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  1. Jackwolf5775

    Kingdom Hearts 2 Optional Boss Guide

    There are a lot of bosses in Kingdom Hearts 2, but you don't havs to kill all of them. You should though, as each boss kill grants a bonus level, raising HP and MP. In the original game (excluding bosses in optional worlds) there's only one optional boss: Sephiroth. He can be challenged not long after you clear Space Paranoids, on the ledge overlooking Maleficent's heartless castle. He's a challenging fight but much easier than he was in the first game. Time your aerial recoveries to escape combos, be ready for Heartless Angel, triangle at the right times, you should be fine at higher levels. This will give you Fenrir, a strength keyblade bearing Negative Combo. In 2.5, more bosses are present. The first you'll encounter is the absent silouette of Zexion in the Olympus Coliseum. The fight's not hard and, with some luck and some effort, he'll go down. He drops a unique crafting material and the recipe for a unique magic accessory. Marluxia is next and can be found in Beast's Castle. Only a few of his attacks damage your health because he puts a counter on you. Every scythe hit reduces the counter, which maxes out at your current level. Your best shot for getting hits in is when a whirlwind surrounds Marluxia. Block the string of attacks that follow and you'll have the choice of two reaction commands: use his scythe blade and you'll restore your count. React on Marluxia and you'll deal damage. Both of these leave him open to further attack. After some of his health is down he will pull out more attacks. Block and roll until you can get the reaction and you'll be fine. He drops the recipe for the Full Bloom, which grants 25% mp regen when upgraded to FB+ Vexen can be found in Agrabah on the second visit. You won't be able to harm him directly until you break his shield, at which point you can beat him around for a bit. Be careful though, as a circle will follow and collect data on Sora. Once it reaches a new level Vexen summons Antiform Sora. This can be annoying if it's not dealt with, and every level becomes harder. This mechanic is the real challenge of the fight. Defeating him drops the recipe for a shield. Larxene is found on your second visit to Port Royale. There's not much of a trick to defeating her, though when she splits in two staggering both of her will allow a reaction command where you throw the two together. She drops the recipe for an armor piece, which boosts the power of thundaga in its + form. Laexeus is last and can be found in Twilight Town. He becomes stronger as the fight progresses and some of his attacks can be hard to dodge. In order to deal damage you have to block an attack where he slams his weapon into the ground and swings it up at you, at which point he will stagger and a reaction can be unleashed to make him vulnerable. Defeating him drops the recipe for a strength-based staff. After this your next optional bosses, called Data XIII, you can find them in the Grdfn of Assemblage, through the Cavern of Remembrance in Hollow Bastion/Radiant Garden. This consists of stronger versions of every Org XIII member, and while strategies are the same for some it takes a guide of its own. Defeating all of them will grant Proof of Nonexistence, which upgrades Sora's crown. The final boss is the Lingering Will, found in Disney castle after completing the game. This is famously the hardest boss in the Kingdom Hearts series, so come fully leveled. It's advisable to bring Ultjma for MP regen if you heal a lot or Decisive Pumpkin for maximum damage output. Whenever you start the fight he will use an attack. Pay close attention to this and later attacks as this will tell you what moveset he's using. After a certain ammount of his health drops he switches to another moveset. This one is always the same. His attacks become more frequent and your windows to attack shrink as the fight goes on, so make surrle your timing is as early as resonable. Beating this boss grants another Proof, upgrading Sora's crown, as well as one more Drive Point.
  2. Jackwolf5775

