Jump to content
View in the app

A better way to browse. Learn more.

KH13 · for Kingdom Hearts

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Reyn

Verified Member
  • Joined

  • Last visited

Everything posted by Reyn

  1. Reyn replied to Shulk's profile comment
    Fine, now it's Dunban Time!
  2. Reyn replied to Robbie the Wise's profile comment
    But not feeling it though, sorry.
  3. Reyn replied to Robbie the Wise's profile comment
    I'm really peeling, stealing, reeling, sealing, dealing, and healing it!
  4. Reyn replied to Shulk's profile comment
    Now its Reeeeeeeeeeeyn time.
  5. Reyn replied to a post in a topic Roleplaying
    (Nah man, you can't just throw around my Monado like its nothing.
  6. (Welp, for once im glad to have the highest HP out of anyone in our group. Although, i get the feeling that's not gonna help me this time around.)
  7. (Dang it, i wanted to reply to this so badly, but i gotta wait my turn. CURSE YOU SPEED STAT! Also, of course, Fiora has HP stats that she'll never have again if she rejoins us because she's a boss, lol)
  8. Reyn replied to a post in a topic Roleplaying
    Reyn came back after following Axel to get food (just pretend that happened) and came back with a 2 dozen bags of potato Chips. "Don't worry guys, we have food that'll give us loooooooots of calories so we can have more energy to survive longer should we run out and starve!"
  9. Sorry, when i said that, i meant someone who was really really skilled that it'll really push my limits, that's what i consider a real true training partner.
  10. So...for some strange reason, all my gamestops have Bowser in stock early (only wave 3 amiibo in stock, everyone else hasn't been released/put out yet) and I BOUGHT ONE! : D This is great! Having fun with a competent partner.
  11. Apps for smart phones...What does that have to do with Xenoblade? : P
  12. Trust me, Mother and Xenoblade are the farthest things from mainstream games, they're really freaking obscure lol. The only reason people defend them with passion is because of how unknown they are. Just because they're unknown doesn't mean that they shouldn't be given a chance. Thats like saying any popular game is gonna be good,w hen you might have a diff. opinion when you try it.
  13. Oh yeah, i heard about it. Is that all they changed though? Also, any clue what stages got added?
  14. True, all true. Yeaaaaaaaaah, i hear its great. : D
  15. Agreed. Although, concerning mature franchises that aren't JRPG's from Nintendo, Starfox and Metroid are good alternatives too. And then there's Mother...although that's just Mother 3 and kind of Motehr 1 too.
  16. Same here, it can do it, but i might end up preferring the original though. Still, im sure this title is gonna be great. And then hopefully Xenoblade can continue growing as its own branching franchise.
  17. Gotta say, the thread about the FFXV/Xenoblade X challenge was satisfying. We put a certain someone in place, all of us. : 3
  18. Yeah, probably...I still got no idea how this plot is gonna top the last game, but here's hoping.
  19. @Xiro Yes it does. And we probably will. @Shulk Yeah...It's scary. Its gonna be amazing. Although im a bit concerned for the story now, no definite ending. Its making me wonder if its really gonna take plac e in the future of the original game now honestly...
  20. I thought the 300 hour thing was 100%, from what i read in one of the articles. That makes more sense than just 300 for story alone.
  21. Brandon threw his keyblade into the air and it transformed into a glider, and he quickly jumped on, trying to balance himself. "Ok doc, we'll take care of this, just leave it to us!" He rode his gilder in the direction of Brooklyn and the others.
  22. Gotta say, Logan looks familiar...Kind of like Shulk with Fiora's eyes, hint hint. : 3 But yeah, dang. I wanna make a prediction and say we'll have 13 party members. I mean, 13's used alot, plus, there were 7 party members last game, and 7+13 makes 20 (even though that doesn't prove my point lol). But IDK, it feels right, so i'll go with that guess.
