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They fill their combat systems with so much bullshit that it completely destroys any form of balance and difficulty. P3R and P5R feel on hard difficulty like "easy mode"
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Unfortunately Atlus goes into the same direction rn.
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KH3 was gonna be contentious no matter what it did lmao
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ehhh I wouldn't go that far lol
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I mean that's a separate issue, that's something they fix and tweak after the system is made
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KH3 would have been received way better with critical mode on launch
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they often tend to make them too easy which makes these games boring for a lot of ppl
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SE is really ass in terms of difficulty when it comes to their AAA games
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the issue is if Remake combat or Resonance combat would be too easy all of their systems fall apart
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Let's not judge the games on their own merit lets compare it to the new shiny thing with all the modern convieneces and design philosophies
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insanely fair comparison, you're right
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Yeah let's compare FF1 from 87 TO 2024's FF7 Remake
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I don't give a shit. just one of them
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I will play whatever 17 is, but even if its 16 combat I just want it to take something and just improve it
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I won't argue how hard or easy these games were but man I want them to just iterate and improve on something before
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it's really not. ppl actually tested it
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that is the hugest cap I've uhhhh ever seen???
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yes I love clearing over half of ff1-9 with autocombat and fast forward because the bosses require no strategy
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Althugh I am pretty sure E33 made it easier? Like the moment you mastered something it was universal
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But the gearing system in that is a lot like the pictos system in E33