    Kingdom Hearts II - Drive Forms Guide

    In Kingdom Hearts II, there are a lot of new features over the prior two games. One of these is the incredibly useful drive form set. These forms are all very different from each other but each has a few things in common. They can each reach a maximum of level 7, however you cannot exceed the level of your drive gauge, which is necessary to activate these forms. Each has a special ability, which can be obtained and leveled up by leveling the drive form. These are obtained at level 1 for each drive form, but for Sora to have them outside of drive the player must get the drive form up to level 3, at which point the form will bear the level 2 version of the skill and Sora will bear the level 1 version. There is also a glitch where the Drive Gauge will fill completely if the player does something that forces a reversion, such as exiting the world or entering a room where party members are roaming around loosely. Now, onto the drive forms themselves. The first form you will be getting is Valor, which is obtained shortly after the tutorial with Roxas, in Yen Sid's tower. You obtain this alongside the Starseeker keyblade. The form turns Sora's outfit red, with a fleur de lis as a mark on various parts of the outfit. The drive form's special ability is high jump, increasing the jump height. Valor Form possesses Synch Blade, allowing Sora to use two keyblades while in the form. The focus of Valor is speed and strength, with Sora striking quickly. At this point square can be pressed to go instantly into a finisher so long as a basic combo has been initiated. Alternative skills include to copies of Combo Plus, increasing Sora's ground combo. The form levels up with every hit dealt while in it, and a good place to grind it in KH2FM is the Mushroom XIII challenge in Agrabah. This form costs three points on the Drive Gauge and consumes Goofy. The next form is Wisdom Form, obtained alongside the keyblade Monochrome upon completing the Timeless River. This form changes Sora's outfit to blue and adds flame decals to some parts of the outfit. Its special ability is a dash, good for getting away from attacks. The focus of this form is magic, and Sora will gain new magical finishers and abilities for each magic type and the base attack being replaced by a magical projectile. Other skills obtained through Wisdom Form are MP Rage, adding MP and reducing MP cooldown for every hit taken by Sora, scaling to the damage taken, and MP Haste, speeding up the rate at which the MP cooldown occurs. Wisdom Form levels from killing Heartless. This form consumes Donald and three drive points. The next form obtained is Master Form, obtained upon meeting up with Mickey on Hollow Bastion, upon looking for the password for Tron in Space Paranoids. The form turns Sora's outfit yellow with a stylized cross as its mark. The special ability of Master Form is Air Dodge, a double jump that boosts Sora in the direction he's moving as well as into the air. It can also be used with Final Form's Glide to produce an unusually fast glide with no acceleration time, and also deflects projectiles. Master possesses Synch Blade again. The focus of Master Form appears to be a mix of physical and magical attacks, but ground combos are impossible while using it. Magic can be cast infinitely with no finisher in this form. It is leveled up by collecting drive orbs. The best way to grind this is to equip the Sweet Memories keyblade from the Hundred Acre Wood and go to the Wizard's Tower later in the game, where you will find Gambler Nobodies. Playing their game with triangle will allow you to gain an abundance of munny if you succeed, which will become drive orbs thanks to Drive Converter. In KH2FM you can also kill enemies in the Cavern of Remembrance. The abilities granted by this are both air combo plus, increasing the air combo by one each. This form consumes Donald and Goofy, and costs four drive gauge points. Exclusive to the Kingdom Hearts 2 Final Mix, Limit form can be obtained upon completing the second visit to Twilight Town and unlocking the Keyhole. This form makes Sora's outfit closely resemble his Kingdom Hearts 1 version, but with a crown mark in various points. Its special ability is Dodge Roll, which is incredible useful for its invincibility frames. The focus of this form is different from all others in that, rather than focusing on a combat type or damage type, it replicates numerous abilities from Kingdom Hearts 1, and it replaces magic with Limits, which are also from Kingdom Hearts 1 and are enhanced by using the Triangle prompt. Other abilities gained by Limit Form are Lucky Lucky, which increases the rate at which enemies drop certain updates, and Draw, which pulls in orbs from a larger range. Limit Form is leveled up by the limits it gains, and is best leveled at Agrabah's Mushroom XIII. It consumes no allies and four drive gauge points, and cannot trigger antiform. As you've used Drive Forms the you may encounter Antiform. This drive form turns Sora entirely black with glowing yellow eyes, like a heartless, and the design of a dragon can be seen on the outfit. This form can be triggered at any moment when activating Valor, Wisdom, or Master form, and is more likely to trigger the longer it goes unused. It has no keyblades and no growth abilities, and seems to take more damage from enemies. Its upside is that it's fast and can deal a lot of damage, though the attacks blend into each other. This form will always consume all drive gauges and both Donald and Goofy. The last form the player can get is, fittingly named, Final Form, obtained randomly when activating Antiform after defeating Roxas in the World that Never Was. It can most easily be obtained in KH2FM, where defeating Roxas gives the Two Become One keyblade, which makes Antiform always trigger. This form turns Sora's outfit white and adds a swirl image to parts of Sora's outfit. Its special ability is Glide. The form is easily one of the best in the game, as Sora will send his keyblades out to damage enemies from afar, doing good damage at a good rate, all the while bearing upgrades to his magical finishers, along with Synch Blade. Its combo attacks blend into eachother, much like Antiform. In fact, certain attacks even closely resemble Antiform, putting on display the correlation between Sora's dark and his light. Other abilities from Limit Form are entirely Form Boosts, allowing Drive Forms to go on longer. It's leveled up by killing Nobodies, which is best done in the World that Never Was. This form resets Antiform's chance of happening to its base. It's a good idea to use Drive Forms often throughout the game, as the abilities gained from them are incredibly useful and can make many boss fights, such as Sephiroth, much easier.
  3. Jackwolf5775

    Team Leaders Wanted For New KH13 Project

    I'm interested in joining. I've got solid knowledge on KH2 and some knowledge on other games, and analyzing things is just a natural instinct I have. I feel like I could lead a team of curious individuals to figure things out in the game.