  23. So, new info about the game came out: http://www.siliconera.com/2015/01/28/xenoblade-chronicles-x-info-battles-exploration/ http://www.nintendolife.com/news/2015/01/more_details_emerge_on_xenoblade_chronicles_x_and_its_non-linear_world There's been plenty of hype and excitement surrounding Xenoblade Chronicles X. Its successor, Xenoblade Chronicles, was critically acclaimed as an excellent RPG on Wii, also bringing new ideas to the JRPG genre. The sequel has a lot to live up to, but as more information emerges it becomes clear that it may just live up to the Xenoblade name. Popular Japanese gaming magazine Famitsu's next issue includes a ten page spread about the Xenoblade series - including an interview with Tetsuya Takahashi, the series' director - and is due out tomorrow; it brings to light some details previously unknown about Xenoblade Chronicles X (known simply as Xenoblade X in Japan). For starters, the map will be five times the size of the original Xenoblade Chronicles equivalent; keep in mind that the original map was roughly the same size (in relative gaming terms) as the entirety of the Japanese archipelago. The story will be about surviving on the wild planet, Mira - unlike Xenoblade Chronicles' largely linear storytelling, the story will unfold in numerous directions, opening up the possibility of multiple endings. Not far into the story players will choose to become part of one of eight unions, though union affiliation can be switched later. The unions are as follows (via Gematsu): Pathfinder: Oversee data probe installation Interceptor: Oversee exterminating protists Avalanche: Oversee hunting down dangerous creatures Testament: Oversee recovery of wreckage from the ship as well as dropped items in the battlefield Corepedian: Oversee investigating new areas and collecting materials Land Bank: Oversee securing resources and collecting minerals Arms: Assist the Arms Company in building and arming Dolls (Dolls are what the mechs are called) Companion: Jack of all trades, from breaking up fights to finding stray cats Additionally, the online aspect is aiming to have players loosely connected, giving a sense of 'solidarity' without a constant awareness of other players. The map will be on the GamePad, unsurprisingly, and will be interactive, with players able to set waypoints and fast travel to locations. Battle speed is also set to be increased, allowing players to switch between long and short range attacks freely; in addition there'll be no healers. These will be replaced by a new system called “Soul Voice", which will be activated - with properly timed button presses - between party members (of which there are four) who string attacks together, providing the opportunity to heal while still attacking. Meanwhile, Dolls (mechs) will be powerful but unwieldy, and some fights will necessitate the player disembarking a Doll in order to attack a specific part of a monster. Playtime could exceed three hundred hours, with some parts effectively continuing endlessly, and the 90 song+ soundtrack will be worked on by Hiroyuki Sawano Xenoblade Chronicles X is shaping up to be a sizeable adventure, and could certainly deliver on the expectations surrounding it. Does any of this new information have you hyped? What are you most looking forward to in this game? Also, more info: Ahead of the game’s release this April in Japan, Xenoblade Chronicles X executive director Tetsuya Takahashi shared a few scant details on the game in an interview with Famitsu magazine. Retail blog Sinobi has summarized some of the more important information, and you can find our translation below. Player Avatars: While creating your avatar, you’ll be able to customize the following: gender, face-type, skin color, hairstyle, eyes, makeup, and voice. The base designs for the avatars are done by Kunihiko Tanaka, who designed characters for the game. (Tanaka also worked on Xenogears, and Xenosaga Episode I.) Additionally, the voice options for the avatar will be provided by famous voice actors, which will be revealed on the official website in the near future. Comparisons to Xenoblade Chronicles: In Xenoblade Chronicles X, you’ll use the GamePad as an information terminal. While exploring Planet Mira, data accumulates on the GamePad, and you’ll freely get to access it afterwards. Some of the information that will be available the GamePad screen are details on the player’s position and quest destination. There will also be a warp function installed on the GamePad, that allows you to warp to areas you’ve previously been to. This is important because Mira is about five times larger than the world in Xenoblade Chronicles. You’ll get to travel across the immense land in a seamless fashion as well. The faraway areas can be reached via the Dolls (mechs) which are capable of flight, or with support from the Wii U GamePad. Takahashi says that, while Xenoblade Chronicles was a traditional RPG, Xenoblade Chronicles X is made to be an