Tetsuya Nomura got interviewed by Dengeki and of course, they can't let him get away without asking about the FF7 remake
This is straight from Nova Crystallis.
Speaking with the magazine, Nomura notes 2017 marks the 20-year anniversary of the original Final Fantasy VII so they’d like to plan something. First thing’s first though: we’ll have to wait until the crowded release period of games such as World of Final Fantasy and other projects calm down a bit before the information ban can be lifted.
Nomura did, however, have a few things to say about the game’s battle system – namely for those concerned about the evolution into a more action-oriented RPG. “The battle system in Final Fantasy VII Remake is also vastly different, so I think we need to communicate very clearly just how exactly battles will work. We’re currently in the middle of elevating various aspects up to finished quality.”
Continuing, he says he’s heard the fans calling out for an Active Time Battle system, but Final Fantasy VII Remake will be very rich in action. With that in mind, he says he’s making a battle system that even more traditional fans of the series can enjoy. So for those fans who dislike action, rest assured.
Recently, Nomura made a check on the Guard Scorpion encounter and was convinced with the realism displayed by the new system.
Keep in mind that Guard Scorpion is the first boss in the original game
The game is still not Kingdom Hearts like everyone keeps saying, but it's not the original either. From this, it still seems like they are going for a battle system like Lightning Returns .
As for the information ban, I'm skeptical of new footage being shown at PSX because they need to get 2.8 out of the way and Final Fantasy 15 is releasing during the week of PSX.
So with that in mind, I think that Jump Festa is the best event for new footage. It's after the release of WOFF and almost a month after 15, and 2 weeks before 2.8 (Japanese release).
Tetsuya Nomura got interviewed by Dengeki and of course, they can't let him get away without asking about the FF7 remake
This is straight from Nova Crystallis.
Speaking with the magazine, Nomura notes 2017 marks the 20-year anniversary of the original Final Fantasy VII so they’d like to plan something. First thing’s first though: we’ll have to wait until the crowded release period of games such as World of Final Fantasy and other projects calm down a bit before the information ban can be lifted.
Nomura did, however, have a few things to say about the game’s battle system – namely for those concerned about the evolution into a more action-oriented RPG. “The battle system in Final Fantasy VII Remake is also vastly different, so I think we need to communicate very clearly just how exactly battles will work. We’re currently in the middle of elevating various aspects up to finished quality.”
Continuing, he says he’s heard the fans calling out for an Active Time Battle system, but Final Fantasy VII Remake will be very rich in action. With that in mind, he says he’s making a battle system that even more traditional fans of the series can enjoy. So for those fans who dislike action, rest assured.
Recently, Nomura made a check on the Guard Scorpion encounter and was convinced with the realism displayed by the new system.
Keep in mind that Guard Scorpion is the first boss in the original game
The game is still not Kingdom Hearts like everyone keeps saying, but it's not the original either. From this, it still seems like they are going for a battle system like Lightning Returns .
As for the information ban, I'm skeptical of new footage being shown at PSX because they need to get 2.8 out of the way and Final Fantasy 15 is releasing during the week of PSX.
So with that in mind, I think that Jump Festa is the best event for new footage. It's after the release of WOFF and almost a month after 15, and 2 weeks before 2.8 (Japanese release).
http://www.novacrystallis.com/2016/10/nomura-talks-final-fantasy-vii-remake-dengeki-playstation/
Edited by Barry Bacon Allen