So, new info about the game came out: http://www.siliconera.com/2015/01/28/xenoblade-chronicles-x-info-battles-exploration/
http://www.nintendolife.com/news/2015/01/more_details_emerge_on_xenoblade_chronicles_x_and_its_non-linear_world
There's been plenty of hype and excitement surrounding Xenoblade Chronicles X. Its successor, Xenoblade Chronicles, was critically acclaimed as an excellent RPG on Wii, also bringing new ideas to the JRPG genre. The sequel has a lot to live up to, but as more information emerges it becomes clear that it may just live up to the Xenoblade name.
Popular Japanese gaming magazine Famitsu's next issue includes a ten page spread about the Xenoblade series - including an interview with Tetsuya Takahashi, the series' director - and is due out tomorrow; it brings to light some details previously unknown about Xenoblade Chronicles X (known simply as Xenoblade X in Japan). For starters, the map will be five times the size of the original Xenoblade Chronicles equivalent; keep in mind that the original map was roughly the same size (in relative gaming terms) as the entirety of the Japanese archipelago. The story will be about surviving on the wild planet, Mira - unlike Xenoblade Chronicles' largely linear storytelling, the story will unfold in numerous directions, opening up the possibility of multiple endings. Not far into the story players will choose to become part of one of eight unions, though union affiliation can be switched later. The unions are as follows (via Gematsu):
Pathfinder: Oversee data probe installation
Interceptor: Oversee exterminating protists
Avalanche: Oversee hunting down dangerous creatures
Testament: Oversee recovery of wreckage from the ship as well as dropped items in the battlefield
Corepedian: Oversee investigating new areas and collecting materials
Land Bank: Oversee securing resources and collecting minerals
Arms: Assist the Arms Company in building and arming Dolls (Dolls are what the mechs are called)
Companion: Jack of all trades, from breaking up fights to finding stray cats
Additionally, the online aspect is aiming to have players loosely connected, giving a sense of 'solidarity' without a constant awareness of other players. The map will be on the GamePad, unsurprisingly, and will be interactive, with players able to set waypoints and fast travel to locations. Battle speed is also set to be increased, allowing players to switch between long and short range attacks freely; in addition there'll be no healers. These will be replaced by a new system called “Soul Voice", which will be activated - with properly timed button presses - between party members (of which there are four) who string attacks together, providing the opportunity to heal while still attacking.
Meanwhile, Dolls (mechs) will be powerful but unwieldy, and some fights will necessitate the player disembarking a Doll in order to attack a specific part of a monster. Playtime could exceed three hundred hours, with some parts effectively continuing endlessly, and the 90 song+ soundtrack will be worked on by Hiroyuki Sawano
Xenoblade Chronicles X is shaping up to be a sizeable adventure, and could certainly deliver on the expectations surrounding it. Does any of this new information have you hyped? What are you most looking forward to in this game?
Also, more info:
Ahead of the game’s release this April in Japan, Xenoblade Chronicles X executive director Tetsuya Takahashi shared a few scant details on the game in an interview with Famitsu magazine. Retail blog Sinobi has summarized some of the more important information, and you can find our translation below.
Player Avatars:
While creating your avatar, you’ll be able to customize the following: gender, face-type, skin color, hairstyle, eyes, makeup, and voice. The base designs for the avatars are done by Kunihiko Tanaka, who designed characters for the game. (Tanaka also worked on Xenogears, and Xenosaga Episode I.)
Additionally, the voice options for the avatar will be provided by famous voice actors, which will be revealed on the official website in the near future.
Comparisons to Xenoblade Chronicles:
In Xenoblade Chronicles X, you’ll use the GamePad as an information terminal. While exploring Planet Mira, data accumulates on the GamePad, and you’ll freely get to access it afterwards. Some of the information that will be available the GamePad screen are details on the player’s position and quest destination.
There will also be a warp function installed on the GamePad, that allows you to warp to areas you’ve previously been to. This is important because Mira is about five times larger than the world in Xenoblade Chronicles. You’ll get to travel across the immense land in a seamless fashion as well. The faraway areas can be reached via the Dolls (mechs) which are capable of flight, or with support from the Wii U GamePad.
Takahashi says that, while Xenoblade Chronicles was a traditional RPG, Xenoblade Chronicles X is made to be an open-world RPG, where you accept quests in different areas and have many aspects that expand the story.
Moving along, here’s some more information Takahashi revealed to Famitsu:
Takahashi reiterated that while Xenoblade Chronicles X is a game from the same lineage as Xenoblade Chronicles, it is not a sequel to that game—hence the “X” after the title, instead of a “2″.
The meaning behind the “X” (cross) also has to do with connecting with players far away (“across”). However, Takahashi describes Xenoblade Chronicles X as more of a “loosely connected” online game, rather than a regular online game. It’s unclear as to just what this means at the moment, but it could mean that the online features will be more asynchronous or passive.
Monolith Soft only prepared one track with vocals for Xenoblade Chronicles, but they’ve prepared a number of these for Xenoblade Chronicles X, enough to be considered quite a lot by RPG standards.
There are around 90 tracks in the game, and composer Hiroyuki Sawano was involved with all of them.
Xenoblade Chronicles X’s battle system has the basic foundations of the one from Xenoblade Chronicles, but with an increased sense of speed. It has evolved into something that has a much more action-y feel to it. Characters can use short or long-ranged attacks, and there are no healer-type roles. The healing is done through a new system called “Soul Voice”. (This was demonstrated at E3)
Parties consist of four members. The player will control his or her character, while the other three are controlled by AI.
The number of unique monsters in the game and the equipment that you can acquire have been greatly increased. When Takahashi playtested the game recently for a final check, he clocked in at over 300 hours.
Xenoblade Chronicles X is slated for release in Japan on April 29, 2015 for Wii U, and will launch in North America and Europe later this year. Judging by this interview, Nintendo aren’t ready to reveal everything about the game just yet, so stay tuned for more info in the weeks to come.