2007
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Publication: Famitsu
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Interviewee: Tetsuya Nomura