open-world RPG, where you accept quests in different areas and have many aspects that expand the story. Moving along, here’s some more information Takahashi revealed to Famitsu: Takahashi reiterated that while Xenoblade Chronicles X is a game from the same lineage as Xenoblade Chronicles, it is not a sequel to that game—hence the “X” after the title, instead of a “2″. The meaning behind the “X” (cross) also has to do with connecting with players far away (“across”). However, Takahashi describes Xenoblade Chronicles X as more of a “loosely connected” online game, rather than a regular online game. It’s unclear as to just what this means at the moment, but it could mean that the online features will be more asynchronous or passive. Monolith Soft only prepared one track with vocals for Xenoblade Chronicles, but they’ve prepared a number of these for Xenoblade Chronicles X, enough to be considered quite a lot by RPG standards. There are around 90 tracks in the game, and composer Hiroyuki Sawano was involved with all of them. Xenoblade Chronicles X’s battle system has the basic foundations of the one from Xenoblade Chronicles, but with an increased sense of speed. It has evolved into something that has a much more action-y feel to it. Characters can use short or long-ranged attacks, and there are no healer-type roles. The healing is done through a new system called “Soul Voice”. (This was demonstrated at E3) Parties consist of four members. The player will control his or her character, while the other three are controlled by AI. The number of unique monsters in the game and the equipment that you can acquire have been greatly increased. When Takahashi playtested the game recently for a final check, he clocked in at over 300 hours. Xenoblade Chronicles X is slated for release in Japan on April 29, 2015 for Wii U, and will launch in North America and Europe later this year. Judging by this interview, Nintendo aren’t ready to reveal everything about the game just yet, so stay tuned for more info in the weeks to come.
  24. Well, basically anything i would've said has been said by Riki and Shulk at this point, lol. I am looking forward to FF XV, given that i liked XIII somewhat (my stance on the trilogy goes like this: XIII was ok, although it was mostly story and battle system that really interested as the linearity was a horrible idea, XIII-2 had an ok story and way better gameplay, more non linearity and side quests, and LR had the best battle gameplay, but story sucked and the leveling system wasnt good), and chances are, i will probably like the gameplay given it's action based like Kingdom Hearts, but i'm not expecting as much out of it as Xenoblade X given Square's track record. Xenoblade on the other hand, has proved before that its series for the most part has been overall good, if not great, not to mention that the things that made Xenoblade Chronicles (the Original) so well re-knowned for being one of the best if not the best RPG of the previous generation is it's expansive world, all the quests and things to do in it, and the well written story and likable characters that help you feel immersed in this game's world. Xenoblade X so far has been hyped up to be incorporating these things on a much grander scale, and while im confident it will do well, not gonna make any assumptions on it yet. As i remember, Lightning Returns was hyped up to be "Most polished FF game to date", with it being very open world, tons of side quests, and the story sounded like it would be a great closure to the trilogy. While they did achieve closure with the plot and did follow up with their promise of an open world that you can visit 90% of and lots of side quests, the plot felt lackluster and really just threw away previously established elements of the series just for dramatic effect, which is not good story telling IMO. The Sidequests being tied to leveling up just made getting stronger really tedious, it would've been better if they just kept the Crystarium system in my eyes, and it honestly felt like the non linearity of the plot just butchered the story. : I'm not claiming that FFXV or Xenoblade Chronicles X can't both be great amazing RPG's, or end up flopping and turning out horrid, as its still too soon to say. All i'm saying, given the titles preceding these games and the companies developing them, it's hard to not assume that one might turn out better than the other given whose developing them and their track records.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.
Scroll to the top